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Hey all, I'm getting ready to start playing in a 1250 point all-comers tourney where I keep a static army list and play various opponents so I have to be ready for pretty much anything. I was thinking of running something like this:
Armour of Darkness
Sword of Might
Total Pts: 115
2 Dispel Scrolls
Total Pts: 140
Total Pts: 175
Total pts: 120
5 Dark Riders
Total pts: 127
Total Pts: 183
Total Pts: 90
Total Pts: 200
Cold One Chariot
Total Pts: 97
Grand Total: 1247
*List Edited 6/17/08*
Last edited by Whetstone; June 17th, 2008 at 19:05.
Not hard-hitting character.
No magical defense.
Not big not tough block of not cheap infantry.
Not enough Shades.
Single Chariot combined with... offensive Corsairs...
......................................witch elves require no explanation at all.
Single Bolt Thrower.
The army can attack in many ways, but all those are too weak... You don't have powerful shooting, you don't have pwoerful magick, you don't have powerful magick resistance, you don't have powerful general, you don't have battle standard, you don't have tough and cheap nfantry to combine with chariot, you don't have enough blocks to engage enemy, you don't have cavalary punch.
I think you may call it some sort of All-comers list.
Corsairs are not fine on lesser point battle than 1500 unless you are playing MSU. Try exchanging them with cheaper and Combat Resistant Warriors. And don't give such footy units banner, if they were Black Guard - maybe. But they are not.
2nd level Sorceress is going to do... well, nothing. Still, if you want one, it's great to give her... anti-magick equipment. Make her single level scroll bearer.
Xbows are fine.
Riders are fine.
Take 7-8 shades. Or 5-7 Harpies.
Maximise Rare slots! Two Throwers or no Throers at all. The more the better.
Chariot + defensive warriors is correct. You could buy additional one.
Witch Elves are a waste. Simply. For this points you can include either knights or executoniers or additional shades or chariots or another warriors block (the last one would be great). If you want the last option, you have free Special slot and you can fill it with 5 harpies.
I forgot. Give noble magic items and either make him BSB or give him pegasus mount.
See first post.
Last edited by Whetstone; June 17th, 2008 at 19:06.
Now, that's the Noble! Armoured & armed.
That's the sorceress! We call it Caddy, because her only role is to deliver scrolls. Never leave her at home if your enemy has any magic potency.
Spearmen are correct, yet a bit fragile. They work perfect in number of 20-25 (19-24 with character). What about eliminating crossbowmen or DR to make two big blocks or simply making one big of two and spending remaining points on osmething?
Xbows are perfect.
When you have Xbows you don't have to use Xbows on DRs, yet if you prefer they can be harassing unit two times they're US.
Executoniers work perfectly as supporting unit, they lack numbers and toughness when fighting on their own. They may be fine in this configuration, yet you don't have Draich-Master who is best from their command group (my once duelled Dwarf Thane - poor hairly sucka was killed outright - 6).
I prefer to field 12 (so that 6 fight, not 5) with champion, standard bearer & banner of murder - they can make a cavalary charge making enemy think twice before exposing flank. And with 25 warriors they make terryfing opponents.
Machines are perfect.
I dislike the fact you have no machine-destroying skirmishers as Shades or Harpies - they cancel marches (usually due to you delight) and can kill lone mages, destroy machines, make a rear charge just in time etc. And are cheap (per 2000 points I usually field 40 Shades ).
First post has been edited to reflect latest list.
You should really give your shades great weapons and you can do that by dropping one shade.
it just makes them a flanker that actually hits hard. mostly hitting on 3's with a reroll, and then mostly wounding on 3' or even 2's gives you about 3-4 kills for combat res. If you use them right, they might win you some battles.