Advice on Warband - Warhammer 40K Fantasy
 

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  1. #1
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    Advice on Warband

    My group will be playing Warbands in a few days, and im looking for some advice as i'm new to Warhammer.

    What i'm facing:
    Empire
    Ogre Kingdoms
    Daemons of Chaos (will be fighting alongside these mostly)

    There probably won't be much magic or shooting.


    My warband:
    Sorceress, lvl1............................100 pts
    4 Repeater Crossbowmen..............40 pts
    2 Cold one Knights.......................54 pts
    5 Corsairs...................................50 pts
    246 points total


    -Should i replace the Sorceress with a master? I've been told to do so. Would miscast be a big issue?
    -Would 4 Black Guards be better than the 2 CO Knights?
    -What should i add when we play with more points?


    Thanks in advance.


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  3. #2
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    Magic is pure gold at that points level! Any basic spell can have a massive effect on the game. I don't know the Dark Elf spells but even your average 2d6 low strength missile (which every lore has in some form) can wipe out enitre units.

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    That looks like a good list and if you like it then stick with it . However, i personally would change the CoKs and corsairs to 2 Dark Riders with repeater crossbows and 5 black guard. At such a low points cost, black guard can chew up pretty much anything to be honest . Hope this was some help, good luck!

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    rolly: That's what i thought. Haven't played yet, last time we just painted. :/

    Dom9001: Yeah, Dark Riders should be in the list, will try to convert some Glade Riders when i get the time. And i think i will stick with the corsairs, their SDC is very helpful.

  6. #5
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    I'm with Dom9001, Black Guard are lethal and cheap. I'd take them and Dark Riders, and possibly switch the scorceress for a master, depending on whether your ally is taking magic.
    Worshipper of Dice
    Last game: Victory Dark Elves vs High Elves & Orcs & Goblins
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    Like attilla said, if your ally will be using magic, go for a nice ol' master. Also you asked what to add later. I would say harpies are great RxB men are a must, shades, hydra, RBT. Obviously not all at once. Your best bet is to get a core army down with maybe one special or rare choice and then build on what you have. Use games to determine what your army is lacking. I think that half the fun of warhammer is finding your weaknesses and then ironing them out; one by one.
    Thanks, Dom

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