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Still deciding on this damn army, as my shooty army with Menghil doesnt seem as good an idea as it used to be. Anyway...
Heres my latest druchii list (can never make up my damn mind...). See what you guys think (Also, see if you can convince me not to collect High Elves instead...)
L - High Sorceress - 325
Lev 4, Darkstar cloak, Seal of Ghrond, Scroll
H - Sorceress - 192
Lev 2, Scroll, Stone, Steed
H - Noble - 157
Lance, H Armour, SDC, Cold one, enchanted shield, crown of black iron
C - 20x Spearmen - 185
C - 15x Corsairs - 170
C - 10x Crossbows
C - 6x Darkriders - 165
Standard, Muso, RxB
S - 8x Shades
S - 5x Harpies
S - 6x Cold one Knights - 217
Rx2 - 3x RBT (this may be the most unbalanced part of the army, but i cant figure out a better way to deal with dragons...)
TOTAL - 1998
The main tactic i have, is to hammer away wit shooting and magic, as the infantry hold the centre. Then flank the enemy as I lead them into the centre. See what you guys think...
And just for the hell of it, Ill post my updated Menghil list. I can't decide between this list, and the one above:
L - High sorceress
level 4, lifetaker, scroll, scroll
H - Sorceress
level 2, steed, darkstar cloak
C - 20x Spearmen
shield, full command
C - 15x Corsairs
C - 8x Darkriders
RxB, standard, muso
C - 10 Warriors
S - Menghil manhide and 8 Manflayers
S - 8x Shades
S - 5x Harpies
R+R - 3x RBT
TOTAL - 1997
I know the Dark Riders seems over the top, but they have served me well in small games, and are able to take a couple of casualties while remaining effective. It also means I have a solid cav unit (in the flanks, anyway) without the need for coldone knights in the list too (which I couldnt squeeze in)
I would also drop the standard on the dark riders as any unit they attack should be anchored by the corsairs or spears.
Speaking about corsairs I'd try and get them a warbanner,mabey by droping a shade or two.
8 shades have worked well for me, plus i can only include 1 extra MMM until the unit is at max strength.
Remeber, there's corsairs in there, too, to help the spears.
Outnumbered: Not surprised. Elves, after all. MMM weight in a t 344 points. Awsome unit, but expensive.
Flanked: Depends what by. I dont think fast cav will give me any issues. Heavy cav can also be pegged back enough to be a little threat. I think this list has enough tactical flexibilty, esp in the 3 RBT's to deal with any threat. Anvils will give me a problem tho...
Thanks again, regards, tim
As for the lists, I found that the Manflayers dont do nearly as well as it would seem they would. They cost a small fortune, but can be massacared with one magic missle, and they cant get through armour with that poison of theres. That may just be me, as i have a phobia of enemy heavy cavalry. Oh well.
EDIT- I realised i was posting tips for a different army list. I'm tired today I suppose.
And please dont jump on the high elf bandwagon, just because they are a bit more powerfull then anyone else. New DE armybook is coming out soon, so...
The true DE player knows that it's only a matter of time....always a matter of time...*cue evil laughter*
I probably cant offord money wise to get HE anyway, and ive been sifting through some of the DE rumours, and they seem really cool. I may have to get a hydra and some execs I reckon...time will tell
The magic weapon restriction you speak of only applied to armour, not weapons. I can give her any magic weapon, but not magic armour.
I havent used MMM yet, as the games havent been big enough, but i at least wanna try em out. For that small fortune, you get a shooty/close combat unit that cant be hit with BS based fire inside terrain. Spells are their weakness, yes, so I wil have to approach that carefuly, but i think i should be able to be managed most of time. We'll wait and see.