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Hi, I do TK and after a game last night i am VERY tempted to do a deamons of Tzeentch army.
He had this piece(s) of gear that allowed him to pull in a hell of a magic phase.
He allowed me to take first turn. He did not dispel any of my magic. Thus i was able to wound his GD, a herald and destroy 3 units of horrors.
His turn. Magic phase, about 10 power dice, plus 10 from his previous dispel pool, plus another 12 for the amount of spells i used last turn.
My turn. My bowmen lose 8 models from one unit and 6 from the other to crumbling, and everything else is gone. my bows finish his herald.
His turn. You can guess...
Now then, what was he using?
I know my next army.
Next time he tries this kind of bs with you ask him to show you the items he is using in the book(the army books are not secret documents). The Blue Scribes are a character that gives him a PD for every spell you cast. Did you cast 12 spells? Other than that there are no items that convert all his dispel dice into power dice.
This is the kind of player who gives Daemon players(and all gamers) a bad name. People already think Daemons are overpowered but when someone does something like this it just makes it worse.
People like this sicken me. Complete lack of sportsmanship. I would have demanded a look at the codex for that one, not to mention I would have asked everyone else at the club or something!
Be cruel and make an anti his army list use it repeatedly and gloat and gloat and gloat and laugh cruelly and then do it again. Daemons aren't unbeatable. By the sounds of the other posters it seems they would be happy to help. I don't play daemons but this is what I do when someone continuously uses a cheesy army and I asume it will work.
Daemonic cheese-how? Well, you would need to start with daemonic milk, i guess...
Well it definately sounds like he was using the Blue Scribes in his list. also if he was using power vortex combined with the Boon of Tzeench then that could generate a lot of dice. I personally hate people who make such lists, it is cheesy and against the spirit of the game, especially for casual play.
Basically life sucks, there is only war and you're probably gonna get eaten by Tyranids, have fun.
Ok, so Blue Scribes are nasty against lists like TK's or other spell heavy lists, be them big or small.
Him getting DD as PW for not using them was BS... Unless I'm missing something.
But magic lists are fun, I overheard people at my club saying that my lists aren't cheesy enough...?... So I made a list or 2 just for them. A 1000 point list to go against high elves. It has 14 powerdice and 7 dispel dice. Then there's the 2000 point list to go against lizardmen. This one has 21 PD and 10 DD. I'm going to be slinging 10-15 spells a turn (Depending on how I roll and what spells my heralds get).
Daemons are fun because you can make specialised lists like magic or CC. Depending on what you like. It's not hard to get people to not want to play your lists. like... ^
What exactly are you using in your 2000 list vs. lizardmen? I would be interested in seeing what you came up with? Thats a lot of PD!!!
Kairos, 3 heralds all with a power vortex, and a crap ton of horrors. Then some flamers for good measure.
First of Tomb Kings dont use power dice or any form of magic dice system all they have is a roll to see what level the incarnation is cast at as incarnations are treated as bound spells so you can not effectively use items, spells or anything to that effect that generates, steal or borrow power dice cause in effect they aren’t producing any
Second there's no way to 'save' dispel dice except an item one of the elves had at one point in time which i dont think they have any more
so the guy was quite likly lying through his teeth and didn’t know the incarnation system which a lot of players have a hard time getting their heads around unless you play them regularly/use them
"The next time I do fight,I'll make death love me; for I will contendEven with his pestilent scythe."Atony & Cleopatra Scene XIII
The blue scribes simply give you a power dice to use during your next magic phase for each successful spell your opponent casts. Also, things that steal power dice still work against you, since your army still generates the 2 base power dice.