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I just got into WHFB and I joined a weekly league where I'm playing against experienced players. (friendly matches, but...ouch i got trounced by some WoC player) We're playing 1500 points for right now, and going to 2500 points later.
My list is fairly heavy on foot soldiers, but right now I'm trying to "learn" my army and I'm really concentrating on making a list that allows me to explore "synergy". Any help/advice on tightening up this list (making it leaner more effective) would be appreciated. (maybe i should add Cav?)
General/ Sorceress lev2
Tome of Furion
Sorceress lev 2
2x dispel scroll
Additional hand weapon
dance of doom
Warriors x10 (delays cav on flanks)
Warriors x10 (delays cav on flanks)
Corsairs x20 (some people dont like corsairs, but I find they chew through most light infantry)
(Hand weapons, not xbow)
Sea Serpent Standard
Black Guard x15
Reaper Bolt Thrower
As I said, this list is fun, but feels pretty flabby in certain areas, any tips/suggestions would be greatly appreciated. Again I'm trying to learn "synergy" if that makes any difference.
Last edited by kpooh; December 7th, 2009 at 16:06.
Strategy-wise, Dark Elves can't do synergy well with only infantry units. The closest thing would be a high-shooting list: two bolt throwers, only crossbowmen instead of warriors, plenty of magic. You're fairly close to it as is, although you may have to cut either the Corsairs or Black Guard to make points. The next closest thing would be a Many Small Units strategy, or maybe the popular Black Guard Death Star. Remember that all Elf armies tend to be fragile; many races do the big-block advance better than us.
Arcane items are a "one choice per wizard" selection (excepting dispel scrolls and power stones), so your sorc must choose between the tome and the focus familiar. Try the Seal of Ghrond instead of the focus; it will help prevent you from getting torn up too soon.
There's little point in upgrading Shades, except possibly for great weapons. The things they do best aren't generally helped by adding armor and a unit leader. Crossbowmen have a minimum squad size of 10.
10 Warriors are not going to stop a cavalry charge. 20 might, but not against Chaos Knights.
You have a good start here. You need to try our cavalry for yourself to see if you'll like them; Cold Ones Knights provide much-needed armor and offensive capability but stupidity can cost you the game. The main alternative to them is Hydras, which are also effective and would keep your list infantry-only.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
I would drop the spear men and get some dark riders (convert using glade guard horses warrior body corsairs bows) that way instead of delaying their cavalry you will have the best fast cav unit in the game imo.
Also I prefer a flighty type general, right there in the thick of things so that when I need to make a break test its on the highest leadership possible. This will also free up some points allowing you to take hotek on your black guard if you are afraid of magic heavy armies.
I also feel your assassin build isn't optimal, the ward save in my opinion is un-necessary if hes getting hit he just isn't killing enough. I like to go +d3 attacks, Killing blow, re roll 1's to would poison.
I'm not a fan of corsairs but if you find they work for you then more power to you, I would however get some harpies to put in front of them to control their frenzy. If you place harpies in front of them than they can't see any of the enemies then you just fly over the enemy and charge with the corsairs.
Thanks for the advice.
Right now I'm going to either drop the warriors or drop 10 of my corsairs to accommodate Dark Riders. This week, I think I'll be playing against Bretonians 1500 point list which relies heavily on "knights errant" and a "Trebuche" I think I'll use Dark Riders to bait them into charges then flee.
Again thanks...lots for me to chew over here before I put my next list together (which I will be doing tomorrow).
I totally agree on the flighty general thing, I may have my general on a Dark Pegasus...working on conversion now. I feel as though the cold one is useless except for providing a little bit of a better armor save
Last edited by kpooh; December 11th, 2009 at 00:06.