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A list along these lines: http://www.librarium-online.com/foru...-cav-list.html (2250 Gunship/Cav List)
Yes, it's my list, but i'm wondering how people would play against it? Specifically the big 3, DoC, VC and DE.
Play being the key word, with a Competitive list that would be seen at a tournament.
Last edited by Ayliffe; January 20th, 2010 at 23:41.
2010 WoC Cav W/L/D - 7/3/1
Greater Daemon of Khorne with Awesome Strength and Immortal Fury (550 pts)
Skulltaker on Jugger (200 pts)
Herald of Nurgle on Palanquin, Lvl 1 Wizard, BSB with Battle of Unholy Victory (325 pts)
Herald of Nurgle on Palanquin, Lvl 1 Wizard (250 pts)
16 Plaguebearers Full Command with Icon of Seeping Decay (247 pts)
11 Plaguebearers Full Command with Icon of Seeping Decay (187 pts)
10 Bloodletters (120 pts)
5 Flesh Hounds (175 pts)
2 Bloodcrushers with SB + Musician with Icon of Endless War (195 pts)
4 PD, 4 DD, some nice MR, Killing Blows and anything the GD attacks has no armor saves.
Exactly 2249 pts
Another Option is to use a Ld Bomb setup with KoS + Masque + Skulltaker + Herald of Tzeentch BSB with Icon of Despair + 3x10 Daemonettes w/Full Command using Siren Standard + 5 Flesh Hounds + 3 Bloodcrushers w/Full Command
8 PD, 5 DD, 1 SpellBreaker, upto -8 Ld, some AP with multiple attacks, some MR and some Killing Blows
Sorry but at 1am I can't really think of anything better
Thanks for the input, but i'm more looking for general strategies that would be employed here.
Thanks again, the post did make me think a bit about certain things in my list.
2010 WoC Cav W/L/D - 7/3/1
I'm still new, but most probably one of the more veteran members would be able to help out more
The best way to counter cavalry armies is staying power, which is something that demons are very good at, once cavalry loose their charge bonus, they just cant keep up with combat res. Combine that with a few high str units, and you are gold. I don't know if you have a certain theme to your army, but personally I never try to mix more than 2 gods, just to keep things somewhat themed hehe, but the best units to counter them are;
For HQ you can't beat a Bloodthirster, hes gonna just run through units every single turn, I usually don't take awesome strength, because I prefer the points on some form of armour and firestorm blade, but if you are tailoring a list, awesome strength is the way to go. Immortal Fury is a must.
For core you cant beat nurgle with a herald in the unit
A Herald of Khorne with a firestorm blade on a Jugg in a unit of Juggs will rip apart a unit of cavalry
Also for that other rare spot, ud be suprised how well a unit of flamers can do against cavalry, volume of shots I always like against low numbers armies, and they are str 5 in CC
hope that gives you some ideas.
One good way to deal with WoC is to simply avoid them. Play Tzeentch. Minimum number of ten-man Horror blocks. Put everything else into Screamers, Flamers, Winged Horrors with Master of Sorcery, and a Kairos Fateweaver. Use your superior mobility to never end up in their front arcs. Play Beasts on your Heralds for the Bolt-thrower-esque shot and The Beast Cowers (which is very, very hard on cavalry). Bring Spirit of the Forge and other armor-ignoring spells on Kairos.
If you play it right (and it's not very hard to play right) and don't get unlucky with miscasts, it should really be a piece of cake to keep his entire army march-blocked or cowering the entire game while you whittle them down with spells, Slashing attacks, and Flames of Tzeentch. Best of all, you should really never lose any of your units beyond the 480 points of Horrors you had to bring, because everything else should be able to easily stay out of the front arcs of your enemy's units and never get charged.
It's about as close to a guaranteed win as you're likely to get in fantasy. The only way he'll really stand a chance is if he loads all his lord/hero slots up with spellcasters, but even if he does, you still out-magic him. If you do anticipate him doing this, consider putting your Heralds on Disks instead of giving them Winged Horror, so that they can bring dispel scrolls as well.
Last edited by Left of West; January 23rd, 2010 at 14:04.
Once again, the conservative, sandwich-heavy portfolio pays off for the hungry investor!
So basically my first build is pretty good for the WoC Cav list? I did use Nurgle with Khorne in there but they are the most resilient anyway
I play this army, albeit with more points in the Heralds (they take Chariots and Flames of Tzeentch or Scrolls to eat up extra points) and then pretty much do exactly this. The Flamers are not quite as maneuverable as the flyers in terms of trying not to get charged, but careful use/placement of them can usually protect them. Having magic superiority with 4 guys who can cast Beast Cowers means that at any given time, at least 2-3 units can be ignored thanks to Cowers or flyers landing out of LOS, and a well-placed flare spell from Kairos or Banner of Hellfire would lay a severe hurting on the dogs and Marauders. The tactic I would probably use is to have the Heralds attempting to Cower strategically, while Kairos fires off Spirit of the Forge and Bolt of Change to whittle down the Knight block.
Alternatively, all the Heralds can take Metal, and can start sniping off Knights with Rule of Burning Iron from 24" out (or behind, depending on placement), or using the spell to go after the characters, as even the Sorcerers have 4+.
Now, granted, the Tzeentch flying circus is something that many armies don't have a good answer to, but those are some tactics that DoC could bring to combat that list very effectively. Your list is very fast and maneuverable, but doesn't have an answer to something that's even faster and more maneuverable, and is has very little magic defense. I imagine the main magic defense is to blitz all the mages and get them into combat on turn 2, but if you can't catch them, I think it would be an uphill battle.
Last edited by sirisaacnuton; January 26th, 2010 at 19:18.