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Alright, this is my second attempt at playing dark elves. I have been playing fantasy for awhile now, so although I do have experience (wood elves, empire, WoC), my knowledge of the DE army list is not superb. This 2250 list is being used casually as of the moment, but if i can develop it into a competitive and effective list, that is the route i would like to take it.
Dreadlord, Dragon, Armor of Eternal Servitude, Pendant of Kaeleth, Null Talisman, Halberd, SDC, Shield.
This guy, although appearing to be the heavy hitter of my army, (which he is, of course), is truly going to be more of a distraction in my force. With regeneration, a ward save, and a powerful mount, he is going to be pretty much un-killable with the exception of combat res. He also has the power to stand with some of the nasties that a lot of armies have nowadays, including greater deamons, etc.. He should draw a lot of attention as well, and i am hoping that players will focus their magic and other shooting on him.
Scroll Caddy, Lvl 1
Death hag, Cauldron of Blood.
This is something i am debating dropping still. It is expensive, although I am still anxious to see how the buffs it gives effect my fighting force.
Dark Riders, Rxb's (x5)
Basic shooting orientated core. Hopefully they will destroy screening units and other weak fast cav / flying units that threaten my flanks. Dark riders will bait a few charges.
Black Guard (x17) Full Command, Striking first Banner.
Typical elite infantry of Dark elves, I'm sure everyone knows how these bad boys function. An extra attack from the cauldron, killing blow, or even the ward save will make them even nastier.
Assassin, Rune of Khaine, add HW, Hagbane.
He will go with the black guard. With between 5-7 poisoned attacks always wounding on 3's, he should butcher any characters that they come into contact with as well as units for that matter.
Executioners (x12), champ.
Small unit, but they will be kept close to the cauldron and will therefore be stubborn. Didn't bother adding a banner because they aren't going to be winning much. Still, a buff like an attack from the caudron will make them a nasty stubborn killing blow machine, designed to withhold a charge for a turn and allow me to flank.
Cold one Knights (x6) Full Command, Warbanner. Debating giving the champ a ring of hotek or some kind of weapon. I need a unit that can smash some things.
Solid monster, can become very powerful with the cauldron as well.
That is the list. Although it is only a rough draft, it is very tiny, and packed with expensive units. Granted, they do hit very hard, i could see this list running into problems against mass unit armies. I was thinking of possibly dropping the cauldron, but in doing so it would change up a lot of the list (although i could throw in an entire extra unit). Any tips or recommended changed will be appreciated, as i would like to mold this army into a capable force. Thanks.
I am possibly looking for some points to shave to throw in some harpies; as some legitimate war machine hunting might be of value in this list.
Hey, looks like an offensive list. I would put the assassin in with the executioners, that way he can take out a front rank and stack up some combat res. before the rest attack. The cauldron is expensive for this list, with the dragon aswell your characters are filling up alot of points. That said i think it is a brilliant unit that is often overlooked, plus your apponent will hate being charged by your BG/EX only to find out they've got an extra attack. With the cold ones i think you should give the champion the ring of hotek, or maybe give it to the BG champion, your army lacks magic defense and you dont really want to waste your lord hunting down a few enemy wizards. Drop the cold ones down to 5, and give them just a musician, maybe a standard bearer making them a lil cheaper, and still an awesome flanking unit, then you have points for a unit of harpies.
I'm pretty new--so take what I say with a grain of salt!
I like your bravery in running both executioners and black guards. Most people choose between them--why not both? They are both strong! While your using a variety of troops, I think your going to have a lot of strong units.
I assume your hinting at getting rid of the executioners if you get rid of the cauldron. I'm really interested to see if you think the cauldron / executioners combo is worth it. What other units would you want to take out if you take out the cauldron.
I also see the cauldron in part taking up space that could instead be casting spells. I see you making the choice to buff your army rather than offensive magic. Would you agree?
Not much magic which is unusual for dark elves. On the other hand, I'm sad at how often magic does not pay off. On the other hand a few more points might make your wizard or two wizards an offensive threat! The thing about magic is that if it does not pay off offensively, at least you get the extra defense.
While I see the strategy of using the dragon as a distraction, I would like to hear more about how you actually plan to win. Does your strategy continue with, "I march down the field and charge (Hopefully taking out their flanks with my horsemen and letting my range combat take out their flanks?)" I think an army designed with a little more specific strategy might win more and teach what works and does not work. While your army is offensive, I think it is easy with the dark elves try and cover all the possibilities and have a few units rather than using the many dark elf strengths and cheaper units to create an awesome possibility and specific ways to win.
How do you want to actually use your dragon? He is costing a lot! You will have to be very careful with him too, which might not make him cost effective. I feel your army is built around your dragon. Armies that are strong without a dragon and then add one--letting the dragon have freedom, seems strong. Of course if he really turns out to be unkillable and free to roam around, you will dominate.
I think it is a tendency to cut dark elf units down to their minimum in order add one more unit. I, actually, like running slightly stronger units and I see it as a strength of your army. However, I think the problem is that if you run the Dragon, other characters like the hag and assassin, and run buff units, you really don't have that many attacking units. Your black guard unit is your strongest, and you really have not spent that many points on it. the question I would ask is what units do you think are most efficient? Are your characters more efficient than units? I see you banking on the fact that all your units are very strong and that you "shouldn't really lose any of them"--similar to the dragon. In war (hammer), their will always be a cost and you will lose units. I think if you lose the BG unit on a strong charge (unlikely), you will be hit hard. I think your banking too much on all your units winning rather than having units that you think will lose but will cost less. Food for thought and time will tell!
- Have you thought about replacing a unit of RxB men with a bolt thrower? I think a lot of people prefer the war machine.
- The other part about adding harpies is that if you were able to take out their range, then you could sit back a bit more and make them come to you. Harpies would be cheap. Like 1/40th of your point value and they would probably have more impact considering their cost.
Whatever happens I think you will have fun with this army. I think others will be like oh s#$t that unit is tough, rather than you going you going oh s(&t--I have no answer to thier.... I think others will fear your toughness!
My main worry for this list is substance. You only have 2 units that can boast R+F troops(not counting the Rxb). So if you go up against a horde-type army there could be a problem as is said. Also it wont happen much, but if you find an army prepared to face your high T models(dragon, hyrda) you could lose a good chunk of points.
I think for most games at your point level the magic defense you have should suffice long enough for you to deal with any magical threats.
My suggestion is to drop your crossbowmen. A list such as this is going to be moving quite a bit, and they just seem out of place to me. I would get em out and try to beef up the units you have. Add numbers to your executioners? Or add more riders?
More riders sound good. The Rxb's probably won't really be that effective anyways; I doubt that they will really kill much. They can be replaced by riders with a little point juggling, but I still do need to make core.
If I were to put a little magic punch in the army, I could go with 2 units of riders and a block of warriors- putting a sorc in that unit with the dagger. I will never trust a magic orientated list, (from personal experience the dice just don't seem to be on my side) but I still find lists with a few casters to work moderatly well. 2 lvl 2 sorcs, one with the dagger combined with 2-3 scrolls should give me a decent casting phase and a bit more defense. Of course, 2 sorcerers means dropping the cauldron for the hero slot.
However....With a much more mobile core like this, I think it would probably be wise to drop the cauldron anyways. The buffs it can give as well as the stubborn effect on the exies are decent, but it's 200 points that don't really seem to fit into this list. Dropping it and the unit of 12 exies would give me points for the extra casting, a harpy unit, and possibly something else.
A bolt thrower sounds cool, but just one seems a little pointless; packs of 2 are much more effective. I just don't think that I could shave enough points at this point to grab it- the army is already so tiny with the dragon..
I'll come up with a revamped version of the list soon, I'm messing around with the calculator in regards to the changes i just introduced.
id say drop the cauldron and replace with another hydra to run with your dreadlord and my set up for dread lord is pretty much the same except i run crimson death on mine with armor of eternal servitude and pendant and a manticore so I can run the second hydra he is the same accept more deadly i think because he costs less....then I would take out the assassin and replace with a chariot will do lots more damge and provide the same help for your unit. I would also take out a unit of normal crossbowmen and replace with another 5 man dark rider with x bows they are extremely worth the points they are war machine hunters fast calvary destroyers and large target poppers they are amazing. with the extra points from the