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..or how to use this wonderful fluffy guys without wasting about 160 points?
Wait for the new book. I've heard rumblings about them getting cheaper. And a consistent rumour is that they won't be a hero choice any more.
So you might be wasting 100pts instead .
Having an army and not owning a rulebook is like owning a car with no steering wheel.Originally Posted by amishcellphone
Yes, they will become a unit upgrade, they might not get the magical wargear but at this point all I want is the always strike first and maybe a poisoning ability or something.
I have used an assassin twice now, I put him in a spear warriors group and waited for someone to charge them. The first time it was a dwarf army with a lord in it and when he charged me I revealed him and then he challanged me - so my assassin accepted. The assassin didn't win the fight right away but it took a turn or two and finally became victorious - the assassin then started to run around the board on his own hitting people in the flank. In this game he was worth it.
The second game I did the same thing but the spear warriors never got into combat - I won the game but assassin never came out 0:
I have read other people and most say he is not worth it, you can get a whole unit of shades for cheaper and the bodies, crossbows is worth more. If you must have an in assassin in the list then go for it, I personally like the idea of putting him an Executioner unit. If they get charged or have to strike last because of their great weapons you can try to pop the assassin out so he gets to strike first and lessen the attack against the executioners. If you are going to use the executioners as a flanking unit then I think this is a perfect fit for the assassin!
Just some ideas to think about if you do decide to try him out.
As another bonus, the 'hero' level assassin can appear in your units OR your enemy's!
All just rumour 'till the book actually comes out, of course...
As for actually using them, however - no idea! I've only played one game with dark elves so far... (and got absolutely trounced! Not withstanding the fact that I didn't pass a single Ld test).
Last edited by Cadaver Junkie; May 28th, 2008 at 07:40. Reason: all just rumour...
"Pickles, the drummer, doodily doo. (Ding-dong, doodily, doodily, doo.)"
Also, you should google "garfield minus garfield". Awesome.
Wait...is there definitely going to be a revision in August?
400th post! Woohoo!
Worshipper of Dice
Last game: Victory Dark Elves vs High Elves & Orcs & Goblins
WDL: Dark Elves:37/6/8 Space Marines:7/3/3
If you face low ld armies that aren't undead regularly, the assassin might be worth it if you give him the Deathmask to give your opponent a surprise Terror test.
I just thought of something right now. What if you reveal the assassin (who now causes terror) after your unit is engaged in close combat? Would your opponent flee from combat or would it just act as regular fear?
There is nothing more annoying when your Wyches with Plasma Grenades get "Always strikes First" for their combat drugs!
That doesn't make sense since units that are being flank charged while engaded on front have to pass Ld.
...or I've seriously mistaken something with 6 ed.
Actually, Units only ever take terror tests at the beginning of the turn, so you wouldn't get the Terror effect for popping him into play then. In fact, if you wait to pop him until after you have been charged, then they wouldn't even have to pass a fear check to charge you, though you would get the bonuses for Fear during combat resolution.
US 1 Fear-Outnumber?