<1000 1750 pt WWP list (friendly) - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Results 1 to 4 of 4
  1. #1
    Slaaneshi Battle Barge CO Psyan's Avatar
    Join Date
    Jan 2006
    Location
    Las Vegas, Nevada
    Age
    40
    Posts
    1,113
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputation
    108 (x4)

    1750 pt WWP list (friendly)

    1750 WWP list
    Not enough Dark Light fire to be truly competitve, but a fun list.
    One portal Haemy goes with Harleys for first turn drop and the other with the Wracks for a portal deep in enemy territory on turn 2.

    Archon- Agonizer, Shadow Field, Haywire Grenades, Combat Drugs and Ghost Plate Armor - 135 pts

    x2 Haemonculous - WWP and Liquifier Gun - 190 pts

    x8 Harlequins w/ x2 Fusion Pistols, x4 Harlequin Kisses, Death Jester, Shadow Seer and Troupe Leader with Power Weapon - 240 pts
    x3 Kabalite Trueborn w/ x3 Blasters - 81 pts

    x9 Wracks w/ Liquifier Gun in Raider with Flicker Field, Grisly Trophies and Enhanced Aethersails - 180 pts
    x15 Wyches w/ HWGs, x3 Shardnet and Impaler, and Hekatrix with Agonizer - 240 pts
    x10 Wyches w/ HWGs, x2 Shardnet and Impaler, and Hekatrix with Agonizer - 170 pts
    x10 Wyches w/ HWGs, x1 Shardnet and Impaler, and Hekatrix with Agonizer - 160 pts

    Talos w/ Chain Flails and TL Haywire Blaster - 115 pts
    Talos w/ Chain Flails and TL Heat Lance - 120 pts
    Talos w/ Chain Flails and TL Heat Lance - 120 pts

    1751 pts

    Last edited by Psyan; April 2nd, 2012 at 04:24.
    "Is Archon Braigh-Dee going to have to choke a Wych?

    Courtesy of Wicky: D.C.S.S.E.P.C.I.C.B.

  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Archite of Caerbannog KwiKwag's Avatar
    Join Date
    Aug 2005
    Location
    SJ Bay Area
    Posts
    1,582
    Mentioned
    3 Post(s)
    Tagged
    1 Thread(s)
    Blog Entries
    5

    ReputationReputationReputationReputationReputationReputationReputation
    225 (x6)

    I actually like this list, I have no problems with the elements or wwp deploying tactic - very much the same idea I use at 2k.

    The only two units I would have fiddled with are the Harlequins and the Wracks but otherwise they are fine "as-is". My thoughts on them are:

    Haven't tried the Death Jester and though he is quite good with shooting I am not sure I would be investing in CC options for the squad. Regardless, I like the Master to wield one of the fusion blasters and I give the 2nd one to the shadowseer. I run my squad at 6 strong but can't really say which is better so leave it as is but would probably cut from here if I needed the points.

    Wracks, I would strongly encourage you in taking an Acothyst since between the wracks and the haemy he/she will have the highest leadership. I would easily cut the squad down to 8 to upgrade one to an acothyst (naked) since you are not fearless. I use Aethersails a lot and for me it just doesn't make since for a wwp deploying raider to have one unless your plan is to sail insanely close to the enemy, have them shoot you down and if you do not get charged to drop the portal where you crash. If the raider is placed even semi-forward in you deployment zone where a 12" move would put you over the mid-line but not into the enemy deployment zone, I don't need sails for that.Unless you are planning to put the wwp raider along your board edge to ensure nothing can hit it and then "flat-out" and then sail beyond the mid-line - that could work.

    Me, the raider wwp moves 12" forward on turn 1 (it being on leading edge of your deployment zone and is moving just shy of the mid-line), disembarks to deploy the wwp while the Harlequins move their 6" with an option to drop. With all the foot troops in the portal you will want that aggressive spot early, not the Harley one. I say the Harley is the optional drop because you can either place it near the first one (so if the enemy tries to surround it the Harley wwp will nearby so the Talos or wyches can reach the blocked wwp to clear it). Or, the Harley wwp can react to the game considering what you have still in reserve that can use it. So the Harley is more a backup plan than the primary plan. It can wait and see if the first portal gets into trouble or if the first portal has a good spot.

    Just my two cents.
    "On a hunch, I melted them down and inhaled the fumes and read the dark eldar codex again, AND FOUND A BUNCH OF NEW RULES HIDDEN BEHIND THE OTHER WORDS..." [Gardeth on modelling & interpreting the DE Codex]

  4. #3
    Member Strategist's Avatar
    Join Date
    Mar 2008
    Posts
    218
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    5 (x1)

    I'd have to agree with KwiKwag, I could see the Harlie wwp being the back up wwp to the other, kinda like a diversional wwp/backup, but your wrack wwp may have issues for turn 2 deployment. unless you have a solid distraction or a very cunning route layed out for you, I dont see that wwp making much success for deep deployment. At least not without both the raider, and the squad getting turned to swiss. Many people expect this tactic from our armies.

    As for your Harlie squad, I've used them regularly with both eldar and DE, and have never taken the DJ after the first few times of using him. They specialize on CC, taking him, really isnt worth the spent points. Also, if you are looking to shave points, you could cut the DJ and the troupemaster, and shift your archon into there, and shift the wwp on one of those haemis to him, and still get the same effect. The entire squad still wont benefit from PFP. I know that then turns the squad to further being an eyesore for attention. But at least you still dont have to worry about them seeing bullets for a turn or so.

    I think the only units that just dont seem to work for my style is the setup you have for the Harlies, and the setup for the TB as a whole. A venom for them, or maybe changing them up to a squad of scourges for mobility, idk. It just looks like a nice spewing of wwp-goodness.

  5. #4
    Slaaneshi Battle Barge CO Psyan's Avatar
    Join Date
    Jan 2006
    Location
    Las Vegas, Nevada
    Age
    40
    Posts
    1,113
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputation
    108 (x4)

    My approach to the WWPs was to consider the Harlies to be the sure thing and my primary portal. Thanks to the Shadow Seer, they should be pretty much immune to being shot up before they drop the portal. In defiance of conventional wisdom about putting a shooting element in a CC unit, I put the Death Jester in there because since I'm going to be keeping them away from contact in turn one, I wanted them to be able to at least throw some shots downrange while they're still "untouchable". The CC upgrades are to allow them to fulfill their primary purpose after the portal is dropped.. owning in CC.

    The Wracks in the Raider as a secondary portal would allow me to turbo-boost turn 1 and get just about anywhere on the board to drop the second portal on turn 2. It's much more of a gamble than the Harlies, but could allow for a very nasty portal placement; How would you like to see a couple Taloi emerge in the middle of your vehicle parking lot? Or 20+ Wyches in the middle of your gunline? That's kinda what I was hoping for.

    The Trueborn are pretty much a sacrificial unit. I'd love to put them in a Venom and start them on the board and if I had the points, I would. In their current incarnation, I just want them to run out of the portal and take out a vehicle or damage an MC. They're too dangerous for anyone to ignore them, so they'll eat some fire that would otherwise end up directed at my assault units. There isn't another unit I can take for 80pts that will add as much darklight fire as they will; swapping them out for 5 Scourges with two Blasters would cost me an additional 50 points that I don't have.

    I'll try posting up a 2000 point version of this list and see how it looks.
    "Is Archon Braigh-Dee going to have to choke a Wych?

    Courtesy of Wicky: D.C.S.S.E.P.C.I.C.B.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts