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What do you guys use for War Machine Hunters when playing against shooty Armies?
"T'dr'duzk b'hazg t't!" WHFB: Dwarfs, Orcs & Mostly Goblins, Empire, Lizardmen, and Skaven. 40k: Tyranids
First, I cry and beg my foe to not use it. Normally this never works.
So next, I do one of two things...
1) get my 40 strong unit of Horrors (if nothing else requires all of there spells, such as a Hell Pit or a Lord on a Dragon) and toss a Flicker Fire of Tzeentch at them.
2) If they are out of range. Fiends. Solo or pairs. If you are fighting a artillery based army that has the gun line of 3+ war machines, nothing ruins their day like Fiends, darting back in forth, pouncing on them like raptors.
Flamers work fine, as do Flesh-hounds, Seekers or Fiends. Who cares if it's magical, though? There isn't a unit in the entire Daemons army that cares whether your weapons are magical or not.
Once again, the conservative, sandwich-heavy portfolio pays off for the hungry investor!
A unit of screamers can dish out 1 S5 attack to each war machine they pass over for each screamer. They seem to work nicely, especially if paired with more screamers.
Last edited by Triggernometry; April 11th, 2011 at 12:44.