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I'm planning on using a list which is made up of core choices and rare (1 hydra and 2 bolt throwers), all lead by at the moment a Supreme Sorceress (SS) and a Sorceress. I may add a master or possibly a death hag bsb but at the mo its lacking any real combat nastyness and i figure an assasin or two could spice things up nicely.
Anyway to the point, I was just woundering;
1) Do you take Assasins in your army and why / why not?
2) How to you like to tool them out for best affect?
I'm stuck between having them as character killers and unit killers personaly, or whether to have one in my unit of shades with GW to get quickly into action or to keep them back to gaurd the SS and S.
Hope to hear some suggestions soon,
Last edited by buckero0; September 11th, 2008 at 21:28.
2 masters with 1 of them as BSB costs 185 and then they can do less then the assasin so u need to equip them. 250-300 sounds fair for 2 masters (that without a magic banner). So I don't get ur comment for being of better with 2 masters. It's a complete different thing.
Personally I love assasins, fits the dark elves well, a sneaky guy that is hidden and jumps out unexpected.
1.) I do include an assasin in my army, not every time.
2.) I use them as unit killers. I'll explain beneath.
I find them useless as combat character killers. Since most many combat characters have T4 the half of it's hits don't wound. But lets say my assasin is taking it up against an T3 hero with 2 wounds and a 2+ save. Say i hit 6 attacks, then i wound 3. Then he saves another 2 then i do 1 wound.
Sure he COULD kill a lord, but I'd rather not take the risk of not killing him and he getting some easy VP and CR. So I'd rather bash the unit so I gain more CR in order to win the combat.
Oh and don't forget your assasin, last battle I played I forgot to reaveal him and the unit was in combat against T3 no armoured troups! xD
don't forget that a assassin with 5-7 attacks with hatred and KB will very likely deal a KB so they're very capable character killers. The problem is not to deal killing blow but to get to the character. And the killing blow setup is often not that good against other units. The unit killing assassin is more safe though.
I don't disagree that they are fluffy and maybe fun to use every now and then, but I wouldn't call them a "sure thing" or "unit killer". Even with hatred, up against a T4 enemy(I'm thinking about sauras or orcs or anvil dwarves with HW&S), on average your going to do 3-4 wounds of which the enemy can save 1-2 for a total of 2, hopefully 3 wounds. Not exactly a unit killer. Granted, if he's with spearmen, they aren't going to do much better, but all it takes are a couple of lucky hits and your assassin dies. The only protection he has is hitting him on a 4-5. He can get a 5+ward, but we've all failed those several times in the past and that makes him expensive, like a master. Give him KB, and you have a greater chance to kill some heavily armored foes, but you're not guaranteed to roll a 6 to wound. Yes he may be better at killing characters, but a lot of characters have ward saves these days. And there's always the chance that you get charged by a huge block of infantry T4 with 4+ or better saves. You want your assassin in combat, because otherwise he's wasted points.
Play with him if you want, I bought a Reaper assassin because I thought it would be fun to paint and play every now an then, but in a slightly competative list, I think a master and especially a bsb is a better buy and much more reliable. That's my opinion and that's what the OP asked for.
To have a chance, the Assassin has to be decked out (Rune of Khaine and maybe KB or something else) making him around 150 points. Otherwise he just dishing out poisonous S4hits, which is good, but not really necessary to winning the game by any means. They may not even do anything. My Master BSB always adds to my combat res, and almost always adds kills because he's str 6 (reduces most armor saves) and he provides magic resistance for that unit protecting them further. He also gets a decent save with the armor of eternal servitude. There are other combos that are useful, that just happens to be the one I've used lately.
Thanks for the inout guys.
After that i think i may only consider an assassin should i just have the points to nothing else with as the masters sound the better option in the end.
the assassin is awesome against the right things. The problem is to know what assassin to build. In a tournament it's suicide to include an assassin because he is very likely just becoming an 15++pts pile of VPs for your opponent. The most common build is the character killer (additional handweapon, touch of death, rune of khaine, black lotus) becuase there is an guarantee that there will be an character. But as I said before the problem is to hide him in a unit that is likely to be in combat with the character. With that many attacks KB is very likely to happen statistically speaking. The second most common build is the monster hunter/chariot buster build (additional handweapon, manbane, rending stars, cloak of twilight) monster or other high T units are so common these days that you can often encounter them. For friendly games assassins are very cool but for competitive play the assassin can be a huge pt sink and the pts are often spent better on other units.
Isn't Character killer worth of Cloack of Twilight? I'm not sure if he can have it (due to points limit) but if he had, he could easily reach character... and run away later if the (already dead) opponent was in unit.
yes he could but he then have to give up black lotus. If he gave that up he will still have his poisoned attack (that is a con for KB ) and won't reroll 1s. So he would be much more of a gamble then and the chance for KB has lessened by quite a lot.