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Old July 16th, 2007, 00:30   #1 (permalink)
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Default 1000 point Dark eldar list

Hello my names robert and id like to say hi, I signed up today and hope to be involved with the forums.
Anyways my 1000 point Dark Eldar list is based around shooting from raiders.


4x haemonculis with destructors 120 pts.
4x raider squads 9 guys,1 shredder and splinter cannon 648 pts.
4x raiders with dark lances and scaling nets
2x ravagers with dark lances 210 pts(or a combo of 1 with all dark lances and 1 with all disentegrators 220 pts. in that case.)

978 points or 993 points with the combo.

How does this list look?
any suggestions will be appreciated.


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Old July 16th, 2007, 00:44   #2 (permalink)
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in all honesty, i dont see a particular power-unit in the list, which is essential in anything about 500-750 points (where a unit of terminators, big unit of battlesuits, warriors etc are found)..

your 2 ravagers will easly crush any armour he has... but then, will he have that many points of armour for you to destroy? a single ravager, and use the other to upgrade a raider squad to a wych squad on raider will give you a little more power.. and personally even just a dracon will do wonders when equiped with combat drugs, an agoniser, or even just poisoned blades...

by the looks of it, your army can survive and win as it is, however i do feel that the distinct need for mobility and combat against heavily armoured opponents will cause you alot of trouble... drop the shredders for more splinter cannons, if your not planning on chargin with warriors lower the unit size (after all, while mounted on a raider you only really want to be shooting your splinter cannons anyway), and get something that'll do the damage when you face inevitable combat...
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Old July 16th, 2007, 01:25   #3 (permalink)
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thanks, im pretty much going agaisnt armies that are all heavy troops

Termie armies, nurgle, bike armies, necron and grey knights
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Old July 16th, 2007, 02:38   #4 (permalink)
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Welcome to the forums, I suggest you have a read around the threads to get an insight into tactics and how DE should be played.
As was said before you don't have a power HTH unit. warriors are fine though.
With smaller armies like this yours is fine.


Quote:
Originally Posted by WiggyTuff View Post
Hello my names robert and id like to say hi, I signed up today and hope to be involved with the forums.
Anyways my 1000 point Dark Eldar list is based around shooting from raiders.


4x haemonculis with destructors 120 pts.
no sicissor hands? they are great and make heamies more hth
4x raider squads 9 guys,1 shredder and splinter cannon 648 pts.
shredders are a bad choice they seem great but they won't do damage due to the armies your fighting and their high armour saves, get blasters instead.
Also with the lack of sebaryte to cause damage in HTH i suggest just using footslogging lists


4x raiders with dark lances and scaling nets
scaling nets are the worst piece of wargear for raiders, or coffin ships so to speak.
they seem useful but they are not. Our raiders have crap amour and will die fast.
Its best to just use them to drop your cargo of troops first turn then leave them to their own devices to shoot tanks or troops(dizzie option)


2x ravagers with dark lances 210 pts(or a combo of 1 with all dark lances and 1 with all disentegrators 220 pts. in that case.)

never mix lances and dizzies, i suggest using all 3 dizzies, but if you must, only use one lance and 2 dizzies. this allows you to still shoot all 3 weapons when you move over 6" and under 12"

978 points or 993 points with the combo.

How does this list look?
any suggestions will be appreciated.
Thruthfully its skimmer heavy for such a small army the ravagers are great, heamies will serve you well but the overall survivability of the army is what i would be worried about.
the lack of static DL squads won't help either.
I know what i would do but rather than tell you an army to take i would suggest more indepth reading in the forums and army threads.

Once again welcome to LO and DE threads.
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Old July 16th, 2007, 03:53   #5 (permalink)
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I agree with dizzie about the need for blasters, they are exceptional, and in very few instances are shredders better, these exceptional circumstances do not include any of the armies you currently face. shredders have no AP. without posting any exact stats for the damaging potential of a shredder to equal that of a blaster against say your regualar MEQ man, 4/5 of those opponents, you need to hit 3 models. Which is generally the max you will get, the regualar is about 2.

but i am really interested in the warriors and haemonoculi combo's how do they work for you? it is somehting that i have toyed with the idea for a long time, but i just dont get around to having enough games to find out if its really that powerful.
i would also give the sybrites punishers for the inevitable counter charge.
same with the haemos. their scissor hands may not be great against most opponents, but for the points... well... its not too bad.

you currently have 4 dl's on your raiders. i think you are packing enough of a punch there, so change your ravagers over to dissies and your enemy heavy troops with really feel the pinch! they are also not bad vs light transports, so keep that in mind.

Other than that i like the list as it is a bit different and similar to something that i want to try out.
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Last edited by Splata; July 16th, 2007 at 03:55. Reason: saw scaling nets, imagined wyches on the end
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Old July 16th, 2007, 15:22   #6 (permalink)
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Well the combo was just to put the 4 haemonculus with the 4 raider squads and have him shoot from the raider, but froming reading i dont think it is as great as a i thought it was.
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Old July 16th, 2007, 15:37   #7 (permalink)
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Quote:
Originally Posted by WiggyTuff View Post
Well the combo was just to put the 4 haemonculus with the 4 raider squads and have him shoot from the raider, but froming reading i dont think it is as great as a i thought it was.
Yup you guessed it.
Its ok against armies like orks or nids but strongly not advised, you gotta remember its amour value of 10 all round "Paper thin armour"
The term coffin ship comes to mind. Its your death our raiders can go down with bolter fire.
Infact anything that has a str 4 weapon is gonna get our raiders pretty easy when your up that close.
Raiders as i said earlier should only be used to deliver your cargo, then back off to support fire.
Ravagers are better cause of the 11, the extra +1 on amour makes rapid fire weapons useless against them, however i can't see why you would want to get ravagers that close.

Theres a tactic I use which is quite good for heamie flamers. I use footslogging warriors 13-15 men all the upgrades, blasters SC's and sebaryte with poisoned blades.
costs the same as a raider squad. You get heamies on skyboards and hide them behind the warriors until you close enough to terrorise a unit. with 12" movement of the heamies, they can't be shot at behind warriors and move infront of warriors just before the charge to cause a big killy death. Majority of the time the warriors don't need to charge but its best to protect that heamy by charging, Your opponent can't shoot through combat.

Not going too much into this i think i have wrote this almost every army thread over the last week, obsessed!!!!!
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Old July 16th, 2007, 16:35   #8 (permalink)
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Im going to try things out on saturday, im going to six flags for a few days and wont be able to play till then.
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