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Alright. Well, a friend of mine is helping me collect a Dark Elf army. I have not yet chosen a specialization, but I think I may choose to use them defensively (lots of Repeater Crossbows, a good Sorceress, etc.). However, my problem lies as thus. I am not very experienced using any kind of army (my introductory game at Games Workshop was abominable, to put it politely xD) but I'm not deterred. I started collecting really just to paint, but I've found a love for the battlefield.
Anyway, here's my situation. My friend is extremely well-versed on the battlefield, but he's using Lizardmen. I've been told by a few workers at GW that, if used correctly, Dark Elves could easily crush them. But, I don't know how to do that. xD So, does anybody have any advice they could give on how to use a 1000 point Dark Elf army against a Lizardmen army?
LM have strong magic and good combatants. To counter their magic, you can take plenty of your own. DE magic can be downright nasty, especially with the +1 to casting. Pile up 8 power dice or so, and you should see results.
Skinks are a real pain, especially when armed with poisonous weapons. Look for ways to eliminate them. If you want to use shooting, then take enough for it to matter. 10 crossbows aren't going to accomplish much. You want at least 20 if not 30 plus the RBTs. Get some harpies. The flying units will help a lot if he takes terradons or whatever those flying freak lizards are called. Also, you'll want to make sure that you get the charge against his core troops. They have low initiative and modest WS, but they are stronger and tougher than your guys. Saurus can be really ugly--as core troops, they are better than some armies' elite troops.
Yeah, his Skinks and Saurus ones look like a right annoyance, especially since he's using a block method (dunno what that is). I also know he's using a Slann of some sort, and after looking at the list I'm getting the feeling I'll need Sorceresses just for Dispelling, sadly. xD
I read somewhere that using Cold One Knights on a charge could be effective? Do you know anything on that at all?
W/L/D : o/o/o
Currently working on: 1,ooo pt army
Skinks have a very low T so you will be wounding them on a 2 with a str 3 shot. In addition, a lizardmen player typically fields his skinks in very small units of 10. That means you only need to kill three in order to cause a panic check. Make sure you combine charges as they are very good at holding their ground with the cold blooded rule.
Hit salamanders fast with something strong, or shoot at them with your RBTs.
skinks are toughness 2 so str 3 would be wounding on a 3 not 2
Yeah, I seem to be hearing a lot actually that Skinks are supposedly the very least of my problems. It's really the Saurus and the Slann I'm worrying about, and I know he's fielding a Jungle Swarm and a Skink Priest. However, I've been reading that Lizardmen magic is annoying and adept, so I'm wondering if I should use a Sorceress at all. >.<;
W/L/D : o/o/o
Currently working on: 1,ooo pt army
they look a new DE player! welcome! As I normaly face only Lizzies i think im fairly qualifed to assit you.
Here are some units that are common and you should know their strengths and weaknessess.
Slann:these bad boys(my expriance is with 2nd genn, the best of them)are magic power houses and should be avoided at all costs,well at least in theory, in practice i find they best way to stop their magic/minimize its efectiveness is to kill the skink preists that almost always go with them,buy doing this you achive 2 things 1st you will kill the slanns LOS to your units(the skink preists give LOS to the slann for some reason) and 2nd you eliminate some extra power dice which is always nice. Now for killing the slann its self is VERY difficult so much so that its really not worth it however if you do want some advice on that i suggest using the search function as i made a thread on the topic a while ago and got some good advice.
saurus: these guys are the backbone of the lizardmen army and wow someone has been drinking there milk.(good god that was bad) these guys are better then our infantry in just about everyway, but they are very expensive and that means that one dead unit nets you a lot of victory points;Y. the best way to deal with these guys is to well act like a druchii, never engage them in a fair fight becuase most of the time they will win. So multiple chaarges is key against these guys, a spear block in the front with a unit of dark riders in the flank is normally enough to break them and if you are feeling like the dice gods aren't your buddys today toss in a noble and you will just about always win, I know what you are thinking right now and it is probally something along the lines of "well how can i dedicated so much of my army to one unit?" well thats the key agaist saurus you want to pick them apart one unit at a time and the speed of the druchii is well suited for the task,you should always try and march block them when you can and try and draw one unit away from the rest of the army so you can overwhelm it and ultimatly crush it.:C
Skinks: god i hate these guys, fast and cheap and also decent shots with their posined blowpipes, these guys are the one of the best core units in the game, however they suck in combat and on a few occasions ive put a noble on a dark steed and just set him lose on these suckers, it was fun but not very effective, they will flee from your charges and lure you into traps, and the fact that they skirmish means that they are hard to shoot, since you want a magic heavy force you probaly dont have to worry about these guys too much becuase they die in droves to magic missiles. Also be aware that if you see a unit of these next to a unit of saurus shoot your magic at these guys becuase they are easir to kill and have lower leadership so its better to cuase a Ld check on the saurus buy killing these guys.
Krox: not much to say here these guys are tough, and are Str 7 so keep knights and chairiots away from them, you are probaly gunna want to deal with them buy using bolt throwers and magic missles like doombolt or the 2d6 str 4 spell from death.
salamanders:these guys are your worst enemys as they can and it has happended to me once(do to amazing dice for him) kill a block of 20 spears in one turn. for me the best ways to take them out is to use a dragon lord or to use a chariot or two. RxBs are decent too.
now these are not all of the units my friend has used but they are the ones that show up in almost all of his armies and im guessing that your friend will use them too.
Cold one knights are good on the charge, and fear is useful for making lizardmen break if you out number them since they can't roll 3d6 and take the 2 lowest dice. If you think you need to take a sorceress for dispelling purposes make her level 1 and give her a scroll and the seal of ghrond. Thats my advice on the matter.
Slann are a Lord choice and cannot be used in a 1000 point force, don't worry
I am a great fan of running two chariots in 1k games. I know they can be let down by stupidity but they hit like a ton of bricks. They should cause enough damage on the charge to break the enemy. If you can get hem round the side you should be able to wrap up his centre.
As has already been said, Slann cannot be taken below 2000pt games so you don't have to worry about them. I suspect that there maybe a running saurus hero so do be careful when you see him on his own.
if you post a list in the amy list section I'm sure the people here would help.
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