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  1. #1
    Member Lokhir_Forever's Avatar
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    Help Against WoC

    I have not played against WoC yet nor do I know much about their units and the strength's weaknesses of the WoC army. I will be able to play against a guy who is getting pretty cocky with them and he's not lost a game since he switched over to them from his Vampire Counts. Not only is he beating all my friends, he is beating them badly. I made a call today and we are in the process of arranging a time and place for he and I to play. It will be a 3,000 point game and basically I just wanna know more about WoC and how people play them... at least experienced WoC players play them. And if there are any suggestions on a few things I might should consider on characters(and setup)/special units/which magic(if any)
    I should go for. Any and all information will be appreciated and considered. Like I said Ive not yet played them so I have no clue tactically how I should be thinking when making my list against them. Hopefully I can get advice from a few who can speak from experience playing WoC and a little report on what worked and what didnt.


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    I have fought Chaos a few times and they are a handful. The army I fought consisted of 2 units of 20 marauders (one with great weapons) 2 units of 15 warriors, 2 units of 5 chaos knights, 10 warhounds, 10 chosen, a lord and sorceress. He basically used his marauders and warhounds as screens for his units.

    Unfortunatly for me there was quite a bit of scenery and los was a problem. Even with my 2 bolt throwers and 2x10 units of repeater crossbowmen bairly made a dent in his army before he was able to come into contact with me.

    Basic strategy for WoC is to just charge forward since they bairly have shooting. Start your army pretty far back so you can get a few shooting turns off before he gets there...because ones he does they hit HARD.

    Marauders basically tie up your guys until the elite units come. And if his general or BSB is in range thier leadership would be 9-10. Id reocommend, if you can, to try to get these units down in the first shooting phase. They are probably the front line troops and are faily easy to kill, especially with repeater crossbowmen.

    An ESSENTIAL unit against WoC is the black guard, take a fairly large unit of them. If he gives the WoC hand weapons and shields they turn into knights, S4 2+ armor save 2 At. Whats great about the BG is being stubborn. Its basically going to take you two units to take down these WoC guys so having a stubborn unit to draw out combat is essential.

    Spearmen didnt do anything at all, either they got destroyed by warriors with GW or couldnt do anything against warriors with hand weapons...useless. Id take corsairs maybe with a banner of murder (ap attacks) getting 10+ attacks with ap will certainly help, especially against marauders. Executioners were pretty useless although i only had a unit of 10 for flanking. They basically had to whipe out whoever they were facing or they were done when chaos hit. Even with hand weapons regular warriors just destroyed them. S4 2At means a 6+ save for the executioners.

    Also, dont be scared of the chosen, they are basically chaos warriors but just a little beefed up. Dont wase all your shooting on them like i did thinking they would destroy my entire army.

    Final recommendations...try to take items that decrease armor saves, take Cold One Knights, Black Guard, Corsairs (with maybe an assassin in them...manblade/rune of kaine), 2 BT, and heroes/lord with high S weaponts or no armor save weapons. Take a war hydra...beasts in CC and the WoC guy has no shooting so you wont have to worry about it being focused.

    Good luck

  4. #3
    Member Lokhir_Forever's Avatar
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    Hmmm okay, sounds nice. Do warriors of chaos have to take break test? or are they like VC's or Daemons of Chaos?

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    All Cav WoC General Ayliffe's Avatar
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    Quote Originally Posted by Lokhir_Forever View Post
    Hmmm okay, sounds nice. Do warriors of chaos have to take break test? or are they like VC's or Daemons of Chaos?
    Yes they have to take break tests as normal, but they get to re roll Panic tests as an army wide rule. Another army wide rule being that all characters, champions included must challenge and accept challenges. Certain Characters in WoC (Chaos Lords & Exalted heroes, Sorc Lords and Sorcs) get to roll on a table of buffs if they kill a monster or enemy character in a challenge as well, so watch out for that. As a result many WoC armies have very deadly Challenge Characters.

    WoC have tons of different army options that need to be dealt with in completely different ways, such as full cav armies, magic heavy armies, combat heavy armies etc, so advice is kind of hard to give as a whole, as he could be running a full footslogger army, with tons of chosen and Warriors, or he could be running 4 KNight units and fast cav. Obviously you can't deal with these in the same way so if you could get more info on his list it would help in the advice department a whole lot.
    2010 WoC Cav W/L/D - 7/3/1

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    Member Lokhir_Forever's Avatar
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    well i dont know much about his core, special, rare units he takes... but i do know that every time he has gone magic HEAVY with his characters. He also uses a hell cannon.

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    Torn ACL FTL ==Me=='s Avatar
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    WoC have no skirmishers and flyers, march block and run circles around hid army. You won't beat them one on one, so use your mobility to isolated his slow units of Warriors and pick off the weaker units.

    Against his magic, go for MR and scrolls to stop Gateway. The Ring of Hotek won't help as he'll be packing the puppet.
    Check out ==My== blog: www.bnhblog.blogspot.com

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    Chaos magic is absurdly good. Id grab 2+ mages, maybe take a seal of ghrond, definitely a dispel scroll. I've seen harpies help out quite a bit against WoC. If nothing else they would be a great distraction. Most armies just charge foward hoping they get into CC before they are too dwindled down by shooting. Maybe having a hero on a pegasus would work as well, just to fly behind his lines and disrupt his combat line. The pegasus and harpies would only really be voulnerable to magic but if you have 2+ mages and the seal of ghrond, magic shouldnt be too much of a problem.

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    I would also say to take some offensive magic as well as the defensive. Remember that your sorceresses can use the lore of metal so you could take:

    Lvl 2 Sorc w/ seal of ghrond + tome of furion.

    Lvl 2 Sorc w/ Sacrificial daggar + dispell scroll.

    black guard are a must have too .

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    why do you guys mention black guard? They are actually quite terrible against WoC. They only hit on 4's, they wound on 4+ against most of their units and they don't have the strength to get through WoC armor.

    Executioners would actually be better. Cauldron would make them really good against WoC.

    I'd try to go magic heavy as well. There will most likely be a lot of tzeentch magic, possibly a demon prince who can reroll his die for total power or total dispel each turn. This is a tough setup because he's hard to pin down and his magic is better than yours. I'd try to make his guys challenge you out as well.

    Are you looking to have a fun game or just beat this guy and wipe the smug face off? We have ways of being just as cheeky as they are.

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    Torn ACL FTL ==Me=='s Avatar
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    BG have ITP and Stubborn, not to mention Crimson Death and a hitty Dreadlord in tow
    Check out ==My== blog: www.bnhblog.blogspot.com

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