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Currently playing WoC but thinking about starting a new army. Dark elves army book seemed very intriguing, since it shares some of the elements from WoC armies but also adds something new. Here's what I've come up with
Sorceress lvl 2 Lore of Metal, pendant of khaeleth 170 pts - Solo character
Master, sea dragon cloak, shield, heavy armor 90 pts (Army General)
Master, sea dragon cloak, shield, heavy armor, BSB 115 pts
25 warriors, shields, standard bearer with standard of discipline and musician (Army general joins here) 199 pts
24 warriors, shields, standard bearer and musician (BSB joins here) 177 pts
5 Harpies 55 pts
10 Cold ones, Standard bearer with warbanner and musician
War Hydra 175 pts
Reaper Bolt thrower 100 pts
Reaper Botl thrower 100 pts
Total: 1500 points
This army can be setup in several ways, so I won't go too much into tactics as it always varies from game to game. But the basic idea is to have my sorceress somewhere between 2,5" and 3" away from 1 warrior group. This means that she'll get a look out sir, without blowing any 1 up but herself if she miscasts. Lore of metal is chosen because if my opponent fields a death star unit, lore of metal usually does wonders against it. Also since I play WoC lore of metal is my worst nightmare. If my opponent only fields low armor units, the lore is still usefull with scaly skin buffs and so on. Her job is to chuck as many dice as she possibly can at units like chaos knights to obliterate them quickly. She can't cause damage to the rest of my army since she is going solo and pendant of khaeleth effectively gives her a 2+ ward save against miscasts. Although she is only a lvl 2 wizard she is pretty much going to get her spells of all the time until she dies. Simply because of the amount of dice used and because of the chances of getting irresistable force.
Warriors works as anvils, with a cheap and expendable character in each. Cold ones as my main Hammer and war hydra as my secondary. Harpies hunt enemy artillery or weak units. Bolt throwers focus fires units I want dead quickly.
I'm an experienced warhammer gamer, but as already noted, new to dark elves... so I want to ask if there's something very mandatory I've forgotten? Overpowered item or unit composition I've overlooked? Comments and criticism is most welcome. But do rememeber that I've chosen every unit for a specific purpose, which means that If I am going to field something on the table I always need to have a plan for that specific unit. I Like the tactical aspect better than choosing a unit that looks good on papir, rushing forward and hoping for the best.
Ah, another new member joins our Dark Conven...
The idea behind the list is solid, however, the list itself is lacking in a few areas (chiefly due to your inexperience with the army). First of all, Warriors should be taken in units of 30 or more, run in Slavetrain formation (6x5), one possibly having the Banner of Murder. Especially if you want them to act as anvils. I would strongly recommend getting a level 4 Supreme Sorceress with Lore of Shadow instead of the Level 2, that way she can hex combats to your advantage and help cover our weaknesses even with 5+ Scaly Skin Warriors don't make much of an anvil...so instead simply make the opponent worse by reducing his strength/toughness. Pendant of Khaeleth is also probably better on a character that's going to see combat as your mage, whatever you use, will be much more useful with a Tome of Furion or even a Dispell Scroll.
In turn this will give you more points to spend on your Masters as your hero cap is lifted. As a general rule it's best to use them with halberds (even the BS to add that extra point of strength, especially if you aren't using Black Guard or Executioners. Harpies are also not the best choice for War Machine hunting...that would be Shades. They're great because even if the opponent doesn't use War Machines they can still snipe out vulnerable enemy units like pistoliers or see off other skirmishers.
Speaking of Special Units, Cold One Knights aren't the best hammer you could get, that would probably be Excecutioners or Hydras. If you are going to use the Knights, run them in a unit of 7 with a standard, musician and ranger standard so they can charge through forests and the likes.
As I've said, the concept is great, however you're looking at the army from a WoC perspective, not a Dark Elf one. Unlike WoC we aren't both offensive and defensive, Dark Elves' Defence comes from hitting the enemy hard enough to stop them from being able to hit back as hard. Our sorceresses are some of the least stable casters in the game and you'll be hard pressed to find any infantry with an armour save better than 5+ so we have to compensate for that by doing more damage (hence lore of Shadow to weaken the enemy).
"Take their gold, burn their homes, kill their familes and enslave their souls. Show them no mercy...oh and could you post these letters while you're out?"
-Malekith, Witch King of Naggaroth.
Thanks a lot for the reply!
I see what you mean and you've got some nice points there. Just have a few questions
1) how should I field my lvl 4 sorceress with lore of shadows? On her own in range of "look out sir" like I did or put her in a unit? ... I reckon she's gonna get torn apart in close encounters. Now as you may know I'm used to cheap sorcerers with T4, 2+ armor save and an automatic ward save from lore of tzeentch. So how do you manage to make a T3, W3, unarmored high priority target survive? I thought about getting the supreme sorceress instead of the basic 1, but just felt like it wasn't worth that many points! I take your word on the fact that it is a good idea, but back to the question: "How do you field them?"
2) Should I go for 2 War hydras instead of a single and 2 bolt throwers (You say they're the best hammer)?
3) Do you reckon that keeping the cold ones is a bad idea in full size? I like my heavy cav if you can imagine
4) Should I ditch the harpies in favor for getting 2x30 warriors?
List will look something like this
Lords: Supreme sorceress: Level 4 lore of shadows (General) - 260 pts
Heroes: Master, Mundane armor, banner of swiftness, BSB, Cold one, Lance - 154 pts
Core: 30x Warriors, standard, musician, champion - 225 pts
Core: 30x Warriors, standard, musician - 219 pts
Special: 9 Cold ones, War banner, standard and musician - 292 pts
Rare: War hydra 175
Rare: War hydra 175
Total: 1500 pts
Took most of your advice... Left out rangers banner because there is rarely a forest right in the centre of the battlefield. My main idea with this army is to have Cold ones in the centre of my army with BSB joining. Warriors (5 wide, 6 deep) on either side of my cavalry. Then have my War hydras on the outer flanks (Their terror on the flanks may help me sandwich everything into the middle). Sorceress should dispell nasty magic, buff my army and hex my opponent's.
Do you all in all reckon that this is a better army list? Sorry for bombarding you with questions but I appreciate your time.
Haha, looks like I need to be quicker, Karrain keeps beating me to the punch with similar advice. At least I'm not the only one.
To make a Sorceress survive it's best to stick her in a unit away from the frontlines, like a second unit of Spearmen or a large unit of Crossbowmen. A Supreme Sorceress with the Pendant of Khaeleth mounted on a Dark Pegasus is a good tactic. Mine held up a Horde of Bloodletters, even killing the Champion and the Herald in the unit in challenges thanks to the Pendant.
Harpies are actually not bad at all, for Warmachine hunting though Shades are better. Harpies are best for distracting enemy fire, march blocking and re-directing chargers.
The Banner of Swiftness would be better on the actual Knight unit and I wouldn't recommend putting them in the centre of your battleline. The two Hydras would be better there as they can then support your Warriors in the centre. An alternative would be to have the Warriors in the centre with the Hydras, stick the Knights on a flank and then refuse the other flank (basically ignore one of the enemy flanks). As you have a small force trying to have a centre and two flanks would be too demanding on your line and strech your forces. Dark Elves need to work in synergy and to work in pairs, like a Sorceress casting "The Withering" on a unit then shooting them with Crossbows and Bolt Throwers etc.
I myself am a huge fan of Bolt Throwers (I have 8) and they've always done great for me. My current list has 3 and they are always reliable. The thing is Dark Elves have cheap Rare choices so you can easily get a Hydra and two Bolt Throwers for only 375pts.
The Ranger Standard is a fantastic item for the record. On Cold One Knights it is stupidly deadly. One of my friends deploys miles from terrain as he is always sure my Knights have it when I take them. So even before the game started it had helped by restricting my opponents deployment. I am tempted to give it to a BSB on Chariot. A Cold One Chariot with the Strider rule anyone?
Last edited by Ravenblade; July 14th, 2011 at 23:59. Reason: Damned Smilies....