Aim split, reavers for caltrops (not turbo boosting = dead) and scourges for AT, heat lance out of portal, haywire from board edge. Looking forward to trying beast masters just need to find the points
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Hellions
Scourges
Reaver Jetbikes
Beastmasters
Aim split, reavers for caltrops (not turbo boosting = dead) and scourges for AT, heat lance out of portal, haywire from board edge. Looking forward to trying beast masters just need to find the points
Thanks a lot![]()
Rag doll
'A good soldier obeys without question.
A good oficer commands without doubt'
-tactica imperium
What do you guys used for squad size with reavers? the min 3? or more? Gimme some feedback!![]()
n00b Ork and DE player.



Reavers at 3 have been a waste in my experience. They really can't accomplish much except over time but they're fragile enough that they don't get that time.
In my honest opinion we have better units that do what reavers do. At 2500 points when the force org chart makes you take some fast attack then take 6.






I've only ever used them at 6, haven't tried 3 yet and I am not going to.
"On a hunch, I melted them down and inhaled the fumes and read the dark eldar codex again, AND FOUND A BUNCH OF NEW RULES HIDDEN BEHIND THE OTHER WORDS..." [Gardeth on modelling & interpreting the DE Codex]