Grey Knights are impossible for DE - Page 2 - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Page 2 of 9 FirstFirst 1234 ... LastLast
Results 11 to 20 of 81
  1. #11
    Senior Member Ridell's Avatar
    Join Date
    Dec 2008
    Posts
    312
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputation
    37 (x1)

    Quote Originally Posted by The_Outsider View Post
    but the crucible is a total mess when conflicting with the brotherhood of psykers rule.
    Nah, there's no conflict. Brotherhood of Psykers has a part about attacks that specifically target Psykers. In such cases, the Justicar (if he's alive) takes the hit, and if he's dead a random model from the group suffers the attack.

    What I find hilarious is that the Crucible can remove vehicles, since they are treated as ML1 Psykers thanks to the Psychic Pilot special rule. This does, however, raise a point: if the vehicle is removed from game whilst having passengers inside, what happens to the passengers? Do they disembark just before the vehicle goes poof, or are they gone with their vehicle?


  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #12
    Senior Member
    Join Date
    Feb 2011
    Location
    El Paso TX
    Posts
    484
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputation
    68 (x1)

    Ha. You know that's going to get FAQed

  4. #13
    Member EternalEther's Avatar
    Join Date
    Nov 2005
    Age
    25
    Posts
    179
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    6 (x1)

    Wouldn't each model have to test individually if a crucible was used? It doesn't target units, it targets psykers. It looks at each indicidual model in range and forces a leadership test if they are a psyker.

    I'm not really sold any way yet, but my impression seems to be each model would need to take a save.
    ~ Rape the churches and burn the women!

  5. #14
    Senior Member Ridell's Avatar
    Join Date
    Dec 2008
    Posts
    312
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputation
    37 (x1)

    Quote Originally Posted by EternalEther View Post
    Wouldn't each model have to test individually if a crucible was used? It doesn't target units, it targets psykers. It looks at each indicidual model in range and forces a leadership test if they are a psyker.

    I'm not really sold any way yet, but my impression seems to be each model would need to take a save.
    *eyeroll* Here, let me quote from p.21 of the GK Codex, regarding Perils of the Warp and other attacks that target Psykers: "If the Grey Knight unit suffers the Perils of the Warp, or any attack that specifically targets psykers, it is resolved agains the Justicar or Knight of the Flame (if he is alive) or against a random non-character model in the squad if the Justicar or Knight of the Flame is dead."

    Aaaaand from p.60 of the DE Codex, the important parts about the Crucible of Malediction: "Every psyker within 3d6" of the bearer must pass a Leadership test--"

    Crucible targets specifically psykers, thus Brotherhood of Psykers steps into play and the Justicar/KoF takes the heat, potentially sacrificing himself to save his buddies. There, clear as crystal beyond all doubt.

  6. #15
    Member EternalEther's Avatar
    Join Date
    Nov 2005
    Age
    25
    Posts
    179
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    6 (x1)

    Quote Originally Posted by Ridell View Post
    *eyeroll* Here, let me quote from p.21 of the GK Codex, regarding Perils of the Warp and other attacks that target Psykers: "If the Grey Knight unit suffers the Perils of the Warp, or any attack that specifically targets psykers, it is resolved agains the Justicar or Knight of the Flame (if he is alive) or against a random non-character model in the squad if the Justicar or Knight of the Flame is dead."

    Aaaaand from p.60 of the DE Codex, the important parts about the Crucible of Malediction: "Every psyker within 3d6" of the bearer must pass a Leadership test--"

    Crucible targets specifically psykers, thus Brotherhood of Psykers steps into play and the Justicar/KoF takes the heat, potentially sacrificing himself to save his buddies. There, clear as crystal beyond all doubt.
    I should apologize, I haven't read the GK entry specifically and was just going off what friends had told me, which was apparently wrong.

    I appreciate the clarification. Rep.
    ~ Rape the churches and burn the women!

  7. #16
    Member
    Join Date
    Nov 2010
    Posts
    166
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    1 (x1)

    Try using a Haemonculus Coven army led by Urien rakarth against them with either Scourges (To stick with the theme) or normal Kabalaite Warriors (For the massed firepower). Three Talos's and two units of 10 Grotesques will be able to mincemeat his vehicles and Haemonculi, Grotesques & Wracks won't lose their Feel No Pain through instant death.

    If you need to remove specific figures, then try taking a shattershard. It's a one use but it could at least allow you to target pesky figures, such as the one who gives Paladins a Feel No Pain save.

    ...Also, Liquifier Guns were almost designed with Terminators in mind! ;-)

  8. #17
    LO Zealot goldenS's Avatar
    Join Date
    Apr 2010
    Location
    Masham, UK
    Age
    20
    Posts
    1,143
    Mentioned
    8 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputation
    146 (x4)

    Quote Originally Posted by django View Post
    If you need to remove specific figures, then try taking a shattershard. It's a one use but it could at least allow you to target pesky figures, such as the one who gives Paladins a Feel No Pain save.
    you mean the Apothercary that they have??? he CAN be annoying, yes.

  9. #18
    Interrogator-Chaplain pilot00's Avatar
    Join Date
    Jun 2009
    Location
    Athens-Greece
    Age
    28
    Posts
    5,134
    Mentioned
    33 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    390 (x8)

    Quote Originally Posted by Ridell View Post
    Nah, there's no conflict. Brotherhood of Psykers has a part about attacks that specifically target Psykers. In such cases, the Justicar (if he's alive) takes the hit, and if he's dead a random model from the group suffers the attack.

    What I find hilarious is that the Crucible can remove vehicles, since they are treated as ML1 Psykers thanks to the Psychic Pilot special rule. This does, however, raise a point: if the vehicle is removed from game whilst having passengers inside, what happens to the passengers? Do they disembark just before the vehicle goes poof, or are they gone with their vehicle?
    Does the crusibles section state that they die a fiery/explove/blah blah death?Or they simply die?If they simply die logic dectates that the vehicle is left dead in its tracks and the passangers can bash open the doors and dissembark.
    Praise be to the Emperor!!

  10. #19
    Orks_n_Bugs Bugs_n_Orks's Avatar
    Join Date
    Jun 2005
    Location
    Here and there
    Age
    28
    Posts
    1,340
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputation
    183 (x4)

    Quote Originally Posted by pilot00 View Post
    Does the crusibles section state that they die a fiery/explove/blah blah death?Or they simply die?If they simply die logic dectates that the vehicle is left dead in its tracks and the passangers can bash open the doors and dissembark.
    They are "removed from play" because they are driven insane. I assume in the GK vehicle case this means that they go crazy and lock the doors and use thier psychic powers to open a small warp rift that sucks the vehicle and passengers into non-existence...Although I agree that from a fluff perspective it sounds more like the vehicle should just be wrecked.
    The meat things seek to destroy ourselves. They hunt us as we hunt them but they are weak and uncertain. Bring them understanding of the power of ourselves through our strength and their fear. The inferior flesh will be entirely destroyed, all fragments will be smashed. Ourselves will fight to the last, all weak flesh must be consumed

  11. #20
    Senior Member Ridell's Avatar
    Join Date
    Dec 2008
    Posts
    312
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputation
    37 (x1)

    Quote Originally Posted by django View Post
    Try using a Haemonculus Coven army led by Urien rakarth against them with either Scourges (To stick with the theme) or normal Kabalaite Warriors (For the massed firepower). Three Talos's and two units of 10 Grotesques will be able to mincemeat his vehicles and Haemonculi, Grotesques & Wracks won't lose their Feel No Pain through instant death.
    Right you are, they won't lose the FNP to Instant Death. They lose it to power weapons (which every single GK has...). Moreover, Talosi, Grotesques and Haemonculi are not the best option against GKs; I'd even dare say they are the worst option. Wracks get no save, Haemonculi get oneshot by Instant Deathing power weapons and same happens to Grotesques and Talosi, unless -in the case of the Grotesques & Talosi- the GK player decides to take leave of his senses and uses Hammerhand instead of Instawin.

    **EDIT** Almost forgot, Talos dies horribly to Psycannons. 4+ to wound and no save of any kind on a 6 to wound? Yikes...

    On a related note... Is "Talosi" the proper plural for a Talos? Gah! Silly english language...
    Last edited by Ridell; May 3rd, 2011 at 16:56.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts