Ok, Following discussions elsewhere I was interested in which of our Assault Infantry were the best.
Keeping things as even as possible (Same number of points each side, ignoring terrain and the extra attacks from charging) It produced the figures below. This is a warning, I've stuck to average figures so expect to see lots of fractionally dead troops. ;-)
So, to make things easier I am comparing:10 Incubi = 220 pts1) INCUBI v WYCHES
22 Wracks = 220 pts
22 Wyches = 220 pts
Having an initiative of 6, the 22 Wyches attack first with 2 hand weapons each giving:
44 attacks requiring 4+ To Hit = 22 Hits
The 22 Hits wound on a 4+ = 11 Wounds
The Incubi then have a 3+ save = 3.67 dead
With an Initiative of 5, the remaining 6.333 Incubi attack with 2 attacks each, giving:
12.67 attacks requiring 3+ To Hit = 8.4 Hits
The 8.4 Hits wound on a 3+ due to the strength increase from the Klaives = 5.63 Wounds
The Wyches have an invulnerable Dodge save of 4+ = 2.815 dead
WYCHES BEAT INCUBI
2) WYCHES v WRACKS
Having an initiative of 6, the 22 Wyches attack first with 2 hand weapons each giving:
44 attacks requiring 4+ To Hit = 22 Hits
The 22 Hits wound on a 5+ due to the Wracks T4 = 7.333 Wounds
The Wracks then have a 6+ save = 6.111 failed
However, the Wracks have a Pain Token so they get the 4+ Feel No Pain save = 3.056 dead
With an Initiative of 4, the remaining 18.944 Wracks attack with 2 hand weapons each, giving:
37.889 attacks requiring 4+ To Hit = 18.944 Hits
The 18.944 Hits wound on a 4+ due to the weapons being poison = 9.472 Wounds
Due to using poison weapons, the wracks re-roll their "To Wound" rolls since the wracks'
strength is the same as the Wyches Toughness. Total wounds scored = 14.208 wounds
The Wyches have an invulnerable Dodge save of 4+ = 7.104 dead
WRACKS BEAT WYCHES
3) WRACKS v INCUBI
Having an initiative of 5, the 10 Incubi attack with 2 attacks each, giving:
20 attacks requiring 3+ To Hit = 13.333 Hits
The 13.333 Hits wound on a 4+ due to the strength increase from the Klaives = 6.667 Wounds
As the Incubi use Power Weapons the Wracks do not get their Armour save or their Feel No Pain save = 6.667 dead
With an Initiative of 4, the remaining 15.333 Wracks attack with 2 hand weapons each, giving:
30.667 attacks requiring 4+ To Hit = 15.333 Hits
The 15.333 Hits wound on a 4+ due to the weapons being poison = 7.667 Wounds
Due to using poison weapons, the Wracks re-roll their "To Wound" rolls since the wracks'
strength is the same as the Incubi's Toughness. Total wounds scored = 11.5 wounds
The Incubi have an armour save of 3+ = 3.833 dead
INCUBI BEAT WRACKS
Conclusion
As it turns out, it appears that choosing our Assault Infantry is like playing a game of Paper-Scissors-Stone. No one type is "Better" than the others; it all depends on what you wish to use them for.


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