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4000pt list I'm running at the minute. Feel free to comment.
Dreadlord - Sword of Bloodshed, Pendant of Khaeleth, Potion of Foolhardiness, Mounted on Chariot.
Supreme Sorceress - Lvl 4, Book of Ashur, Talisman of Endurance, Mounted on Dark Pegasus
Master - BSB, Heavy Armour, Shield, Sea Dragon Cloak, Ring of Darkness, Shrieking Blade
Sorceress - Lvl 2, Seal of Ghrond, Tome of Furion
35 Spearmen - Full Command, Shields, Warbanner
20 Corsairs - Full Command, Sea Serpent Standard
16 Crossbowmen - Full Command
10 Crossbowmen - Full Command, Shields
10 Crossbowmen -
10 Crossbowmen -
19 Black Guard - Full Command, Banner of Murder, Crimson Death
21 Executioners - Full Command
7 Cold One Knights - Full Command, Ranger Standard
7 Cold One Knights - Full Command, Standard of Discipline, Ring of Hotek
5 Shades -
Assassin - Additional Hand Weapon, Manbane, Rending Stars
War Hydra -
3 Reaper Bolt Throwers -
The Spearmen, Corsairs, Black Guard and large unit of Crossbows deploy in the centre, with the Hydra and Dreadlord sitting on the Spearmens flanks. The Knights take a flank each with one unit of the 10 Crossbows, with the other 10 with shields joining a weaker flank. The Executioners deploy on the flank of the Black Guard and the Bolt Throwers either deploy on a hill or split along the deployment area. The BSB joins the Black Guard and the Sorceress joins either the Spears or large unit of Crossbowmen.
Both the Lvl 4 and Lvl 2 might take the same lore (7 spells in each of the 4 RB lores DE can take, Lvl 2 rolls for her 3, then Lvl 4 picks her 4, giving me an entire lore) or, most likely, Lvl 4 takes Death and Lvl 2 takes Shadow/Dark/Metal.
Just have to remember to keep the Ring of Hotek away from the Sorceress'.
Feel free to Judge.
Last edited by Ravenblade; January 29th, 2011 at 01:42.
with your RXB units i would drop the full command and simply give them the musician for combat reforms. the RBT x 3 seems too much. I would drop two of them and bring a second hydra. when taking a lvl 4 mage the odds are you will get one double. if not then you will most likely get the spell you are looking for. i would go with dark magic for the lvl 4 and then shadow or metal for the lvl 2 depending on if you know what your opponent is going to be or not.
Why put the general in a chariot on a flank? The chariot is slow and can get blown away by a cannon or bolt thrower leaving your general alone on foot. I would think he could be better served at least on a pegasus where he's WAY more mobile and thus be able to go where his leadership and combat skills are needed, and the pegasus can't get blown away like the chariot.
I don't see any problem with the chariot; that can still be taken on its own. I just don't see a great reason to put the general (or any character) in it. Just my opinion.
Read it thoroughly. The Spearmen sit in the centre, the Dreadlord sits on the SPEARMANS flank. As in beside the unit.
The Dreadlord on chariot has yet to fail me, and he generally gets ignored by enemy artillery. They tend to go for the Hydra/large units/Knights.
The Crossbowmen earned their Full Command. I don't have a second Hydra, and 3 Bolt Throwers is nothing. 8 is a lot. 3 is not alot. 3 Bolt Throwers are less than 10% of the total army points list. And Bolt Throwers have never failed me. Plus their great.
Death magic on a flyer is a recipe for chaos. Fly behind the enemy, nail off a big Soulblight in the middle of his army and then the Bolt Thrower crew/crossbowmen will usually have big grins plastered on their faces through the shooting phase.
Used this army in a seige game. Both mages took the Lore of Fire, cause I couldn't be bothered doing anything else. This army worked really well. Executioners got picked on by lots of High Elf archery, Dreadlord got charged by Wardancers and showed them it was a mistake, Assassin bagged a Star Dragon, Hydra ate loads of Spearmen, Crossbowmen shot up some Wood Elves before getting battered by Treemen. Giving it a few more runs this weekend coming.
My personal opinion and just advice: Why bring a Full Command on a unit of 10 RXB? or even 16 for that matter. the champion and standard bearer points can be used to buy more RXB. the goal is not to get into combat with them. if they do get into combat will the one xtra BS or the one extra CR be that helpful or will more shoots during the shooting phase / the stand and shoot / or the CC phase be better.
Since you have only two characters on foot i would bring champions for those units that you are going to put them into, but then i would drop the rest of the champions. I find the extra points you save in all of those units you can buy more troops. seems like a better deal for the points. Since you can only issue one challenge per combat your characters should be safe from the challenge by accepting with those champions.
i am a huge fan of corsairs with handbow and the armor piercing banner (banner of murder i think it is). moving in the face of the enemy and shooting and then getting another round of stand and shoot follwoed by combat pumps out more hits than two attacks. since they are armor piercing it is better as well.
with no long range penalties, quick to fire, mulitple shot, i think they are really good.
not sure what equipment you gave your corsairs.
Hey Shadow, I do understand what you're saying and I'm not saying you're wrong.
I take Full Command wherever possible, because there has been several instances where I've found myself wishing I had that extra attack/extra point of CR. The Champion of the 10 man unit went 3 rounds in CC against 5 Cold One Knights in one game, killing 3 of them. Plus also, I don't have the extra RXB, 46 is the grand total of RXB in my collection. Plus it might be a mild OCD thing and it look aesthetically pleasing to the eye to see each unit with command group. Should probably also mention that the 3 units of ten sometimes get melded together to make on large unit of 30.
I see where you're coming from with the Champions, but I'd much rather pay the points for the extra attack as it can be the difference between losing and winning a combat, although not often.
I took the Corsairs as standard with 2HW (3 attacks, they're frenzied). I too am a huge fan of the afore-mentioned combo, and I do have 3 units of Corsairs in my collection, two with 2HW and one with RHBs. I like to have a unit with each option in my collection for each army I collect, again possibly because its a mild OCD thing and it also allow me to choose a unit that will compliment the balance of my army.
I should probably mention that I'm not a tournament style player, I do play seriously but most of all I play for the enjoyment of the hobby. If I win, then I enjoy the win, if I lose, then I still enjoy the game and carry on till the last turn, not pack up and leave once the game has gone beyond hope, and learn from the mistakes I made. But thanks for your opinions, I may give the champions advice a look-in and see how it works. Thanks
Last edited by Ravenblade; February 9th, 2011 at 12:38.