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  1. #11
    Member Archon Anastari's Avatar
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    The chances if the hexrifle succeed arn't bad and if you have a couple of them chances are you probably will wipe out some very important multi-wound models if he has them... but greater than that might be that the fear of these weapons could impair your opponents judgement... sure the rifle has a low chance of doing it but it still has a chance and that fear of that weapon might cause him to make mistakes that benefit you.


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  3. #12
    Karrot Dialysis karantalsis's Avatar
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    Quote Originally Posted by mrvegas View Post
    Ok So I agree on the mathammer that the chance to wound is 18.5% and the chance to instantkill is 9.3%. What I'm saying is those numbers are just not good enough to make this a playable option. Think about it on a 5 turn game the odds say you won't cause an instantkill and you will only cause 1 wound. So if this is worth it to you, your style of play is different from mine.

    Now on to multi-wound enemy units. Most of them have T4 so anything with S8 is awesome since we tend to avoid armor saves and instant kill. Which means the Blaster/DL are significantly the way to go. Mathhammer says 3+ to hit 2+ to wound means 5/9 shots instant kill T4 unless we have invuln saves, cover saves, or eternal warrior. This really means the odds are in our favor to kill something in 1 turn.

    Now if we have something nasty with T6 or 7 then instant kill is out of the question for most weapons unless it has special rules. Sure the hexrifle could do it if your hot on the dice but I still don't like the odds. I would recommend pumping lots of splinter rifle/cannon shots in order to make the kill.

    So I'm sticking the liquifier gun/CC haemonculi and targeting a squad.
    Against models with Eternal Warrior (and there are a lot) hexrifles can still remove from play, Str 8 doesn't insta kill. Additionally you will see that the higher the wounds count the better the hexrifle becomes in comparrison to the dark lance. You have a 1/3 chance of instant killing a 4 wound model across a 6 turn game, if you have 3 hexrifles that makes it a kill on average, additionally 3 hexrifles on haemonculi is 195 points, cheaper than most 4 wound models, so this pays for itself and is in addition to your lance fire, not instead of it. Additionally tou are ignoring pinning. Liquifier gun is fine if you want the haemie up close with the enemy.

  4. #13
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    heres the big problem with hexrifles and multiwound enemies. Most IC's can attach to squads so you can't single them out on a shooting attack. So you only kill the meat shield which means you have waisted 200 points on a 20-40 point enemy.

    However lets say there is a big beastie present with toughness 5 or higher so a DL can't double tough. I'm thinking (Nightbringer, Wraithlord, Carnifex, Daemon Prince, etc) In these cases that where our splinter rifles and splinter cannons are best positioned to take out the enemy since their saves aren't that great and poisoned guns ignore T. This is where the gunboats are so key to our strategy

    I'm really not seeing how we want to use these hexrifles. The only use I thought of was putting a haemonculus in a venom with trueborn (2 with SC). That way you have a sniper squad across the board that comes with pain token in order to have a higher rate of survivability. However I can assure you I can find better ways to spend the 15 points per hexrifle so I end up not giving a gun to my Haemonculus if I'm going for this approach.

  5. #14
    Member Archon Anastari's Avatar
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    Quote Originally Posted by mrvegas View Post
    heres the big problem with hexrifles and multiwound enemies. Most IC's can attach to squads so you can't single them out on a shooting attack. So you only kill the meat shield which means you have waisted 200 points on a 20-40 point enemy.

    However lets say there is a big beastie present with toughness 5 or higher so a DL can't double tough. I'm thinking (Nightbringer, Wraithlord, Carnifex, Daemon Prince, etc) In these cases that where our splinter rifles and splinter cannons are best positioned to take out the enemy since their saves aren't that great and poisoned guns ignore T. This is where the gunboats are so key to our strategy

    I'm really not seeing how we want to use these hexrifles. The only use I thought of was putting a haemonculus in a venom with trueborn (2 with SC). That way you have a sniper squad across the board that comes with pain token in order to have a higher rate of survivability. However I can assure you I can find better ways to spend the 15 points per hexrifle so I end up not giving a gun to my Haemonculus if I'm going for this approach.
    Hexrifles aren't really meant for taking out IC's there for taking down multi-wound units/models and for causing pinning tests. Your analysis fails to include the fact that one hexrifle could kill something valuable in 1 shot and 36" range. Don't you think thats going affect your opponent at all?? It might have a low chance of happing but if it does happen it will be hugely detrimental. I think this and fear of it actually happening are the plus sides to having them cause making your opponent worry about something will obviosly affect their judgement and could lead to mistake which is one of the main reasons why people win games in 40k.

  6. #15
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    I´m missing HS power level

  7. #16
    Junior Member Patzer's Avatar
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    MORE!!!!

    I was reading this thread and enjoying it until i reached the last post!!!!! I DEMAND MORE!!!!! That is all.

    Pat

    P.S. Thx for this thread (write more!)
    n00b Ork and DE player.

  8. #17
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    I toyed around with putting 4 or 5 of these in a list to play with, but I just can't justify it. Compare the cost of 3 haemys with rifles to 4 trueborn with blasters in a venom. I know they behave differently, but I'm much more interested in putting 4 S8 shots into a carnifex on turn 1 them maybe killing it turn 6.

  9. #18
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    agreed. For me the liquifier gun is the mandatory take for the haemonculus. It works well when you pair him up with wyches, incubi, grotesques. 50% of the time you ignore armor saves on SM in cover. Yes sir I'll take another. Sometimes I'll give him the vitae if I really want to get to another Pain token quickly (grotesques). Other than that I just keep this guy lean in point costs. Especially because taking 3 grots that are paired with a wych squad seems like an amazing combo.

  10. #19
    Son of LO ericismyname's Avatar
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    Keep it up, move onto the most popular units please. do the non popular ones last.
    Eldar -APOC- 6500 Points
    Chaos Daemons -Fate Crusher- 3500 Points
    Grey knights - 1000 Points

  11. #20
    Senior Member Necrontyr's Avatar
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    Yes, I've been waiting for the next couple of units as well. I really hope you haven't lost your motivation, since you've done such a good job already. Keep it up! (pretty please )
    "I have seen you humans, trying to forge an Empire in the name of a corpse"

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