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well sorta new, I play 40k mostly, though I just got the rules for this game, so gonna check out this forum a bit.
I am really just saying hi.
Time to read the rules and codex. See you guys around.
On the issue of being new I just want to clarify that there is no codex for WHFB titled "Chaos Daemons" the 40k mirror in fantasy really is "Daemons of Chaos". I too am coming from 40k. Looking at Daemons as they would be like two armies in one (and my friends are already scared of the daemons from reading codex.)
On that note also any ideas on what size/kind of units to run in a 1k list. I'll be facing Vamps, Dwarfs, and Goblins most often. Any help is appreciated.
Welcome to the Realms of Chaos. I too am using Daemons in 40k and Fantasy, it's a nice way to transition into the new game for lower overhead cost (I already have Skaven anyway, but I like more armies).
Daemon lists have a lot of diversity thanks to a wide selection of units and higher individual cost. You can field a slow moving unkillable Nurgle army, a fast and fragile Slaanesh army, a hard-hitting combat Khorne army, a tricksy magic/shooting Tzeentch army, or any mix of the 4. What did you have in mind for an army? Any units or background in particular catch your eye?
I was thinking something of a Khorne with perhaps some Tzeentch thrown in for shooty. Definitely gonna field Khorne units in 40k so I thought I should give 'em a go in Fantasy as well. Otherwise I'm not too sure whether I'm gonna need to much shooty and not being able to drop in next to them and shoot will take some getting used to if I go shooty. Otherwise probably gonna use Slaanesh instead of Tzeentch. K/S seems like a good combination of hard hitting and maneuverability.
Anything you found as particularly useful?
Well, Daemons deploy normally in Fantasy so you don't have to worry about random scattering and reserves.
Khorne/Tzeentch is a good mix of assault and magic/shooty. Bloodletters kill things dead (they struggle against massed enemies in Fantasy with only 1 attack each) and Horrors provide extra magic/dispel dice. Flesh Hounds are solid gold in Fantasy and good in 40k (they don't ignore armor but they're fast and dish out a ton of St I5 attacks, Seekers win out only by a little thanks to rending). Bloodcrushers are amazing in 40k and do ok in Fantasy (mostly lack of armor and wounds hurts them, plus they compete with Flamers). Flamers are amazing in both systems.
A Khorne/Tzeentch army will not be the most survivable out there, so you have to go on the offensive and deal as much damage as possible (which is a lot, considering).
That's kind of my idea. I've got a buddy looking at a turtling Dwarf army and one looking at a pretty vicious Vampire Count army. But thankfully with the counts I've got strength/initiative on them not to mention always having a save, even if it is mostly 5+. Thanks for the ideas. I'm seeing that a mounted Herald of Khorne is looking good too. Thanks for the advice. Look forward to crushing Alzer and his petty little Vampires.
Bloodletters, Hounds, and Crushers wade through Dwarfs thanks to WS5 S5 and Killing Blow. Basic Dwarf Warriors will be hit on 3+, wounded on 3+ and only have a 5+ save against them (6+ against Crushers). T3 can be a problem, but the ward is very useful.
VCs get mulched by Slaaneshi units and magic, Bloodletters have KB to knock out the Vampires quickly but they cannot deal with hordes of skellies/zombies/ghouls.
I will be going with a tzeentch/slaanesh combo with the possiblity of some BLs or other khornes units as that is what I am running in 40k right now. I am not allowed to use nurgle units says the wife, she thinks they are too ugly, heh.