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I've been thinking about doing a magic heavy Daemon list but now I'm thinking that the Greater Daemon level 4 mages are a big waste of points. They are some of the best mages in the game and at the same time are still some of the best combat characters, but at any one time you would only be able to use one aspect of them. So I'm paying out the wazoo for an awesome fighting character when I probably won't get into combat that much because I'm wanting to use my magic. Seems like you are better off going with a combat heavy list.
sry for not being thorough
I try to run my keeper at level 3 as there are some pretty nice spells in the Slaanesh daemon lore. These largely attack the target's leadership so they combine very well with the -ld banner. There is also the added bonus of adding some much needed dispel dice to your army.
Of course you could always go with the reliability of a bloodthirster but where's the fun in that?
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I've had a lot of success running a list that's almost nothing but magic. Lord of Change, Flying Heralds of Tzeentch, Horrors, Screamers, and Flamers. In that list, I think the level 4 LoC is worth it. He puts out good magic and, unlike the rest of my army, can put out a charge against some targets and still expect to win.
The thing a Level 4 caster really does for you, though, is give you access to those high-level spells. Sure, you can attempt to cast Bolt of Change or Spirit of the Forge with a Herald, but with only 3 dice you can't even get a 50% chance of success. A LoC can put four or five dice into that Bolt of Change and have a pretty good chance of casting it, which is important because Bolt of Change is extremely powerful, and one of your best options against monsters and high-armor targets.
Once again, the conservative, sandwich-heavy portfolio pays off for the hungry investor!
You pay for versatility. Putting something like a LoC out on the flank gives your opponent a nightmare - is the LoC just going to stay there and blast with magic, or crash into the flank and take away rank bonus?
Player psychology can be easily overlooked - If you can force your opponent to make mistakes (either through doubt or you changing tactic) you can be on to a winner. It's a powerful tool if you know how to use it.
Having an army and not owning a rulebook is like owning a car with no steering wheel.Originally Posted by amishcellphone
I have not really gotten a chance to fiddle around with the Keeper or Unclean One, but on many occasions I have used a Daemon Prince for melee and fighting. Fully upgraded he can only be a level 2 wizard and that works for me. My two most favorite build are-
A ) giving him the Tzeentch "Mark", Master of Sorcery (Lore of Death or Lore of Heavens), Daemonic Flight, and Iridescent Corona
B ) giving him the Slaanesh "Mark", Many Armed Monstrosity, Torment Blade and Winged Horror
With the first build, I use in mostly tzeentch armies and give him extra dice from the Power Vortex I give my heralds and he can dish out some nasty ranged damage then jump into combat.
With the second build, you can get to use some of the cool spells from the Slaanesh lore, flying around making units stupid, then when you get your chance to set up a rear charge against one of the enemy's but units, fly in their with his extra 3 attack and start smashing.
I now take a moment to realize that this really has nothing to do with your question.
I would just make then level 2 so you can get a taste of their cool lore, then you won't have to be too sour when they get locked in combat.
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For me a LoC and gleen magic is my answer to the 13th spell and gateway ect.
With Glean Magic i only need to cast these spells on a 7 and all of a sudden they are not all happy happy joy joy when it starts coming back at them.