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I am new to WHFB I did play 40k before, but not much, becuse in local club there is almost no one who plays 40k. So I have few questions:
I've seen many army lists with Black guards and Executioners. But I didn't saw many lists with witch elves.
Are they worth to take in 1000-1500 points lists? Perhaps instead of Black Guards?
How many should be in one unit?
Each has 3 poisoned attacks if I reckon right, so why nobody takes them? Its frenzy really such a great weakness?
I have two questions about rules also:
Witchbrew lasts until the end of the battle, so that means it lasts whole game?
My friend says that Frenzied unit must charge closest enemy is that true? Becuse in rules it says that you can decide wich unit you charge if there are more in charge range, was this always so or is this in new rules?
First, Answers to your two rules questions:
1) yes, read the entry for it in the rule book, the terms game and battle are interchangeable.
2)Check page 52 of the rulebook, the last sentence of the second paragraph of frenzy states that if multiple units are in range, you choose who they charge.
I personally dont think witch elves are as effective as executioners or black guard, yes they have poison and frenzy, but they have no armour save, and are S 3. Keep in mind also that yes poisoned attacks auto wound, but they also allow armour saves, not too great against most units.
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I think the reason you don't see them in list right now, is that units like Execs and BG got good stat boosts and became cheaper too, while With Elves only became cheaper, so for now, people will try what's new.
The unit is quite effective. but it can be hit-and0miss. Exec's have, roughly, the same effect on most enemy units. 1 attack at his strength. Witch Elves need certain targets, and have to hope the enemy doesn't shoot them, but when they do engage the correct target, they will should deal a lot more damage than Execs (IE, average rank and file troops).
Reminds me of the Daemonette vs Bloodletter senario. Even though Bloodletters don't have many attacks, but people find it's the quality of the attacks which make them better (I haven't used 'nets, and whole a whole bunch of metal Bloodletters, so I just run with it! )
Witch elves can't replace a black guard unit because they don't have the same purpose on the battlefield. Witch elves are more of a flanker unit, black guard is more of a tanker unit. IMO other flanking units are just better than witch elves. Corsairs got a decent save and is core. dark riders is fast cav, have shooting and is core, knights is hard hitting and have good save, shades can scout, shoot and have great weapon. Executioners have good strength and killing blow. Unlike 40k in fantasy strength modifies armour saves so generally high strength is better than many attacks in most situations. Witch elves have 3 attacks thanks to frenzy. But frenzy can also be lost if you fail to win combat. You have to have a unit in front of them to prevent casualties from enemy shooting and hinder them from seeing enemy units so that you don't have to make a unwanted charge. That is too much to do for a couple poisoned s3 attacks. So if you want to be competitive then don't use them, for friendly games go for it. They aren't bad just too specialized for competitive play.