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How would you deal with 2 vamps, spamming raise dead on a unit of skeletons with regen, units of hounds, unit of ghouls, and the "important" vamp is immune to killing blow?
My thinking was taking 2 level 2's one with a sacrificial dagger in a unit of spearmen and going to town with the lore of fire. Shades, crossbowmen, hydra, and a unit of blackguard. Any suggestions?
Joe Peshi (lone wolf) kill tally:Lash Sorcerer, Ghazkull, Yriel, Termi Libby, Vulkan.
That sounds like a plan, counter his magic and tear his weak troops to pieces.
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witch elves are killer against weaker vc troops like skeletons, zombies, ghouls. But they have frenzy so watch out for their hounds they'll try to redirect a charge. You could go for the safer no frenzy corsairs.
I would instead of taking crossbowmen take a unit dark riders, they can get to places easy, I would field them on a side where a unit or more hounds are and shoot them down so they cant flank you, after that take their flanks/rear.
Hydra is killer field it
look i play against VC all the time and ill tell ya how to play. COMBAT RESOLUTION!! That is the key against VC. They cannot raise models that have died in units besides skelitons and zombies and even still only if that unit has not died. They can however make new units but it is a different spell.
Now since vapire counts never run it sucks that they cannot break. The drawback to this though is that if you win in Combat Resolution score, and points over his score counts as wounds to that unit. So, if you can do a lot of wounds and beat him badly in CR then you could very easily wipe out a unit in one turn. This ensures that the unit you attacked wont get those models you wounded resurrected.
A few ways to get good CR. Static resolution through unit banners, war banner magic item, full units for outnumbering possiblilty and perhaps the army battle standard. Heavy hitters are good. One unit I love to take is a 10 strong unit of CoK's with the standard of slaughter. The CoK's are already going to get a lot of kills on the charge and with the command banner, war banner item on the dread knight, and possible +3 to CR from the magic standard, thats a possible 6 static resolution counting the extra rank. Then any kills on top of that would be added to that 6 of course. This unit works great, especially when you put a master/dreadlord on a cold one in the unit to give the front rank 6 models wide.
Executioners(battle standard bearer with hydra banner) and Black guard are also really good. Chariot works well if coupled with another unit. The list could go on to get a lot of kills and static resolution unit setups.
ALSO!!! Unless you go with 3 mages then do not worry about wasting points on magic users. Vampire Count have so many dice to dispell with it's insane. I would hover get a lvl 1 sorceress with 2 dispell scrolls. Having her on the field gives 1 extra dice to your dispel pool too and with a little strategic placement of the dispells you can hold him off for just long enough to give you time to finish a unit off before he can replentish the ranks. The command units veterand in the black guard also gets 25 pts. of magic items which i would get a dispel scroll in. And if you take another master dreadlord, put on one character the seal of ghrond for the extra dispel dice in your pool.
Overwhelming combat stregth with focus on combat resolution coupled with dispell scrolls can reallllly do a number on vampire count. And once your able to get to his casters its over with for him. Hope this helps.
They cannot raise models that have died in units besides skelitons and zombies
Unless I'm mistaken thats the rule on the old raise spell. The new book lets you raise anything you want up to its starting number except zombies who can go higher. But you do have the right idea. Hit him in the front with a spear unit and then in the side with some CoK. After the inital round of killing then most if not all of the rest of his unit should crumble away.
well there are two different spells and I think the one your referring too is not the one I am. Invocation of Naheek is the one im talking about if im not mistaken. Yeah, a really hard hitting flying unit would do well also. Fly behind his lines where he's doing his best to keep his casters screened. Get behind him then attack his caster as quick as possible. Hopefully you can kill him or both. Has to be a heavy hitter flying model like a dragon, manticore, or well... you get the picture.
Ya. "Invocation of Nehek" found on page 39 of the new VC rule book. Says that is has a range on 18 inches and the target unit regains D6 worth of models. No restrictions on what units it can be cast on. Dose say that Vampire, Ethereal, and non-infantry units are harder the heal and will only ever regain 1 wound. Its a pain to deal with since it is so cheap to cast and the necromancy rule attached to it means that they can just throw it out on one dice over and over again. Try taking the Ring of Hotek. Most times I have used it the VC player will try not to roll more than 1 dice in frear of his caster lord getting a miscast. Also because the item is so cheap to take you can throw it on a CoK champ and leave room open on you charcter for other things.
Last edited by chaospantz; December 18th, 2008 at 14:05.
well guys a few errors that you need to watch out for. First the raising spell, if it in on infantry unit he gets d6 wounds back on 1 casting if its anything else its 1 wound ie blood knights, vargulf etc. Also if it is cast on zombies they get d6 + 4 so always a rank minimum. Now i play vamps myself and unlike most armies where your units are everything and heros for a wee extra kick vamps are the other way around. Listen to what he declares his vampire powers are, if it is a spell caster vamp he will most likely have lord of the dead of the ghoul equivilant which allows you to raise that specific type of unit ABOVE starting value so if he start with 3 units of 10 skele's he will be planning to get them up to 25 in 2 or 3 magic turns. also if he has that vamp power it means hes casting nehek on a 3+ which is crazy.
So when fighting undead the key is yes as the guy above said static CR, any flank you get on his units will rape it, as if he has no ranks and you got full ranks and a flank charge thats 4 of his models dead before you count standard, kills etc. Another key point is to focus fire, if he has lots of units as i said above, if you wipe out a unit he cant reinforce it so dont shoot each uint thinkng o well i got rid of a rank as he will just summon to replace, the key is kill the unit dead. also if its multiple unit combat, chop down the weakest unit in there, although that sounds obvious remember that if undead loose combat by 4 all the units take 4 wounds not just 1 so chop those zombies down.
thats my 2 cent