Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Hey guys, probably already discussed at some point, but how do you run your Lord Of Change?
Recently iv been playing pure khorne with a bloodthirster but decided id like to try a spot of magic so i got the lord of change.
I ran him as this:
Lvl 4 wizard
Now while he did add a punch to the magic phase, I felt as though lore of tzeentch just wasnt enough for some reason.
So why dont people just run Kairos Fateweaver? Or maybe my question is, why take a LoC over Kairos?
Is it because of the statline? Or the extra bits and pieces you can equip a LoC with?
Id love to hear peoples opinions.
My short answer is: I don't. The LoC has a better statline so will do better in CC than Kairos. However, if either one is in CC then something has gone wrong. If you want CC the BT and KoS are much better. In terms of magic Kairos gets everything a LoC gets plus extra spells at a cheaper cost(Dark Magister is countered with Tzeentch's Will-just re-roll one of the ones.) I have not really found a reason to take a LoC personally. Some groups have rules/strong opinions against special characters. I don't understand that as the game seems to be focusing more on special characters in this edition. You can always use the characters write-up and create a new name and backstory for your own army. O.K. that is off topic, sorry just a mini-rant.Or maybe my question is, why take a LoC over Kairos?
So, unless your group has some aversion to special characters, I find that Kairos is definitely a better option than the LoC.
Only reason I don't take Kairos is because we don't use special characters at my store for one off games OR tournaments because they are so far out of hand the mechanics of the game get stressed and sometimes shattered when they are fielded. So, I take the LoC over Kairos because special characters are broken and I don't want to field a crutch in an already powerful army
Just means less people will play me when I field my Daemons. I guess I still have my Tomb Kings and Ogres for backup when that happens .
But, either way, to answer the question, there is NO reason why you shouldn't take Kairos over a LoC. Kairos is more survivable and puts out an even nastier magic phase. Take the Blue scribes and he will have more power dice than he will know what to do with.
I would not run kairos as I don't enjoy characters that are full 1 dimensional and cannot do much else. The Bloodthirster is my exception to my rule as just having one on the table disrupts the opponent, before factoring in terror, his statline, and abilities.
Kairos is great at magic, however at times you need to have a character in combat when you cannot ignore it. Kairos and his 1 attacks are horrible, in addition the only spells that can really help in flaming sword only helps so much, magic is great, however will not win a game by itself. The Lord of Change is a great spell caster, with decent to good combat support. This comes in handy late in the game. Kairos later in the game, isn't that great, the Lord of Change is great when you don't need to cast you can always charge a warmachine crew, dive into the flank of a unit, or terror a unit of the board.
Options and knowing how/ when to use them makes a decent player great. Having a great spell caster will not make you a better player.
40K-Beakies(9-14-4),Guard(4-7-2),Orks(34-12-11). FANTASY-Dwarves(15-6-7),Beasts (14-14-1), Skaven (17-17-10) DoC (6-1-2). CYGNAR (28-15-1)
Ah ok, i see both your points. Im just a sucker for magic and feel like running Kairos while the rest of the army is khorne heavy.
So I used Kairos for the first time yesterday and the magic was devastating early in the game. Late int he game the empire guy had managed to accumulate some extra dispel dice so that messed it up somewhat, but overall i enjoyed using him and all his magicy goodness.
I have a question about magic though; as Kairos gets to pick as good as 8 spells of his choosing, what spells do you guys usually think are always worth taking, is there any thats usually a must?
Im still getting used to magic, knowing what lore is more effective against what kind of armys and such, so if anyone could possibly give a quick run down on what spells/lores are effective against what kind of army?
There isn't much reason so field a LoC over Kairos. Kairos is the ultimate magic user, capable of doing anything to anybody. His lack of good stats isn't even a problem thanks to an awesome ward and flying movement.
That said, I normally field a LoC. Level 3-4, Dark Magister, maybe Power Vortex. He's cheap, very cheap compared to the normal LoC build and does his job, magical overload. The Lore of Tzeentch has lots of good damaging spells and with Boon I can get the PD I need to throw out Bolt, Flickering Fire, and Gift in one phase, maybe steal an enemy spell if I have the PD to spare.
I can think of a few reasons to take a LoC over Kairos.
First of all, cheaper builds.
Secondly, dark magister....yes tzeentch will can stop you from causing a single miscast per turn, but what is you have a miscast forced on you? Most new books in this edition are now packing items that cause people to automaticallly miscast. Having an tiem that can negate this can come in handy.
Third, those better stats, while often not needed, are helpful. It allows more risky actions to be taken, which with kairos is impossible. Plus, if you have MoS and the lore of fire, you can use sword of rhuin to get a bloodthister level combat mosnter
Check my blog. www.dissentingdice.blogspot.com
You can cast each spell once every magic phase, and that's for every magic user out there.