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I have read a lot about the Warhammer world and for a long time wanted to get an army but havent had anyone to play with but now I think I will get one anyway.
I have come up with a couple of difrent army lists but these two are the ones I like the most.
Sorceress - level 2, Cold One, Darkstar Cloak - 176 pt
24 Warriors - shields, full command - 217 pt
12 Warriors - xbow - 132 pt
12 Warriors - xbow - 132 pt
5 Dark Riders - xbow - 120 pt
5 Cold One Knights - full command - 190
Total pt: 967
Big defensive block in the midfield to block up the enemy and good ranged dmg from xbows and magic. 2 cavalry units to cover the flanks and to charge into the flanks of the enemy when it is locked into combat in the middle. My intention with this army would be to expand it with some hard hitting infantery like Executioners and add a chariot and some more knights, maybe a bolt thrower of two.
Sorceress - level 2, Cold One, Darkstar Cloak - 176 pt
16 Warriors - shields, full command - 153 pt
16 Warriors - xbow, full command - 201 pt
5 Cold One Knights - full command - 190 pt
12 Black Guard - full command, Banner of Murder - 272 pt
Total pt: 992
A more offensive army including a regiment of Black Guard (my person favorit regiment amonst the Dark Elves). I good balance of elite troops and rank n fill troops and good CC and decent ranged damage. What i like with the Dark Elves are all thier cool elite units and with this army I was thinking of getting a nice mix of them.
I already have the sorceress and 2x16 warriors put together and painted so I need to be sure of what to buy next.
All constructive criticism is much well come, I'd love to hear what a veteran Druchii general have to say about the armies above.
First off, the sorcceress is pretty expensive and with 5 power dice you'll be kicking out one guaranteed spell per turn. I suggest using a noble on a cold one with all the trimmings to go with the knights (the leadership bonus is pretty nice too).
If your spearmen are going to be marching down the centre, I suggest using corsairs instead as they are (in my opinon) better in this dynamic role. Of course if you don't have the models then the spearmen are still alright.
Dark Riders are great. I'd personally go for two units. They are good for baiting and kick out a decent punch against light units. Give them a musician for the rallying bonus.
The crossbow warriors are alright but I have found them ineffective in the past. Personally I would drop both units to gain a Reaper Bolt Thrower and another unit of Dark Riders.
The knights are alright but could do with a noble to lead them (as mentioned before).
Same comments apply to the Sorceress here.
The problem with the warriors here is that they do not form into full ranks of 5 (The minimum to claim rank bonus). This is GW's fault for still selling boxes of 16. You could just keep it like this and have the extra man there. It's a not a huge problem.
The 16 strong unit of crossbows is a waste. You need to either stand on a hill (you have to count a hill being there) or you have to deploy 16 wide to get full shots. This is unwieldy to say the least. Drop it down to 10 strong and remove the command (the standard is a victory points liability) since they will probably lose any combat that they fight in.
The knights are fine but would do better with a noble.
At this points level, the black guard are expensive and not good at all. At 12 strong, I assume they will be 6 wide. With only 1 rank, They will be hard pressed to gain the 3 kills to overcome the static combat resolution of most infantry units. The banner of murder would be better placed on the knights if at all. A bolt thrower would be a better choice.
The only real way to learn is to play. Good luck.
List1: I'm going to give about the same advice as swntzu did. It is a defensive army (bait charge tactic I assume) build so I'd keep the big block with spears. I'd stick a noble with the spears as he will ad one more to their Ld and they'll need that for break tests, the knights don't need the extra hitting power and wont benifit from the nobles ld. Note for you on sorcs, either go massive amount of magic or none at all. I've played 1k games with basically 3 sorcs and 3 DR units, hit and run magic ftw!. Always have chillwind with 2 sorc (3 for the best survival but it really depends on what magic you get), chill their shooters and focus fire on one unit at a time. It's hard but fun, when DE magic works it's devastating. Back on topic. like swntzu said, swap the rxb warriors with anther DR unit and a boltthrower. If there are extra points give the cold one knights a warbanner. oh almost forgot for DRs only musician are needed the other command units are most often just point sinks.
List 2: hm... hard. This is not a very good setup but cool themed. I'll try and give you good advice. I don't have the army book anywhere near me atm so maybe the pts will be a bit off. First you black guards are the key to this builds survival so make them survive! Warbanner is a very cheap way on doing that,especially when it's about expensive models. And you're only 3 models away from another rank! I'd swap the warrior units for 2 smaler corsair units to flank and to use as arrow shield for the black guards and another 5 DRs mostly to be able to zone your opponent. Instead of knights I'd use chariots for this build. 2 chariots and swap the sorc with 2 vanilla nobles on each one of the chariots. If my memory serves me right ths should be about 1000pts. If it ends up more then diss one noble or make the corsairs as one unit. If it turnes out to be less then feel free to add magic items on the nobles or make one corsairs unit into executioners.
On foot builds nobles at these points I mostly use a vanilla noble with enchanted shield or armour of darkness? (magic armour that gives 2+ sv... forgot its name) and great weapon.
Mounted I'd go for just vanilla enchanted shield and lance.
you can also use enchanted shield and sword of might but usually the extra points for sword of might is better used elsewhere.
edited my comment on list 2 a bit as I found an error.
Just to point out that Cold One Knights and Nobles have the same leadership.
I've thought about what you have said and come up with this. It's a fast army with the intention lock the enemy in combat with the large block with warriors and then break the enemy with the heavy charge from the knights and chariots
Noble - heavy armor, talisman of protection, seagragon cloak, crimson death, riding 1 of the chariots - 130 pt
20 Warriors - full command, shield - 185 pt
12 Warriors - musician, RxB - 137 pt
5 Dark riders - musician, RxB - 127 pt
6 Cold One knights - full command - 219 pt
2 Chariots - spear - 194 pt
tot: 992 pt
Last edited by Dangzar; March 1st, 2008 at 14:08.
Unless there are great spots to place your rxb warriors then it will most likely be only about 5-6 models shooting anyway so unless you're going to shoot at a bunch of naked models then I'd suggest a boltthrower. I'd not get another dark rider unit as you already have four flanking units you certainly won't need another one. I'd also just have 5 cold one knights as 6 is a bit to had to maneuver IMO. You should now have about 100pts. You have numerous of options to choose from:
* go for another noble on the other chariot
* get rid of one warriors and the unit champion to make room for a BSB with warbanner, that will make your warriors unit survive a lot longer.
* get another boltthrower, your shooting becomes a concern for your opponent
* if expecting lots of magic make a scroll mage (will need to remove unit champions to make room for that)
* if you're into monsters you can swap the boltthrower for a hydra.
If it were me I'd probably either use the BSB or the Hydra. The bsb will make the warriors hold much better and you need them to hold as it is their purpose. The hydra will take a lot of focus away from your other models and thus you can control the battlefield better AND you will have two fronts instead of just one. With that amount of flanking units you can most certainly provide good flanking to both the hydra and the warrior unit.
I didnt know you could have a negative armour save so I just took the talisman to get closer to 1k pt. I already have the 2 warriors units and nothing else so I will probably stick to them 'till I got more units but I'll try to squize in a bolt thrower. Do you have any suggestion how to convert mobels into a nobel with lance,shield, SDC etc which is able to ride a chariot?
I was thinking of using the 2 chariots as 1 unit for less stupidity tests. I'm not rly into monsters so would it be possible to break a unit with the 2 chariots charging the front of a unit and the dark riders flanking it or would it be too week?
Last edited by Dangzar; March 2nd, 2008 at 11:23.
For a noble in chariot I'd take a black guard champion and use a knight lance and shield. Greenstuff the missing arm parts. For the sea dragon cloak either put some greenstuf and draw the scales with a nail or just use malus darkblades sea dragon cloak.
Chariots can't be in units (only the TK chariots can form units). So you have to roll two tests, but if the other chariot are close to your noble it will benefit from "generals leadership" rule and use the nobles Ld instead of it owns.