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I'm new to table toP games, after spending a week or two reading both the Vampire Counts and Dark Elves army books I've decided to go with Dark Elves [weren't to keen on the idea of having to rely on characters so much].
I've wrote out my list which I'm going to purchase it in the next week. But I thought it would be best to post my list for comments and suggestions.
The idea of this list is to whittle my opponent's units down with magic and shooting before I finish the game with close combat from my Hydra and Cold One Knights.
I also thought this list would let me trial quite a few different types of units.
Cold one knights 5
Few things I'm a unsure of;
Are the warriors big enough to use the dagger?
Is no command on my Cold One Knights unit a bad idea?
Finally will I get any magic off with just 1 sorceress?
Also I think a lot of armies will have issues vs this group, largely because of the high volume of shots and the hydra which not many armies can deal with. I think if you drop the shades, shields on the warriors and a couple warriors you can fit in another level 2 sorc w the darkstar cloak.
Also with the additional caster for dispel, you can also consider dropping the dispel scroll for the pearl of infinite bleakness - not only so you're free to sac as much as you want without panic, but also to prevent the sorceress & her unit from running in fear or terror due to low Ld.
If u drop the warriors for an assassin to go in the shades suddenly the shades become deadly
Also magic isn't powerful enoughto do anything in 1k games take a master and give him the ring of hotek for ur magic defence and them give him some sort of mount
Atm i only have enough to play 750 points of dark elves but i no basicly how they work from watching other people us them and studying the book
My 750 is still unbeaten Good luck!!
I wouldn't drop the Warriors for an assassin, the Warriors provide a battery for your sorceress if you're intent on using her. I wouldn't at 1k, a lv.2 sorceress just isn't enough by herself to be worth the points. Two of them might be, as previously mentioned, but but the Warriors are not what you should cut to achieve this.Originally Posted by Undivided
Further, assassins are great fun and very handy but far too expensive in a 1k list to be worthwhile.
The Ring of Hotek is a great item defense against large spells that your opponent will use a healthy number of dice to throw on. In a 1k list where most people throw one or two dice out, it isn't worth it, just rely on your pool and natural dispel dice from the sorceress (assuming you keep her).
As previously mentioned a Master would do you better, you can take a Master on Cold One with Regen armor enjoying a 2+ Armor Save with Regen for less points than your single Sorceress.
Thanks for all your opinions. I've decided against the assassin for now until I move up to 1500 points.
I like the idea of having some decent spells to shoot off at my enemy so I made a couple of modifications to buff my magic while keeping my warriors to sacrifice.
Cold one knights 5
Is this enough magic to get spells through reliably at 1000 points?
Also is the loss of my shades going to cause me problems?
I like your list. I usually run similar 1000 point lists.
There is one thing you really miss: Pearl of infinite bleakness.
Your spearmen only have 8 ld aka 30% chance of running if faced with terror, fear, panic whatever. Your opponent knows this and will try to exploid it. He will try to cause panic or terror to the regiments containing your sorceresses, and if he succeeds you loose the battle.
How does he lose the battle to just 1 failed test? It is possible to regroup and fire off spells last I checked. If you are taking a fear check, it means you are being charged. Since warriors meant as a battery can't win combat vs even gnoblars, the proper response is to flee. I can't really think of any time where that wouldn't be the proper response for the warriors. If they are taking a test because of terror at this point level, then the proper response is to the the heck out of dodge. If its a simple panic, its unlikely you will run off the board from it, and you have time to regroup and reform. The wizards is important, but not that important. After all, most of the time magic is just a expensive shooting unit.
As for the list itself, Dark riders with crossbows work much better than guys who stand around waiting to be chased down. You lose half the volume, but the gains in flexibility is worth it. After all you probably will be hitting on 6s first turn if you have to move. If you move the DR up to within half, you will be hitting on 5s, with half the shots that means about the same number of hits, but with greater tactical impact. (march blocking, redirects, and threatened flanks)