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I've tried a couple of times to work out a mono-nurgle list (I'm quite a fan of the mono-god lists purely for the sake of theming them, or having one or two other god units but converting them to fit the theme) but all the lists I've come up with thus far have been a bit...rubbish really. All the nurgle units, fair play, are ridiculously tough and hard to move (esp plaguebearers with heralds), but they're so ridiculously slow that it seems like any all nurgle army is gonna have a stupidly hard time against anything with any sort of speed. I'm used to playing slaanesh armies in one form or another though so maybe I've just been a bit spoilt in terms of speed in the past haha...
I've tried working in some magic to deal with faster units but even then its a pitiful amount of PD/DD compared to most armies (though epidemus can help with that maybe), the only real solution I've found is to include quite a few units of nurglings and furies as they're really useful for screening, catching fast cavalry shooting units etc (the scouting ability on nurglings is quite useful too).
Is an all-nurgle list really gonna hold up in a tournament or would I really need to add some other god's units in to make it competitive? I was thinking about either flesh hounds for some much needed speed/punch or blue horrors to beef out the magic. Even blue scribes were a consideration, as for only 81pts they could really help to even things out against magic heavy armies with their energy siphon power...
I don't think an all-Nurgle list would be tournament competitive. It's a fun list, I have a 2000 pt all Nurgle list that's a blast to play just for the staying power of everything in it. I think I'm hovering around 50% on my win-losses right now with it, but it's a fluffy list that makes you play a bit more careful b/c you don't have the movement to make any bad decisions on unit location and LOS.
If you want to add a bit of speed, the Flesh Hounds are AMAZING, but for a more points, a Herald of Khorne on a Juggernaut in a unit of Juggernauts is almost as fast and much more threatening to tougher enemies. I'm not a huge fan of the Furies though, I've never had them recoup their costs in kills or as being a denial unit.
Adding anything Tzeentch will give your magic a big boost too. A simple HoT w/ Power Vortex is pretty cheap and you can get off some good spells easily. Not as cheap as the Blue Scribes, but easier to use and more versatile IMO.
Great Unclean One.
Battle Standard on Palanquin.
2x 10 Plague Ghouls (Horrors using Ghoul models)
2x 5 Plague Hounds (Fleshhounds using Dire Wolf models)
2x 3 Plague Ravens (Screamers using Carrion modesl)
A GW guy at my local store made this list, its small, compact, nasty (and I don't think I've put everything in there, so you can expand it easily to make it proper) and very Nurgley.
A pure, proper, one choice per slot Nurgle army won't do that well. It'll be out manouvered, out magicked, and quite possibly blown apart. It's quite easy to make an all Nurgle army without using just Nurgle if you put your mind to it.
Wow thats an awesome list and a really cool idea of how to get some non-nurgle units in without breaking the nurgle theme. I was thinking of doing something similar with an insect theme, converting big flies for furies (maybe some even bigger ones for screamers), plaguebearers riding big maggots for bloodcrushers or flesh hounds and tomb king insect swarms for nurglings or something...