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I'm planning on starting WHFB in the new year, and had been planning on an Empire army, until I saw the beautifully cruel and evil Dark Elves. So now I'm having to decide between the two. And so I'm comparing lists (and my abilities to actually create them).
Anyway, this is (technically) the first list I've come up with. It's only a small 1000pt army, but you've got to start somewhere. I understand that magic is almost a necessity for DE lists of any size, but I had some trouble finding some way to fit one in and still having a strong list. That's what I'm posting it for, see how my list-ability stacks up against experienced players.
Hearse of Flying Daggers (FB1000DE) Dark Elves Army
1 Noble (General) w/Heavy Armour; Sea Dragon Cloak; Crimson Death; Cold One
5 Cold One Knights inc/Standard; Dread Knight
21 Warriors w/Spear; Shield inc/Standard (7x3)
18 Corsairs inc/Standard (6x3)
10 Warriors w/Repeating Crossbow; Shield (5x2)
6 Shades w/Light Armour
1 Reaper Bolt Thrower
Casting Pool: 2
Dispel Pool: 2
Models in Army: 64
Total Army Cost: 1000
Oh yeah, I get army list names (and occasionally themes) from mutilating movie titles, it's just one of my "things" to make armys fun.
Mysterious Member of the ANZAC Clan
Hmm, very similar to my new 1000 point list. I went with dark riders instead of warriors and shades, and a sorceress instead of the noble. My only comment is you might want to include some musicians in case you tie or flee a combat.
Arena of Death Champion: Nexim of the Guldskullz Tribe. Fear my wrath!
Looks good except for the spearmen formation. 7x3 will probably leave 1 out of the fighting. since most enemy units will be 5 wide. Only against 6 wide units would you get all 7 (14) attacks.
Id go for 20 in 5x4
And if you have enough room in your deployment zone, put the xbows out as 10x1
Drop the light armour from the shades, its worthless. Use the points for shields on the Xbows
Dark Elves - Game #28 vs High Elves: Draw
W L D
21 5 5
Models fight corner to corner. So five against the five, then the two at each end, so 7 will be able to fight 5 wide frontage no worriesOriginally Posted by Manu_Forti
EDIT: Hearse of flying daggers = awesome! XD
Last edited by Sammy the Squib; November 9th, 2006 at 22:48.
i like your list. apart from magic, its very ballanced. the big 'must do' in your army for me is swap the crimson death for a lance and seal of ghrond, or a halberd if you want high strength all the time. its just, after the charge, CoK's arent that great, reduced to strength 3, and with no static combat res (res you get before wounds are caused) bar a banner, they'll be struggling. lance also means better armour for you (shield, or even enchanted shield) and also the seal gives you 3 dispel dice, to give you at least a chance at dispeling one spell a turn.
the next points are just things to think about, and not must haves.
the shades are interesting, coz most people go for the dark riders, tho they are more expensive, due to their speed and abilty to avoid combat. id read up on fast cav and skermishers+scouts and see what you like. either are good choices, just getting it in the back of your mind.
the other thing id consider is changing the knights to a single chariot, to save points (plus the chariot still kicks butt) for either a mage with darkstar cloak or another bolt thrower. youve got great combat potentional in the troops + chariot, darkriders would be great flankers, then back it up with some hard core shooting or magic and try to own the battle field. as for the noble, stick him with the corsairs, or put him in the chariot.
good luck with your army, tim