Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Hey all a quick one here. I have 2 points left over for a game tonight and I am trying to decide if I should consolidate my 2 units of 5 naked shades into an 8 elf unit with great weapons and a blood shade. What is everyones call??
Personally...i prefer additional hand weapons, also for the cost of a bloodshade you could buy another shade. While the bloodshade has a better Bs remember that normal shades already have a pretty high Bs so I'd go for more shots.
I really don't understand why greatweapons are rated highly currently, if someone could explain that'd be great.
Because strength 5 attacks on a highly mobile unit is awseome. With movement 5 and skirmishers its not hard to get the charge off into the flank of something or perhaps a squishy shooty unit. With great weapons you can do some serious damage especially with hatred partially negating horrid roles.
Joe Peshi (lone wolf) kill tally:Lash Sorcerer, Ghazkull, Yriel, Termi Libby, Vulkan.
Yeah, Shades with GW's is rediculous. If your lucky and get a goo forest to Scout in u can rape gunlines, and the -1 to hit skirmishers means you will most likely come out on top if they stand and shoot. I use 8 Shades with assassin, and I place my Lifetaker sorceress with them If I don't scout place. They are rediculously annoying and deadly.
If Wardancers could have GW's they'd be ten times more kick-ass.
Anyway, Shades with GWs are ace. Stick an Assassin with AHW, Rune of Khaine and Manbane in there with them and they'll smack anything.
It has yet to be proven that intelligence has any survival value. - Arthur C. Clarke (1917 - 2008)
yeah cheers guys, I have used them in 3 games now and had some amazing success ie. getting a rear charge off on 14 greatswords with a flank charge by 5 dark riders that leveled 9 of them and despite being stubborn they fled. Also mangaged to go well against ogres (only units that had been shot up but still) So I think I am going to keep supershading it up.
as long as the first combat you re-roll all missed attacks throw in an assassin in with manbane. give everyone an extra weapon and fire everything the first round, move and shoot the extra bs makes it so you can. next run 'em into a warmachine, sorceress, or something weak and try to run 'em over and move through 'em. as far as great weapons in an army built for speed it doesn't exactly help that much does it? I say go in quick, run away and come in again for another attack. get off whatever you can for shots before H2H combat and then expect they may die. to play a devestating army of suicidal bastards like DE play that way...think emo....
I'm against the great weapons, striking last isn't great idea for a unit with a maximum AS of 6. I'd
take the two units, but skirmishers with great weapons certainly have potential...think I'll try that out, actually...
Last edited by Attila the Hun Jr; December 7th, 2008 at 11:59.
Worshipper of Dice
Last game: Victory Dark Elves vs High Elves & Orcs & Goblins
WDL: Dark Elves:37/6/8 Space Marines:7/3/3