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i'm still having some trouble developing a list so atm will probably add more questions to this thread as time goes on but for now...
1) is a lv4 and a lv2 caster sufficient for an effective magic phase or is a 3rd lv2 a nessesity
2) would 2 hydra's be preferable to 2 rbt's and a hydra as it stands i have a unit of shades, 10 crossbowmen and posibly 10 corsairs for missle power and i was wondering really if the rbt's really add all that much or whether adding a second big beastie would be more beneficial in the long run
Believe in me, even if we are torn apart our feelings will unite us that is what this post is all about.
1. A level 4 and a level 2 is sufficient magic. If you give your lvl 2 sorc a sacrificial dagger and your lvl4 the magic staff you'll have the following
i'd only go for a third sorc if you want to go magic crazy.
- 8 Power Dice
- 3x Power of Darkness spell (1x bound item) = 4+ to cast D3+1 power dice
- Total Casting Pool varies between 8-20 Power Dice
- Sacrificial dagger allows you to add a dice to every casting
2. 2 Hydra's is better then 2 RBT. But 2 hydra's cost 2 rare slots and 2 RBT cost 1 rare slot.
All round 1 Hydra + 2 RBT
All combat 2 Hydras
All shooting 4 RBT
Safest choise would be 2 Hydra's since they almost never go wrong. Only keep them away from to much misslefire.
Aimbob got the magic thing down. PoD really makes out mages dominant.
I like RBTs and Hydras so I'll usually field 2 RBTs and 1 Hydra. The RBTs provide extra firepower to bring down big beasties or tear up big ranked units, while the Hydra is an awesome flanker and great for reinforcing a weak flank.
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I run 2 RBT and 1 Hydra and I don't really see myself changing soon cus I'm really liking it. The only thing you might want to reconsider would be against the very artillery heavy dwarves especially when they're shooting those flaming shots to negate the regeneration. Cus the 1 hydra might not make it into combat depending on your opponent's rolls. No guarantee about 2 either, but that means they have concentrated a LOT of their fire power away from some very fast and deadly units.
But, I still bring the 2 RBTs even against my friends trigger happy dwarves. I find them quite useful for thinning out those gun lines so they don't hurt quite as much until my units can tie them up/possibly making them flee back up those hills to cause the warmachine crews to flee. Sure, not all the time, but it has happened
When I do use them I usually use 2 RBT and 1 Hydra. I have a terror list that has 2 Hydras in it but that is for casual play. Actually, my current list has no rare units at all and it has done very well so far. I have not had to fight any pure gunlines yet but so far my 2 Harpy units, 2 DR units, and a Shade unit have been able to shut down my opponents shooting fairly effectively. The rest of the army consists of a BG unit with my lord, execs, Cold Ones with Master and Hydra banner, and warriors with dagger sorc. So far it is undefeated although I haven't played that many games with it yet.
So I would say that if you want to use your 2 rare slots I would go with one of each. However, I would also say that you should not feel that you have to fill out all your rare choices in order to have an effective force.
I'd say there are many factors to answering your question. Most of it depends on the enviroment you're playing in. Are you playing strangers, are you playing in Europe, are you playing in a tournament vs. in a basement with friends.
Some areas of the world are more hard core with their lists.
I've seen 2 lvl 2 sorceresses be plenty of magic and I've seen the polar opposite.
RBT's, while expensive, have a roll to play in most armies. I use mine to thin down other fast moving units, so my dark riders are the fastest, most maneuverable units on the board. They can also eliminate warmachine crews fairly effectively (inconjunction with magic and other shooting or what have you). They also take out ranks well, and are our only high strength shooting against big monsters (T6 etc)
My 2 RBT's have outplayed my Hydra every single game I've played. So they definately have a place in my army.
@Necro nid, I would like to see your NO-rare list if you care to post it. I'm always looking for different ways to play my army and I've been trying to figure out a more troop friendly approach.
Here is the current incarnation of the list.
Dreadlord w/ Armor of Darkness, Pendent, Soulrender(in unit of BG)
Sorceress w/ 2nd lev., steed, scroll, darkstar cloak
Sorceress w/ 2nd lev., scroll, sac. dagger(in Warriors)
Master w/ Cold One, lance, shield, HA, SDC, BSB, Hydra banner(in COK)
23 Warriors w/ champ
2x5 Dark Riders w/ RxB and music
8 Shades w/ great weapons
8 Executioners w/ champ
5 CoK w/ champ
17 BG w/ Tower Master w/ Crimson Death and St. Bear. w/ ASF banner
Generally the CoK and Execs flank the BG unit. Warriors up on a hill to give the Sorceress good LOS. DR, Harpies, and Shades get into the opponents army to cause whatever havoc is needed(war machines, march-blocking, baiting, etc..). It has done very well so far although I have not played against any hard-core tourney lists with it and I have not faced any gunline armies yet. I also have an incarnation of the list that drops the Execs. and some other stuff to add in 2 RBT's. I made the change when we added a Bretonnian player to our group but I have not tested it out against him yet.
I would recommend only terrain lurking hydras as they have no penalty while moving through terrain. So as long as your pattient they should be able to make it across the table. Then if you can't get charges in the right place or just light a fire underneath your opponent. It might just be me but I think the hydra jsut makes every battle epic and two hydras make it double epic.
Isn't That Just Peachey
I run 2RBT an 1 Hydra because I don't like the idea of 2 hydra's. I wouldn't like it if players end up not wanting to play against a little variation competitive list.