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Do you think with the new codex out, The dark elves are more than a match for the High elves?
The Dark magic section in particular is a good example, Power of darkness gives you extra power dice. That negated Drain magic there.
This thread is pointless. Only the general skill can truly say, as executoniers are perfect against cavalary... but enemy can shoot at them. It all depends on who is playing.
I repeat, the thread doesn't make sense, unless it's place to argue with HE players.
RxBs are the bane of HE now. Multi-shot, S3, AP coming from everywhere is going to really hurt.
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At first glance high elves have more advantages going their way. Hating them doesn't stand up to much when the HE always strike first, great so anyone still standing gets to re-roll missed hits - woot. Dark elf magic is now just nasty, it always was really but now can kill a lot. In one hit yesterday one black horror spell killed 17 humans in an empure unit. The problem is with the number of dice you can roll the chances of miscasting increase. In the game yesterday I rolled 3 irrestible forces and 2 miscasts and we didn't play the 6th turn.
I think once dark elf players have adjusted to the new book they will be more than a match for high elves. You just have to play them a different way.
Helper monkey, bring me beer and donuts
I agree that DE have certain advantages over ther HE counterparts - the ability to take an all cavalry army is excellent, as it means you can march block the significantly slower HE infantry better, and HE are not as shooty as they once were.
HE magic weapons are not quite the same league as the DE items, but HE have better talismans and enchanted items, certainly a DE army which pushes its luck on magic phases may be punished most severely by the Trickster's pendant. DE magic is more overtly offensive, but HE can have more magic lores at their disposal, some like Amethyst or Gold are just as devestating when used correctly. DE just have a much bigger power dice pool, which will be required to get off some of teh nastier spells, especially if Drain magic has been cast.
HE melee troops are better due to ASF and the added bonuses of fear on Phoenix Guard, S6 attacks with White Lions and the massive number of WS6 attacks from Sword Masters. Balanced against this are the Draich wielding S6 Executioners with their Killing Blow, the large number of poisoned attacks from the Witch Elves and the nasty S5 2 A Black Guards.
The heavy cavalry units are on par - DoK are nasty due to causing fear, and having S4 secondary attacks. Dragon Princes are just alround nasty. HE also have medium cavalry, but not very good medium cavalry in the form of the Silver Helms. Light cavalry is where the DE beat HE hands down - Dark Riders are far superior to Reavers due to the large quantity of firepower they can pump out....
Agree that Hatred isn't quite as good as the ASF that High Elves have.
DE have dragons, albeit the "medium" variety, but the Hydra is a nasty piece of work, with the very high strength flame weapons frying most HE to a crisp.
I think the new dark elf book brought us druchii to the level to where any game we play in has the possibility to be a competative game, no matter the opponent. It has not led to an unbeatable army, but an army that if played correctly can be a devestating force. High elves, just like most other armies, are no more of a match than we are for them. WE both have our unique strength and weaknesses, and a generals ability to beat them should be judged on how to get around the strengths of an enemy and how to exploit the weaknesses.