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I think I may be returning to Warhammer after a long hiatus. I've been wanting to game again for a while, but was torn between Wathammer and Warmachine. I love the idea of giant robots crashing into one another, as well as the small, skirmish feel, and GWs business practices annoy the hell out of me, but the lack of customization and the excellent new Lokhir Fellheart and Corsair models for the Dark Elves swung me. So it was that I devoted my heart to the Kraken and set out to write a Corsair list that would bring terror and death to the weakling races of the world. I even wrote background fluff for it, which is available (The Tempest - Shakespeare meets the Druchii) on the Librarium Dark Elf Forum (see if you can catch all the cheesy Shakespeare references!).
So, without further ado, here's the list:
Caliban Karakh Mavael, Thrall of the Kraken and Captain of The Tempest - Master, Cold One, Light Armor, Sea Dragon Cloak, Lance, Deathmask - 160
Mirai Prospera Sycorax, Witch of the Serpent Sea - Sorceress, Level 2, Darkstar Cloak - 160
18 Corsairs, Reaver, Standard Bearer with Sea Serpent Standard - 225
11 Corsairs (with Prospera), Handbows, Musician, Reaver with Pair of Handbows - 128
5 Cold One Knights (with Caliban), Reaver with Deathpiercer, Standard Bearer with Standard of Slaughter - 227
Reaper Bolt Thrower - 100
I think this is a pretty balanced list (I've been hammering at it for a day or so at least), but I still have a few questions. First, should I replace the Focus Familiar with a Sacrificial Dagger? The dagger ensures lots and lots of power points, but it comes at the cost of depleting her already small bodyguard, and the familiar fits the fluff better and extends her spell range. I could also drop the second unit of corsairs and put Prospera with a unit of Dark Riders. Might this be a good idea? How effective do you think the handbow reavers could be?
Finally, some conversion advice (though I know it's not really the purview of this forum). I'm intending to mount the Lokhir Fellheart model on a Carnosaur, thus combining my two favorite models in the whole world. The only way I can think of to pull this off, however, would be to buy one of the old, metal cold one knights or find one of the plastic sprues on ebay and chop off its legs, then chop off Lokhir's torso, graft the two together, and stick it on the Carnosaur. The question is - will the legs fit around the beastie's (rather large) hide? Also - could I actually chop off Lokhir's legs with carful application of a hobby saw, or would the way it's cast prevent that? Also, could someone help me think of a neat model or conversion to represent the familiar? I was thinking a Bloodletter, as the models are so cool, or a parrot, to go with the Pirate theme, but both are sort of "eh".
Last edited by MostlyGhostly; January 1st, 2009 at 03:25. Reason: Fixed typo and took suggestions
I don't think you benefit from having 2 hand weapons on a mount, but I could be wrong there. Why not just use Lokhir's rules and throw in a Master later?
Sacrificing 10 point Corsairs probably isn't all that productive, I'd go for the focus familiar or darkstar cloak.
Why is that Bolt Thrower there? XD
Helpful bob, real helpful....
Anyway, I like the list. It's got a good mix of things and should be quite fun to play in most situations.
To your question about the handbow unit: I use a very similar unit, also escorting a sorceress. They work wonders. Keep the Sorc in the middle of the unit, and no mage hunters can charge her without eating a volly of bolts. The unit should also be moving forward constantly. On attack turn it can put out a volly of shots, then a volly of spells, then do it again or get charged and put out more shots.
As to the sorceresses items, I would give her a darkstar cloak. It generates consistant extra power dice without the need to kill your own guys. I don't think she'll be needing familiar, as she is protected by the unit and always moving forward. She may only get 1 turn where the extra range is useful.
Your master I don't really like, as it seems he doesn't really fit the role you have him in. The terror from the mask is much less effective if he is immobile with the infantry. Similarly, the lance and cold one are not all that useful if he's with the infantry as he loses the speed bonus, the fear has little effect, and he may not get the charge. I'd get rid of the deathmask, give him the deathpiercer from the champion, and fill out his mundane armor (LA becomes heavy, give him a shield). Between the master, Knights and standard, the unit should be able to break anything on the charge. Very powerful.
Conversions: For a focus familiar I'd use something small, a blood thirster is far too large and may get people confused. You could use a night goblin with no hand's feet or face (just a black robe). Or even a little floating skull. (VC skeleton skull on a piece of wire on a base)
Lokhir on a Carnisaur...I don't see that working well. It's a ton of heavy conversion work, not to mention that the saddle is completely unsuited for an elf. More importantly, the carnisaur is too huge, and comes on too big of a base to represent a "cold one". It can be confusing for your opponents, mess with combat frontages, and would look downright out of place I think.
Hope that all helped!
Thanks a lot, everyone - great feedback!
The familiar was mainly for fluff reasons. I wrote it into the background linked in the first post (and it's a reference the Shakespeare's The Tempest, which is the pseudo theme of the army), and I figured that the extra range would help, but now that I think about it, the unit is going to need to be closer anyways to be at all effective with their hand-bows. I'll edit the list and change it to a Darkstar cloak.
==Me== I do like Lokhir's special rules, but I wrote a big long background for the army, and he doesn't fit into it. =[
Also, I actually meant to have the Master with the COKs, as you're right, it would be pretty silly to have him on a Cold One with the Infantry. And, I know, you're right on the Carnosaur... I just love the model so much. I think I saw a conversion with a Slaanesh lord riding one, which makes me think it might work, but the larger base will still mess things up. Maybe I could covert it as a dragon...
Finally - a question about Focus Familiars. Do they just extend spell range by 6 inches? Or can you leave them on the battlefield, move on and then move them separately?
I've seen conversions of Carnisaur's with wings. They work very well as Black Dragons or Manticores.
As for the familiar. I don't have my book with me, but they are placed on the battlefield. You can do all sorts of fun tricks with them, like hiding your sorc in various places (behind terrain, in buildings, behind units, in woods) and using the familiar to give her line of sight to things she can't see because of hiding.
Familiar is 6" from the Sorc every magic phase, so you can't leave it in one place.
You could put your Master on a Manticore (taking care of the Terror thing without having to fork out 50 points and use up all your magic item allowance ).
Here's another question: I was thinking of adding a unit of slaves to my list. They'd be ten or so bare-bones spearmen, probably converted from a mix of zombies and empire soldiers, with some chains and a beastmaster. How tactically useful would a sixty point unit be? I figure I could have Prospera accompany them and equip her with a sacrificial dagger, or I could just use them to tie a unit up for a turn, or as a screen, or to bait a charge, etc. Has anyone else ever used "slaves"? How well do you think it could work? They'd be about 3 times as expensive as Skaven slaves, would this matter?
Slaves could work. But I would rather take 10 crossbowmen instead. sure costs you 40 points extra but you can shoot things down and still use them for the purpose you would with your slaves.