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This is the start of a new series, that will hopefully bring new ideas and tactics to the forums. Each week, a new topic will be posted up about a different unit in the army book. This gives you your chance to discuss the unit to its fullest. So, please leave your comment!
How many do you take? What is the best use of them? Are they a worthy choice?
Guess I'll start this one too....
Screamers, around here, are what people take to 'soften' up their lists for comp tournaments. They certainly aren't the best choice in the book, being a little circumstantial. They're going to run rings around armies with no shooting - like Warriors, just march blocking while they use their Slashing Attacks.
But armies with shooting really put the hurt on these guys. They're as tough a Empire Scout against shooting, but with a 5+ ward and triple the cost.
So, great against armies that can't deal with them as harassment, but since most can, usually left at home without a proper plan on how to use them. EG, screening them with Flesh Hounds to deliver them behind the enemy, or using core units to 'bait' the enemy in, then slash them with Screamers.
Of course, if the rest of your list is hard as nails, throwing these guys in won't hurt, and might pay off. In end, Furies are cheaper, core, and do more important stuff.
Last edited by timk1111; February 28th, 2010 at 09:06.
I use them to cut down on the number of Tomb King Chariot squads flying at my ranks. Of all the armies I have faced, they give me the most trouble. They always hit me first in combat and all of my magic takes a turn for the epic fail when I try to magic missile them to death. So I started to run Screamers, and they do wonders vs. Tomb Kings. Even more so when you opponent runs his Hirophant by himself on foot.