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Khorne + Tzeentch + Slaanesh - swift and deadly
Khorne + Nurgle + Slaanesh - anvil and outflank
Khorne + Tzeentch + Nurgle - magic anvil with a bit of brute force.
unable to settle on a good two-god alternative to Khorne/Tzeentch, I decided to move up to 1500 and 2000 points and build a three-god army. With Khorne being a constant in the possible trio, it all boils down to one of these:
-Khorne, Tzeentch, Slaanesh
-Khorne, Nurgle, Slaanes
-Khorne, Nurgle, Tzeentch
Right now, I am more inclined towards Khorne, Tzeentch Slaanesh, as the incredible speed, along with Flamers and Screamers and all that magic is very swift and deadly.
Which one do you like better?
Last edited by Leafwalker; October 31st, 2008 at 18:54.
Khorne, Tzeentch, and Slaanesh can be mixed and matched very well as they all complement each other. Khorne handles harder enemies, Slaanesh minces light infantry, and Tzeentch provide magic and shooting. Nurgle needs a huge points investment to work properly, so often you'll end up fitting an army around it.
If it were ==Me== (and it is, I hope), I'd go T/K/S. I'm using Tzeentch/Khorne (can't decide between MSU and LoC or BT and big block of Horrors) at the moment, and if I were to add anything it would be some Core Daemonettes for flanking (12+musician), Seekers to hunt archers/skirmishers (no flee banner), and if points allow some Fiends.
Check out ==My== blog: www.bnhblog.blogspot.com
Yep, I lean towards maneuverability and movement in Warhammer, and with Nurgle, I just felt Khorne is playing a second role, as Nurgle really has to be dominant in a list to be effective. Khorne + Tzeentch + Slaanesh suits me well.
I'll have to think about converting the Seekers though. Shame GW pulled back the old models.
I certainly hope they do, because they are amazing for their points. And I hope all the heralds get a model - I'm fine using generic daemons as heralds for a short-term solution, but I really want them to get a new model. Chariots would be nice as well, but as long as we have all the daemonic mounts and heralds available, I can convert, even though it is unnecessarily expensive.
But back to your advice - I've been thinking about the Glade Riders/Daemonettes combination, but mixing the new Cold One Knights with Daemonettes is probably going to be even cheaper. But assuming we do get the new Seeker models, I will just happily proxy with my Glade Riders, or work around the Seekers - by using Fiends in the rare slots and filling up my special with either Screamers or additional Flesh Hounds.