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Which army do you think is the most playable mono god army?
I have played mono khorne for a while but my local shop is made up of a bunch of high elf players, which eats bloodletters alive. I am going to give me vote to nurgle i think, they can take hits, give a few back and have pretty good magic.
Check my blog. www.dissentingdice.blogspot.com
Well, most playable army should be Tzeentch, just circle around and unleash a torrent of fire.
The most enjoyable army should be Nurgle. Yes, they can take hits indeed and magic is also quite nice. Scouting nurglings are a bonus.
Slaanesh is the one I prefer, being the most 'fair' in my opinion 'cause of it's weak nature. The spells are all unique and have a different approach to other lores. Models kick ass too
Depends what you mean by playable. Mono Khorne and Tzeentch are the easiest to play for opposite reasons. Khorne you just point at the opponent and charge, Tzeentch you just point at the opponent and fire away. There really isn't much to either of those armies and I would think they would both get rather stale and boring after about... one... game. Nurgle has it's interesting points as it can be played more multi-dimensionally but it is going to be terribly slow and outmanuevered by most other armies out there. I voted for Slaanesh as I think it gives the most options for actually playing the army. You will have to move, feint, manuever, magic, fight, flank, etc.. with a Slaanesh force in order to be successful and that is what I would consider "playing" an army list. Unless you go with the Terror/LD sucking list which I also think would get boring quickly.
I don't consider point-and-click armies to be "playable" because I don't feel there is much playing going on(on either side) when you use one. Either your opponent has what he needs to stop your one trick or he doesn't. Those games are usually all but decided before a model is placed on the field and to me that does not constitute "playing".
Nurgle, hands down. No matter what your opponent does, your army just won't die. Toss in Epidemius, Heralds on Palanquin, scouting Nurglings and beasts that can tarpit enemy units extremely well, and you have a list that is very difficult to beat.
I also say Nurgle. GUO has 10 wounds and has a daemonic gift that adds a 4+ armor and regen save to the ward. That thing will not go down easily. Even Plaguebearers are hard to kill. They have decent close combat abilites, not on par with bloodletters and not as fast as daemonettes, but they make perhaps the best anvil units in DoC. Nurgle magic is good, requires alot of Toughness saves to do any damage, so against high toughness armies (Dwarfs, lizardmen, WoC) don't expect much. Overall Nurgle armies are the most survivable. Granted you have to know how to use the units. In the hands of someone who knows what they are doing, they make the best mono god army IMO.
If a Million Guardsmen die, that's a statistic. If one marine dies, that's a tragedy.
For a tourney I'd go for Tzeentch due to the heavy and mobile fire power. However for friendlies I'd enjoy Khorne because he is my favorite deity, fluff wise, and I like the hack and slash theme. Slaanesh are a second contestors for friendlies because I like that idea of " Hey mate, come on! I'm just messing with you "
For winning-Tzeentch (loads of dice)
For point denial- Nurgle (loads of high toughness w/regen splashed around)
For the most fun/tactical-Khorne/Slannesh (charges, unit placement)
Erm, Tzeentch is the Point Denial mono god list. For a Denial 2250 List, mine is:
3 Flying Heralds
12 Screamers (4x3)
It's almost impossible to catch it, or pin it down. And the damage it does borders on the ridiculous.
On the other side, it's not very fun, unless playing another points denial army, or a finesse army. Armies that're both very maneuvrable playing each other always makes for a fun game.
My more balanced Tzeentch list has only 2 heralds, a Lord of Change, 10 flamers, a lot more horrors and more screamers.
Sorry. I guess I was trying to get across that Nurgle might not win as consistently as Tzeentch, because it's more about point denial than killing stuff. At least in my experience.