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A quick jaunt back into the realm of fantasy with my first ever (and therefore favourite) army that I collected from GW back in the day! With a (fairly) new list to boot.
Anyway, said list needs reviewing, so if you don't mind, I'd appreciate C&C regarding this list, it's strengths, weaknesses, legality issues etc. - Before I start, I'll say this - I don't have the rulebook I play with friends (there's about 3 of us) so we only ever get about 1-2 rulebooks between us. I know the basic stuff regarding points allocation (25% for Lords, 25 min for troops, up to 50 for spec, and 25 for rare) but for items and so on I honestly won't know what you're on about... I'm working on trying to find a cheap rulebook (or a pdf...which TalkTalk has decided for some reason to block me finding...) but for the moment I'm afraid all I've got to go on is the DE book
Anyway, the list!
Master - Heavy Armour, Lance, Shield, Cold One - 110
19 Warriors - Command, Shields - 148
19 Warriors - Command, Shields - 148
10 Xbowmen - Musician - 105
5 Dark Riders - Shields - 90
5 Cold One Knights - Command - 175
12 Black Guard - Command, Banner of Hag Graef (ASF banner) - 226
Total - 1002
The thing I got repeatedly told on Druchii.net is always go for big units of warriors - this unit is considerably bigger than what I used to run (units of about 10 or 11), but unfortunately it's as big as I can go without buying more warriors, as that's all I've managed to salvage from models I don't use any more to add to the back ranks of my current warriors.
Dark riders are there to screen the knights (which I'll have on one flank with the Master), hence the shields for a 4+ save, so that they can survive a tad longer to keep the knights alive from shooting etc. Tell me if that strategy is just plain stupid of course - I'm a bit rusty from fantasy and DE.
Knights are a plain ol' hammer unit, combined with the Master. I did originally run them with the dread banner, but had to drop it due to pts constraints - is it worth it to make 'em all terror causing?
Black Guard - again, Hammer unit - they'll go along the other flank with the warriors, then nick round the side once the warriors have been charged (or vice versa, the warriors will charge the flank of whatever is stupid enough to charge the Black Guard) - I did originally have the Crimson Death on the Champ, but again, it had to go due to pts constraints. The ASF banner is only really there for battles against stuff like High Elves, where it means that the Black Guard can charge stuff like Sword-Masters willy-nilly and cut 'em up no problem. However due to the fact that my main friend who plays High Elves is a bit of a dick and has pretty much stopped talking to me and other friend in our group, I don't see 'em very often any more... so I may drop the ASF banner for the Crimson Death, and see if I can squeeze the points in elsewhere - good or bad idea and suggestions on what to buy if I drop it?
Lastly, the Master - You'll notice he's just rolling mundane equipment - the reason for that is that I started off this list as a 500pt one, and then bumped it up whilst I was making it to 1k points to include more than just warriors... in the process I forgot to give him magical stuff/couldn't decide anyway, so I may as well as, what do you think he should be given?
Lastly - feel free to make any other suggestions about units to use, tactics, items, banners and so on.
Last edited by Blackadder; April 5th, 2012 at 22:04.
You requested a review of your list and seeing as no one else have replied I'll just give you a quick commentary of your list.
In any dark elf army list of 1000 points+ there are a few things I consider mandatory.
1. You absolutely need a BSB (battle standard bearer)
2. You need a magic phase and more importantly magic defence
3. You need a unit that can sustain prolonged combat without being broken.
4. You need a unit that can cause some hurt
So in order to make a list you need to cover these 4 points I would do the following:
1. Rearrange your master to: Master, BSB, halberd, dawnstone, armour of midnight = 159 points
2. Add a sorceress: level 2, tome of furion (give her any lore you desire I suggest fire for 1,000 points)
3. Instead of having two units of 19 spearmen I would probably use one big unit of spearmen
4. I would ditch the CoK and add a hydra (same amount of points) Don't get me wrong, CoK are awesome but hydras are better IMO when playing games no bigger than 1,000 points.
The reason why I would make these changes are because your units are not big enough to sustain any real damage and will either be shot to pieces before they reach close combat or be broken because of their lack of numbers. Black guard are awesome but you need 20 in a group to make them effective.
For 1,000 points you can have something like: the master bsb I wrote above, the sorceress I wrote above, a hydra, 40 spearmen with full command and banner of murder (5 wide, 8 deep, fit master in with them), 10 crossbowmen with musician, 5 dark riders with repeater crossbows. (looks somewhat like the list you wrote at first but will "from my perspective" be a far more dangerous list to face). It's a pretty easy army list to play as well as a good starting point for a new player as it will make you learn how to master the movement phase, magic phase, shooting phase and combat phase. Learning by doing
Note: never give your dark riders shields (they will cease to be fast cav and that is their big advantage. they are there for mobility, redirection, war machine hunting, flanking, etc. and not to screen other units)
By armour of midnight I mean armour of darkness keep mixing up those two names ^^
Unfortunately as I've had no reviews on here and plenty of reviews elsewhere, I've kind of forgotten this thread existed and the army has moved along anyway - my bad...
The current list is as follows:-
Master - Whip of Agony, Armour of Darkness (unsure of whether to go for the Shield of Ghrond here), Cold One - 150
40 Warriors - Command, Banner of Murder, Shields - 320
20 Crossbowmen - Musician - 205
10 Cold One Knights - Command - 310
Total - 985 (15pts spare, unsure of whether to get something like an enchanted shield for the Knight Champion, or Blood Armour, or Soulrender, or possibly something from the rulebook, but I dunno whats in there haha
So that is the list as it currently stands, not the one I posted
Just one thing really - I absoloutely, positively WILL NOT include a Hydra in my army...EVER - experience of the old metal model (despite it's performance in the old and new codex being great) has taught me that I detest with a passion the GW Hydra models - they are a paint to build, and if I ever lay my eyes of a metal hydra model of mine again (or worse, watch one of it's heads which I glued on for the billionth time the night before, fall off) I swear I will beat every single person in the room with me to death with the hydra model, before shooting myself.
I hope that's pretty clear.
- I'll have to re-read the thread over on 2nd Sphere to see what thoughts I had regarding sorceresses, and the way I was going to fit one in, but I'd be happy enough to put one of those in
Cheers for the (eventual) reply haha
Last edited by Blackadder; April 10th, 2012 at 15:00.
Fair enough with your decision about the hydra If you really don't like it then there are alternatives (it does come in finecast now so you don't have to pin the metal model together can just use superglue and it will stick together)
As for your hero choices, then it's all up to you of course, just note that with your current army you spend 460 points on the CoK unit (including the master). You only got leadership 9 and no rerolls. If they fail a stupidity test at the wrong time, and they might very well do that, then you are caught completely out of position. If running an army that is heavy on CoK then you either need a gleaming pennant banner or even better - A bsb. Also if your opponent relies heavy on his magic phase you havn't got any magic defences.
Your list is good though, I would personally field it differently but each to their own.
Also note that since he's riding a cold one you can give him 1+ save through full mundane armour (sea dragon cloak, heavy armour and shield) = 10 points whereas the armour of darkness is 25 points. Saves you 15 points to go full mundane and practically does the same thing.
Just throwing it out there ^^
In games of 1,000 points (a rarity for me) I only ever use a single character
Level 2 Sorceress
Pendant of Khaeleth; Tome of Furion
If you don't have/don't want one on a Pegasus she would do just as well on foot