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So, I've decided to start with the Dark Elves (plus a night goblin side project, but nvm. that). My friends chose Warriors of Chaos and Wood Elves. I really have no idea of what units would do well against their armies. I think I should get a shooty army vs the Chaos Warriors, but then again I'd lose the firefight against the Wood elves. So my questiong is what kind of an army should I pick against my brutal and merciless opponents? Magic heavy? Corsairs maybe? etc.
Last edited by Clearasil; March 15th, 2009 at 09:19.
Hi, right from what i've read about wood elves i get this general idea Little amounts of magic mainly magic missles, lots of RXB posibly reapers too, Harpies are good for distracting them while you move your RXBs into range Hydras are a good choice tooget them close enough and they'll burn almost everything to the ground(has trouble against the treeman) and depending on the size of the game possibley a dragon. Also don't use small regiments they'll use glade iders and wild riders to smash and run.
personally i'd steer clear of the dragon large target and high cost against units that shoot alot is not cool.
against Warriors of chaos i have no clue.....
my friend is starting up with them so i could do with knowing too
Dark Elves should have little difficulty taking down either army.
WOC:Against these guys I've found that the easiest way of beating them is in CC. Although CC is WOC's specialty, Dark Elves can still beat them at their own game. Cold one Knights work wonders against them with S6 on the charge and Black Guard provide a rock hard anvil unit.
Really anything you decide on that has high strength will work well. WOC armies are tiny and so anything they lose will hurt them alot. Since I will just start ranting about ways to beat them, I'm just going to give a run down of the units and their uses against them.
Dark Elf Warriors: cheap and good for supplying mass to your army. I always take at least one unit.
Repeater Xbows: extremely effective for their cost, best used for taking down their fast cav and marauders. You could try and shoot down Warriors, but it will not yield amazing results.
Corsairs: pretty much garbage against WOC. You can get better things with your points.
Dark riders: very helpful against any army, simply run around shooting things, take out war machines, and get the occasional flank charge.
Harpies: Great for march blocking. Even better for sitting them behind an enemy unit then breaking said unit, who then flee into the harpies and die.
Witch elves: Great cheap killy unit, just not against WOC because of their thick armor.
Shades: Fantastic versus WOC, as they perform several roles. They are better at shooting things than your average joe and you can put great weapons on them and they help march block AND they scout. The ideal unit at shooting things then getting a flank charge, as the will have S5 (with a great weapon anyway).
Executioners: A unit that understands the true meaning of bringin da pain. Best used with an assassin to help them if they get charged (if in a bigger unit) or as a very small flanking unit (around 6-7 models)
Cold one Knights: Warriors of Chaos do not like these guys. These guys can charge any of their units and obliterate the front rank. I find them most effective in units of 6, and another route is to have a master with the hydra banner join them. I always use this unit to charge Chosen and normally kill 9 or 10 of them (usually the entire unit)
Cold one Chariot: have never used one, since I am not fond of chariots. Although they would probably perform well if you used 2 of them to multicharge.
Black Guard: The perfect anvil, with good killing potential; it would be a good idea to have a unit of these guys.
Reaper bolt thrower: Good way of taking out flying heroes on discs and whittling away at knights and warriors.
Hydra: My personal all time favorite Dark Elf model. Cheap, and truly the most efficient killing machine we possess. Run around breathing fire on things, and then charge the flank, rear, or front of any smallish unit he has.
Wood Elves: A rather annoying army to fight but not hard to beat once things get rolling. If there are alot of forest you will most likely die and not even know how.
Magic: probably the easiest way to destroy wood elves, the only problem is they know this and will most likely have high magic defense. lore of fire or metal can work very well against treemen and treekin but Dark Magic is still your best bet unless you know they are going the dual treeman route.
Dark Magic is my favorite lore, it has 2 magic missiles, 1 debuff, 1 allround offensive spell, and 2 more that ignore armor completely. 3 of them can be cast into CC while 2 more of them can shut down shooting and bladewind destroys war machine crews. A very offensively balanced lore that covers all the bases very well.
Shooting: The saddest thing about Wood Elves is that they are the "best archers in the world" except Dark Elves are better...
We can out shoot them very easily, because all we really have to do is use shades, dark riders, and harpies. Harpies piss shooty armies off, simply because they must die or they will tear something up. Use these guys to run up and take a round of shooting (they will die a terrible death) and have dark riders and shades right up on them shooting them to pieces. They must now choose how they want to die, whether it be by harpies or shot to pieces by your fast and scouting units.
Close Combat: aside from the treeman you don't have to worry about any of their CC units. You may be thinking, well what about Wild riders or War Dancers. Well, simple *Assassins* the answer to all your problems. If they charge any of your infantry they will be hacked apart instantaneously if you have an assassin hiding in there. Hydras are also great against WE as their template does not need to roll to hit and since Hydras move as skirmishers, they ignore difficult terrain movement penalties, which make them ideal for flushing out forests filled with hateful little tree huggers. Hydras are also good because no one wants to charge a hydra because they know they will die a terrible death.
Hope this helps.
Please forgive my atrocious grammar.
Last edited by Aethondor; March 16th, 2009 at 03:41.
Thank you both! I might post my armylist soon in the proper section of the forum,
Thanks once again
just so you are aware wood elf players do lack the magic area, but that doesn't stop them from takin as much magic defence as possible so if you take little amounts of magic then they've waisted a heck of a lot of points
my advice is to work a balanced list. not too much muscle, not too much magic, and not too much shooting. get a good balance of all so you can be much more tactical in your battle.