2250 Not too rough Tournament List - Warhammer 40K Fantasy

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  1. #1
    Painting Machine! Tekore's Avatar
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    2250 Not too rough Tournament List

    So I'm headed down with a few others to participate in a 2,250 points Warhammer Fantasy Tournament in Charlotte, NC. Looks like there will be 16-18 participants, which makes this a small to mid range thing, but it should be a great load of fun. I'll be heading down with Lon (Lizards), Blair (Vampire Counts), Ian (Warriors of Chaos), Charlie (Lizards), and Dallas (Orcs and Goblins). There are a few interesting facets to this particular tournament.

    First, although composition won't be score here, I'm not going to go too crazy with my list. I'm not going to play soft, but these seem like a nice group of guys, and Dallas is down there to discuss his North Carolina Master's League idea with them as well. So no Dragon or equivalent nastiness.

    I know that the tournament had planned to include painting scores, but for whatever reason will not do so. Regardless, I'm taking a fully painted army, which is what I'm usually sticking to these days.

    I'll be running Dark Elves, an army I've been running for about a year. During that time, they've been in ten tournaments, and have had seven first place tournament finishes, two second place finishes, and a third place finish. So not bad, but not quite on par with my Bretonnian record. I've run a dragon off and on depending on tournament environment, but haven't run him at all lately. I also always include a couple Cold One Chariots, simply because I went to the trouble of converting them, and did a pretty nice job of it. The list I'm taking, I've been told, is pretty soft for a Dark Elf list, and should maybe earn a 10+/20 in a situation where composition is scored.

    Anyway, the list:

    Dreadlord with Executioner's Axe 220

    Death Hag with Cauldron of Blood, Rune of Khaine 225

    Sorceress with two Dispel Scrolls 150

    Assassin with Additional Hand Weapon, Rune of Khaine, Manbane 146

    Ten Repeater Crossbowmen 100

    Five Dark Riders with Repeater Crossbows 110

    Five Dark Riders with Repeater Crossbows 110

    Five Dark Riders with Repeater Crossbows 110

    Twenty Black Guard with Full Command, Banner of Hag Graef, Ring of Hotek 355

    Ten Witch Elves with Hag, Standard Bearer, Rune of Khaine 145

    Cold One Chariot 100

    Cold One Chariot 100

    Hydra 175

    Reaper Bolt Thrower 100

    Reaper Bolt Thrower 100

    Total: 2246

    The Kunnin' Plan: Black Guard with Dreadlord goes up the gut with the Witch Elves hanging off to the side (hopefully soaking up some shots) and the Cauldron of Blood behind, blessing a 5+ ward onto the Guard in the early game. Two of the Dark Rider units swoop the sides and harass the opponent's flanks or hunt warmachines, while a third (situational) hangs back and plays sweeper to protect the Bolt Throwers and scroll caddy. The Chariots and Hydra move up a middle-side of the table and provide a heavy threat away from the Black Guard. Pre-game decision is made as to where the Assassin goes.

    Comments and criticism are always welcome.


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  3. #2
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    I like how this list would be considered "soft" in a comp setting. It really shows how stupid comp is. It is much nastier than what I have seen get below 10 out of 20. The only unit that will really hurt you on comp is the huge unit of black guard, maybe the cauldron, and you might get dinged on the hydra. But as a whole it is pretty min maxed when it comes to killing power and effectiveness.

    I don't like the dreadlord much. I'm not a big fan of that weapon, since many characters are in the T 3-4 range, he ends up with S6 or 8, numbers that can be obtained much cheaper. I personally use the hydra blade, potion of strength, and pendant of khaeleth combo. Makes him hard to kill, butchers infantry, can cut down heroes, and can survive against most things. Much more well rounded, but I understand the appeal of D3 wounds at S Tx2. The times it is S10 is against monsters (and vamps), but who charges an expensive monster into the front of an ASF black guard unit with a dreadlord?

    How often will the death hag get to use the rune and it matter? Is this just points filler?

    Witch elves really like having the banner of murder. The hag in the unit should have man bane. The reason for this is witches already get enough attacks to obliterate most 4-5+ save infantry, but they bounce off anything with an armor save and/or T4. The armor piercing and extra strength theses two items give go a long way towards this problem. (Lizards have a T4 and 3+, having that be a 4+ from rank and file witches and a 6+ from the hag is really good.) If you can run them 6-7 wide, they really can tear up things they have no business killing. Being close to the cauldron, or getting KB from it is brutal as well.

    Are you running your BG 7 wide 3 deep? With ItP, ASF, LD 10 (from lord) and stubborn, there is no reason why they shouldn't maximize for killing power.

    CoC are nasty business, thought they won't do so well against armies with cannons. I prefer them over CoKs TBH.

    It looks really good, but of course is a little weak against magic. If you can dodge the low casting value but long magic phase match ups, (magic missile spam) you should do very well.

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