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Here's a list I put together around a Dreadlord on a Dragon. I've also got a unit of Cok w/ the Hydra banner to really force my opponent to make decisions when it come to what to shoot / magic. My biggest concern is the lack of magic defence. Ideas? Comments? Please?
2000 pts Dark Elves:
Heroes: 928 pts
> Black Dragon
> Sea Dragon Cloak
> Crimson Death
> Pendant of Khaeleth
> Armor of Eternal Servitude
> BSB: Hydra Banner
> Heavy Armor
> Sea Dragon Cloak
> Cold One
> 2 x Dispel Scroll
Core: 417 pts
20 x Dark Elf Warriors:
> Full command
12 x Black Ark Corsairs:
> Full command
5 x Dark Riders:
> Repeater Crossbows
Special: 480 pts
5 x Cold One Knights:
> Full command
> Null Talisman
15 x Black Guard:
> Full command
> Standard of Hag Graef
> Ring of Hotek
Total: 2000 pts
I have a few questions about your list and only one comment so far.
What happens if someone shoots at ur dragon with a cannon? Is the hit randomized? May your dragon use the wardsave of the rider?
I usualy field 6 dark riders. Then the opponent has to waste 4 in order to receive VP for half the unit, also a bit more firepower. Not a big difference but I usualy have some spare points for the 6th model.
I believe the cannon shot would be randomized hitting the rider on a 5-6. No, the Dragon doesn't get the ward save of the rider :'(
I can understand why you'd field 6 DR, but I don't think I've got the points right now - or the cash for that matter.
Hit is randomised between rider and dragon, dragon may not use the ward save unless indicated in the rules (e.g. Helm of Yvresse save for Eltahrion AND Stormwing)
I would suggest that the ring of hotek is far more useful in the CoK unit, as they have the BSB and Hydra Banner as well, and as such are a big juicy target for magic AND shooting. Or drop one of teh items on teh General and give him the ring instead.
I thought the same thing and used to put the RoH with the CoK, but found that they outstriped the rest of the army which was subsequently magiced to bits. With the ring in the BG unit most of the army is covered most of the time (including the CoK). I miss the fact that I ca't put the Crimson Death on the Towermaster, but that's life.would suggest that the ring of hotek is far more useful in the CoK unit
I thought about giving the ring to the General, but wanted to give him a magic weapon and keep the main battle force covered with magic defence. I guess I could try it out on the dragon (he'll be within 12" of enemy wizards pretty soon anyway).
Thanks for the input.
@AVS Agent: I don't have the armybook at hand but I'm fairly confident that it says that any magic caster within 12" of the ring miscast of any double as well so if you put the ring on the knights and have them within 12" of the mage then he/she will be effected against everything he/she casts.
You are correct - and that's a good point. I'll try it out with my next game.
Back to this list here, do you think the Dragon is survivalble as a "lone wolf" that flies in quickly by itself, behind enemy lines? Is a BSB and a dragon too much? What more can be done against shooting / magic?
The problem with having both your general and your BSB in units that are charging forwards is that you lose their effects for the rest of the army. The General's leadership is the best you can get, and whilst ELves are LD8, they do have issues every now and then with failed checks. Similalrly your BSB is in a Knights unit which should be galavanting off to flank opponent line units, and hence would normally deployed away from the centre of the battle line. Given the rest of the army will be hard pressed keeping up, it will be difficult to convince me that the points spent on the BSB and Hydra banner are worth it.
What may be a better use of points is someone on a Dark Pegagsus or a beastmaster on a Manticore, and double-teaming with your general, as those extra wounds scored (and K will help your general a lot in killing enemies, and will also result in some split fire.
CoK can look after themselves well enough, and should be engaging the enemy simultaneously with the rest of the army, rather than lone-ranging the middle ground. In fact you would be well advise to do the following - almost as a pincer - with the pincer tips being the Dragon and other flyer, the blades being the CoK and Dark Riders, and the main body of infantry thrusting up the field. The Dark Riders should be deployed on the flank where the enemy has the nastiest cavalry units if they are playing a similar strategy, as then they can march block, else you can try and thread them through the middle of the enemy battle line, in between gaps of enemy units.
The Dragon and A.N.Other flyer can hop from cover to cover and end up behind the enemy, hopefully having survived the attentions of the enemy war machines, and the Dragon especially, being a large mosnter, can probably charge pretty much anything it wants as it can see most stuff.
And if you imagine an armoured pincer with the Dragon flanking from one side, and CoK supported by the other hero on the other, the enemy general will be hard placed to deal with it, if you use the Dark Riders to prevent his manouvres...
About the dragon. For a successful use of the dragon IMO is to sit back and watch over the battlefield providing the generals Ld before the enemy gets to you. After that you should help your units that struggle the most by flanking/rearing any unit they're fighting. Most people often just charge forward with the dragon letting it take hits from turn one. That is suicide as the dragon is not THAT resilient. Boltthrowers/cannons will kill them pretty fast. If you see the lists I create then you know that I'm not that keen on dragons (but somehow they must work as they're are people that used dragons successfully at tournaments) but if I use a dragon I'd play it as I described above. I know that tactic will make it a very expensive flanking unit but it's a darn good flanking unit and it keeps it alive.
Just for a bit of side info, I first witnessed a DE Dragon in action at my local GW.
It was DEs vs. HEs. The HE player ran a shooty list - 4 bolt throwers, a large unit of archers - plus a big block of swordsmasters. The DE player had two large units of basic warriors, a unit of 15 BG with ASF, a unit of 5 or 6 Dark Riders ( I came in late so didn't see the starting values), 4 bolt throwers, some shades, and a lord on a dragon. The Dragon went down one flank and the Dark Riders down the other while the rest of the army sat back and engaged in a long range shoot out. By the time combat was engaged, the BG were reduced to one man (who ran off into a forest to preserve half VP) and two bolth throwers had bit the dust. The Dark Riders overran from one bolt thrower to the next while the dragon (which had taken two wounds from shooting) hit the flank of the few remaining swordsmasters and subsequently that of the archers.
By the end of turn 5, the DE player had his Dragon, Dark Riders, and Warriors remaining while the HE player had been wiped out. I was really surprised that both sides sat back and shot at eachother without a care for the fact that their best units were being eaten - but apparently that was all a diversion to cover the dragon which pretty much ate the entire HE army.
I like this "strategy" since I play HEs and shooty Skaven a lot. A terror-causer into the flank soulds like a good plan, plus an awesome model. As such, this tactic was sort of the inspiration behind the army with the CoKs coming in as a diversionary / shock unit. With the hydra banner, they can charge headlong into anything (about) and win handily. My hope is between that and the dragon, the rest of the army won't be important.