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This is the start of a new series, that will hopefully bring new ideas and tactics to the forums. Each week, a new topic will be posted up about a different unit in the army book. This gives you your chance to discuss the unit to its fullest. So, please leave your comment!
This week's topic is Bloodletters of Khorne.
What is the best use for these? Is the command worth it? What about the daemonic icons? Tactics?
I must say I like sending my Khorne blood letters after elite squads of infantry, except when I play against the local Tomb Kings, then they become a sacrificial road block to in-coming chariots. One thing I must say that I am dispointed by is the magic standards that the squads can get. I have used both of them in my games and I just don't find them of any use. I like all the other standards the other core units can get, but theirs just are not up to par. Also, having T 3 is not to desirable for a model that has 1 A & a +5 for 12. Out of all, I like them more in 40k, but I normally run at least one block of the per game.
At 12 points, these guys are a bargain really. Considering all the benefits of being a Daemon.
The best way I've used these guys is with a Herald of Khorne inside. You want 20+ Bloodletters with a BSB inside with the 0+ armour save. Last game I played, these guys were charged by Daemonettes and Bloodletters containing Herald in the front, and Seekers in the flank.
The Bloodleters won
Why? Numbers. He had 3 ranks at best, I had 4. I ehld them up long enough to flank them with Flesh Hounds after they slaughtered what they were engaged with. When it comes to Daemons, it's very hard to shift large units of them, esp when there's a BSB involved. My Flesh Hounds follow this same concept - 8 strong in every list. They're very hard to get rid of, and complement Bloodletters in a Herald Bodyguard role, because if the enemy brings lots of magic, the MR3 of the Hounds helps.
I'd just like to put this idea out there. 10 Bloodletters with Icon of Endless war as "Fast cavalry" type unit. I think its going to be the next stealth cheese. They're not as redic as massed Fleshies, but not far off in terms of raw output, the same ten wounds, but only 5 attacks, they come in at an very reasonable 157 points which is about 50 points more than the average fast cavalry unit, but have the advantage of fear ws5 killing blow, unbreakable and s5 all the time as opposed to 1 s4 and 1 s3 attack. Letting you target not traditional fast cav targets like heavy cav or hold up skelly blocks.
Timk, how did you get the 0+ armor save with bloodletters+herald?