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Well, I looked at Malekith, and I thought wow he is powerful, Sorceror, powerful weapons and armour, and he's riding a Dragon, what else could you ask for. Until I looked at his points.................WOW;o thats a lot of points. So what do you think, is he good for his points, or a major point sink?
"Lightning shall sunder the skies, the rivers will flow with blood and war will come to the land. The legions of the long-dead kings shall once more rise eternal in conquest, and death shall ride beside them."- Settra, The Eternal King of Nehekhara.
His big issue is his situational ward save.
Malekith probably isn't worth it in less than 4000pts (He is the king, after all ). That way you can give him support and have enough dispel dice to shut down any spells before he reaches combat.
Send him down a flank with additional support (Air Cav! A further dragon or manticore, say) and that's how he'll stand the best chance.
There are better ways to spend 900pts, so it's a matter of asking yourself whether you want an army that's based on character (The army of a King) or based on killing power (The army of Someone Else).
Having an army and not owning a rulebook is like owning a car with no steering wheel.Originally Posted by amishcellphone
Just remember that he can be beaten by characters that are under half his points. For example, have Malekith on foot (possible, and a good 300 points cheaper...).
And he crosses a Vampire Lord which looks like...
Vampire Lord with Nightshroud, Sword of Battle, Beguile, Red Fury and Infinite Hatred. Costs 340 points, and can (and will, I've tried it) crush the Witch King.
Malekith needs to go first and take out any Magic Weapons to ensure he has that 2+ Ward Save. Hence the high I. But Nightshroud means even Zombies are hitting the King first. So thats the Ward Save gone. Toughness 4 and only Heavy Armour to protect you? Good thing the Vampire has Strength 5, but also a possible 10 attacks (stupidly unlikely, seeing as Malekith doesn't have enough Wounds to get that...) The only trouble is his high WS, which the Lord can get around with the Cursed Book, ok, for one turn only, but bringing the Witch King to WS1 is too good to pass up.
Admitedly, if he strikes back, the Vampire is in trouble, having no saves is a very bad thing. And this vampire is pretty much an anti-ridiculously-expensive-yet-awesome character. Getting him to fight Malekith is the hard part, although thats when you yell out challange when they finally reach eachother!
But to even things out, stick the Vamp on a Zombie Dragon, sort of makes up for the Black Dragon, ish.
But yeah, I don't see that near-1000 point monster being used in anything under 4000 or so.
Red fury allows the Vampire another attack (that stacks) for every successful wound caused...
Malekith is another contradiction if mounted on a Dragon - he's a powerful mage, and above-adequate warrior, bu there are things out there that excel at either one better - Tyrion and Teclis for example, seperately cost around the same points as Malekith (and I am sure this applied as much to the new book as to the old book), but Tyrion will destroy Malekith in HTH, and Teclis will Irresistible Force him to Oblivion (sorry Malekith, no "Escape" special magic cards in this edition of Warhammer)
If this sin't to your fancy, then a Star Dragon and Prince can be very well equipped for the fight at less than 600 points, and add in an archmage with Book of Hoeth at the remainder, and you have again a more powerful Melee and magic combination.
My brother wanted to use him on a cold one in a 2500pt game and he was horrific, in a unit of 9knights to, the unit was the bane of my army that day, they just walked over everything i mean he still got a 2+As and a 2+Ward which was just hard! but it was cool seeing him not on the dargon and being an arrow magnet!
Instead, ina unit of cavalry, he should have been a bolt thrower magnet - putting Malekith into a combat unit like Cold Ones (with supidity) makes it very difficult to manouvre him around, and makes the unit the subject of lots of unwanted attention both magicla and physical. A big unit of CoK should be fodder for anyone with a good variety of guess range weaponry or magic missiles.
Else be charged in the flank by a terror causer, forcing the unit to break after losing all members that can strike back..
As for targetting the unit with magic, Malekith has that wonderful Magic resistance that extends to the unit.
The stupidity of the cold ones is really mitigated by Malekiths ld 10
As for warmachines etc targeting him, regardless he still only takes one wound AND has a 2+ ward save.
I really think that with the change to Malekith and allowing him to take a mount other than a black dragon that he has become far more useful in this current edition than he was in the last one.
Dealing with Teclis and Tyrion is another matter all together, the great thing about Malekith is that he excels in both combat and magic, against Teclis, you butcher him in HTH, against Tyrion you fry him with magic. It's a matter of making your strengths work for you and mitigating your own weakness's. Although I doubt I'll use malekith in anything under 3000 pts and definitely not on a dragon in less than 4000, if at all.
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