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Confound it, GW! Another cheesed out army! It's overdone!
They're much improved, but still fair to play.
Pfft, they're not so hot.
C'mon? Dark Elves? They stink just as bad, if not worse, than before!
At first I thought that GW was going to overdo it, but from the games that ive played with them already I have seen they still have their one old weakness, their frailty. While the rest of the army got a much needed boost, there are still ways to exploit our lot T and beat us.
Agreed with shadowsblademafia.. they've gotten a hugs boost, but they really did suck before it. There are a few details which could be overpowered (pendant of Khalaeth?) but I think they are reasonable if the players are on about the same experience level.
I think overall, DE are very well rounded... Until you get to Magic and Assassins. When two level two wizards dominate the magic phase against a Lord of Change and two level ones (what I generally field), you tend to get very valid accusations of breakage. Sure, give them the ability to cast spells using dice not limited by level, OR give them d3+1 magic dice, and even take away the S4 hit, but together, its horrible.
Even if that were kept in, the single thing I consider that breaks the DE army list beyond repentance are assassins. Seven S4 ASF KB attacks makes a mockery out of anything, and giving them 75 pts of magic items and effectively no limit to numbers, it's truly, truly gone to far.
Aside from those two gripes, yes, the DE have some very hard units, but so do everyone else. Change those two things, and it'd be way more balanced than Daemons, VC or HE.
75 points of Gifts of Khaine, not general magic items, and they need most of those points to get the (potential) seven attacks and killing blow you mentioned. There is no limit to numbers, but they cost as much as a whole unit; if you take many of them you will stab yourself in the foot. Are they powerful? Yes. Are they game-breaking? I personally do not think so.
Though I don't play Dark Elves, I have already played against them quite a bit, as my most regular opponent plays them.
I don't think they're over-powered.
Over-powered would be if they had all their new hard-hitting abilities and also gained the ability to be as resilient as anything. As it stands, they still go squish when a big rock is dropped on them.
Their more powerful magic has had my Dwarfs reeling on occasion, and those assassins are indeed strong, but the essential character of the Dark Elves has not been lost: they are like a big wave. They crash against you once, and if you can survive that, they are in no shape to receive a counter-charge.
I like the new Army Book, I love the new models, and I appreciate that the Dark Elves are still an experts' army.
WHFB: Dwarfs || WH40k: Imperial Fists, Necrons || WM/H: Trollbloods || BFG: Necrons
I feel that GW has finally done something great with one of their army books. VC, Demons and HE were all crummy in my opinion for various reasons. I think the DE book really shines. It updates the book and rules, gave them some great items, combos, units, etc and didn't really screw anything up (pendant of Khalieth is silly, but that's the only thing and 1 single magic item that can't be given to every hero isn't going to break a game)
There will always be ways to power monger, but the DE book doesn't "encourage" this type of play as some other books do in my opinion. It's a fun, updated, balanced list.
I agree with the assessment of most everyone here. I think they're much improved but not ridiculously so. I play a pretty cagy DE player, and he runs a balanced list that he gets quite a bit from.
My only bit comes from an interview with Thorpe in White Dwarf--I think it was him--where he was discussing the new DE army book. He said that spearmen dropped to 6 points because they wanted to encourage people to take them since that was what the idea of a DE army was.
My problems are these: First, isn't a Wood Elf army about archers? Sure it is, so please, please, encourange me to take more archers. I'd love for them to be half their current cost. I mean, since when are unit costs determined by encouraging people to take a unit? Second, why are they trying to nudge people to take a certain army build? That's about as much fun as picking ticks off a stray dog. "Hey, look! Another Dark Elf army with three ranked units of spears, Great!"
I like the trend of lowering the cost of units, but I think those chrome domes are too inexpensive unless GW's willing to revisit the cost of elves in general.
All that said, I think the book is fair. Except for that strength 5 breath weapon...grumble, grumble.
Overall I think the list has improved greatly. I love the balance of units as well as the updates to the charecters. I've always been a great fan of the kinslayer and I'm glad to see he no longer takes up half my charecter allotment. I do have to admit that after this summer I'm left with a little bit of an empty wallet. First my lucious Vampires get updated, and now my elves get all new super awesome models. Finally the Cold Ones look viscious again.
The Camden Brigade
Do good things, good things happen. Do bad things, and kharma hits you with a car.
20 Bucks. Eat it; Ride it; Hump it. I don't care. - Earl J. Hickey
I love the new book start to finish. Every model is now worth taking. (except executioners). Now we get to win on the field instead of on paper.