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    Why choose corsairs???

    After getting a shiny copy of the new book a few questions came to mind, this being one of them.

    Why choose corsairs instead of warriors? it seems for the extra points you only get an extra save against shooting, which most shooty armies will pretty much negate anyway. In combat the unit has the same stat line, armour save, and attacks (not counting charges) but you only have to lose a single corsair to lose the double amount of attacks.

    So the only reasons i see to use corsairs is the fact they are simply gorgeous models.
    Also in my opinion the repeater handbow is not worth losing an extra attack.

    Do you agree or disagree?


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    Topic Creator Deluxe Mr_Wayne's Avatar
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    They also have additional hand weapons, the Slavers special rule and can get a Banner that gives them Frenzy. Plus the models are awesome.
    From what I've learned you only get 1 shot with Dark Elves. On the charge you need to break or kill the opponent. They won't survive a protracted fight. So the extra attack you get from that additional hand weapon, or the frenzy, can easily tip the cup in your favor. And that's how the dark Elves work. They need the fast hitters, or the heavy hitter to survive. The specialists need to support eachother. The simple warriors are expendable, that's what they do. They die.

    You can't use the warriors as a horde element. The Dark Elf army is made up of specialists. And the warriors specialise at dying.
    Last edited by Mr_Wayne; August 4th, 2008 at 23:11.
    "The more choices you force the opponent to make, the better the chance for you to capitalize on his mistakes"

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    Like you say, better protection against shooting. Plus the option to give them the sea serpent standard turns them into frenzied killing machines!

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    Chilli Fueled Heretic danjones87's Avatar
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    Have you seen the hands on those warriors? They should have strength 4 pimp slaps. Seriously thought, dark elves need to strike first to dish out the damage. If you go last then you can say good bye, they are far to weak and brittle.

    Dan

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    I know they have additional hand weapons, and with the banner can make a very powerful unit on the charge. so basically its only worth taking one unit in this manner backed up by warriors and special units. Its only a matter of time before most opponents realize this and start baiting you. You could take more units, but as fair and honest players aren't we supposed to tell wich units have what without going into specifics? Im sure people will know what to do when they know the corsair unit with the magic banner and guess what banner it is most likely to be. I guess only playing will tell!

    Maybe ill just use only corsairs as a core and have no warriors. Problem solved!
    Last edited by austin1985; August 4th, 2008 at 23:59.

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    Monkey of Mystery The Paint Monkey's Avatar
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    Quote Originally Posted by austin1985 View Post
    After getting a shiny copy of the new book a few questions came to mind, this being one of them.

    Why choose corsairs instead of warriors? it seems for the extra points you only get an extra save against shooting, which most shooty armies will pretty much negate anyway. In combat the unit has the same stat line, armour save, and attacks (not counting charges) but you only have to lose a single corsair to lose the double amount of attacks.

    So the only reasons i see to use corsairs is the fact they are simply gorgeous models.
    Also in my opinion the repeater handbow is not worth losing an extra attack.

    Do you agree or disagree?
    I disagree!


    Even before the recent boost I used to have a big unit of 25 corsairs with the +D3 CR banner. They used to be able to go through pretty much any enemy unit they could charge. I'll definately be using them in more games, they were just so reliable. Spearmen on the charge just aren't that good.

    I've lost interest in the hand-bow though. It doesn't seem nearly as much fun considering the lost attack. Maybe a small unit of flankers to terrorise fast cav or skirmishers? That's all i can think of for them. Plus of course if you give the champion 2 handbows he can only ever run sideways while shooting and that might be inconvienient.

    I'm also not a super-fan of the models but this is really only the helmets. I'm tempted to see what they look like with warrior heads. The helmets supplied are a bit too 'busy' if you ask me.
    No more NG spearmen, thanks! Now I need some pump-wagons!

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    Chilli Fueled Heretic danjones87's Avatar
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    Quote Originally Posted by The Paint Monkey View Post
    I'm also not a super-fan of the models but this is really only the helmets. I'm tempted to see what they look like with warrior heads. The helmets supplied are a bit too 'busy' if you ask me.
    I concur.

    Also, spearmen are geared towards 2nd round fights and such, using there spears in two ranks, if dark elves dont break a unit on the charge I can see them being in trouble.

    Dan

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    Crosairs will be just as dangerous in second rounds as Spears, unless facing enemies with higher initiatives etc, as they will generally strike beforehand, and have as many attacks as spears. They are also capable of directing more attacks to the sides of the unit if flanked than spears, as spears cannot use their pointy sticks sideways....

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    Quote Originally Posted by Mr_Wayne View Post
    They also have additional hand weapons, the Slavers special rule and can get a Banner that gives them Frenzy. Plus the models are awesome.
    From what I've learned you only get 1 shot with Dark Elves. On the charge you need to break or kill the opponent. They won't survive a protracted fight. So the extra attack you get from that additional hand weapon, or the frenzy, can easily tip the cup in your favor. And that's how the dark Elves work. They need the fast hitters, or the heavy hitter to survive. The specialists need to support eachother. The simple warriors are expendable, that's what they do. They die.

    You can't use the warriors as a horde element. The Dark Elf army is made up of specialists. And the warriors specialise at dying.
    I agree with you to a point, but the number of times I have laid 15-18 str3 attacks on an enemy and come away with 0 wounds is so numerous I can't begin to count them. The Corsairs for X pts more each, get a negligable save vs shooting, the ability to take a frenzy banner (2 edged if you ask me) and crossbow pistols most of time in my opinion is not worth it. The models do look a lot better. But I've just converted spearmen from the corsair models so that's a moot point. I've decided that if it's strength 3, then it is only good against other T3 enemies (which aren't as plentiful as they use to be), otherwise they'll get stomped on no matter what. Having the extra ranks is worth it for me (same point cost of 20 corsairs, you can have 28-29 spearmen) I'd rather have 25 spearmen with a warbanner (decent static combat resolution wins battles when you're weak) and some cheaper guys to sacrifice so that I can make my opponent WS1 in combat. Then I've really got protection.

    That being said, I'm not opposed to trying out or test driving some corsairs. I've just got to find room for them with all the other cool stuff. For now, I'll run my large block of spearmen, 10 repeater crossbowmen, 2x dark riders and some harpies as my core units.
    Last edited by buckero0; August 5th, 2008 at 15:31.

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    Topic Creator Deluxe Mr_Wayne's Avatar
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    They are also capable of directing more attacks to the sides of the unit if flanked than spears, as spears cannot use their pointy sticks sideways....
    But if you allow the Corsairs to recieve a flank charge, you're really doing something wrong, or play them very cold blooded (I like that).

    I agree with you to a point, but the number of times I have laid 15-18 str3 attacks on an enemy and come away with 0 wounds is so numerous I can't begin to count them. The Corsairs for X pts more each, get a negligable save vs shooting, the ability to take a frenzy banner (2 edged if you ask me) and crossbow pistols most of time in my opinion is not worth it.
    If you have a problem with lot's of strength 3 attacks you really shouldnt play Dark Elves. The charm with playing Dark Elves is to find a way to get around the S3 problem without always necessarily use S-boosters.
    "The more choices you force the opponent to make, the better the chance for you to capitalize on his mistakes"

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