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Alright ladies and gents, as stated in the title this indeed my first dark elf list so all comments and criticism will be tremendoulsy appreciated.
Dread Lord, Pendant of Caleth, Crimson Death, Cold One, Heavy Armour, Sea Dragon Cloak
Master, bsb, cold one, heavy armour, sea dragon cloak, lance
sorceress, 2 scrolls
2 x 20 spearmen, shields, full command (assasin, additional hand weapon, Rune of Khaine, Touch of Death)
3 x 10 crossbowmen
2 x 5 Dark Riders, Musician
2 x Reapeater Bolt Thrower
1 War Hydra
And with this my total comes to 2000 out of 2000points again all help would be awsome.
Last edited by Billy; March 30th, 2010 at 02:51.
I don't see any cold ones, why are the characters mounted on cold ones then?
Overall the list is a bit too core heavy, it has no killing power other than a single hydra, 2 characters without a unit, and 2 bolt throwers.
It might do Ok against weaker armies, but against T4 or good armor armies, it will just not have the punch to do much.
well the heroes are on clod ones so that they can recieve a higher armour save, and i love the look and feel of the dark elf core which is the reason behind this being a core heavy army. honestly, why do you think this army wouldn't pack enough of a punch. i have a fairly high quantity of shooting units to haress enemy shooting, and the units weakend by shooting, have to deal with the assasins in the unit of spearmen as well. I don't know if this clarifies anything but i would appreciate a response thanks for the coment.
The problem with solo heroes is that they can't do much. Works alright for casters, but with CC heroes they work a lot better as part of a unit. Besides, DE heroes are a really bad choice for going alone because they just aren't as good as other armies. (unless you put them on a dragon or manticore)
The reason why this army "wont pack much of a punch" is because when you fight armies like Bretonians, Chaos, or armies with high toughness...90% of what you're going to throw at them is going to be absorbed by 2+ armor saves and the rest will absorbed by ward saves. The bolt throwers will help, but at 2000pts level it probably wont be enough. The assassin will help keep your warriors alive in CC, but a lot of people run warriors as disposable a unit...or as a meat shield for a wizard. DE has better CC options.
My advice to you is to just go for it and play the list....if you have an army that you like why not give it a shot, win or lose, you'll learn for yourself where it's strengths and weaknesses are.
The lords running solo is a really bad idea though.....I would probably put one in a unit of cold ones....trust me, if you run them like that.. you're just giving your opponent "free victory points"
Last edited by kpooh; April 1st, 2010 at 02:35.
agreed 110 %% ^^^^^
I agree with Kpooh's philosophy here, but as far as the list goes, I think nota is right. Trouble with the core of DE is Strength and Toughness 3. We can't change T3 ever, but with DE and all elves, we shine when we bring out the specials. If you want core, go ahead, but I personally fill out my core and get done with it, moving on to the real meat of the book. If you like the idea of infantry blocks, maybe some BG? also 3 units of RxB's is a little overkill.