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In a Dark Elf army, will 20 warriors survive a charge long enough to allow a flanking maneuver from your hammer units.
Ave Dominus Nox!
That's a real per situation/army question. If they get charged by 10 Chaos Knights...no amount of troops would usually hold. If they get charged by clanrats, that's another story. I usually like to run my warriors in a 5x4 (without the sorceress w/ dagger, if you had her in there you'd want 25+). It give sufficient rank bonus to usually subsidize any killing power a charging unit would have against them and would allow them to hold with thier LD of 8. If you set up your army right, and because of the elf high movement, the spearmen should hold. Again unless they get charged buy super elite units, 20 warriors should be fine (they are cheap core after all).
Another thing to point out is that a unit of 20 with shields an command is only 155 pts. Therefore, your opponent isn't going to want to waste a huge unit (like knights of chaos) on so few victory points. Hence things like clanrats will be coming your way which can be held up against. Dark elf warriors can hold up against most cheap core infantry. Marauders, goblins, men, clanrats, skeletons or zombies. You can (almost always) count on your dark elf warriors to do ok.
My warriors are always in groups of 20 with sheilds and musicians. They rarely fail me and now with the assassin not a hero choice people seem to fear warriors more. never doubt you warriors they are good, dependable, expendable troops.
NEW DARK ELDAR! Hold all armies I have a new purpose in life!
adding an assassin doesn't always help, because often, he just adds another 150+pts to lose. Assassin will on average kill 1 chaos or empire knight so he's not that much help against heavy armor. He'll do much better against core troops though, but if there is a character, there's a good chance he may lose there as well and even give up VP more than gain them.
Assassin's play better with shades with the rending stars and manbane in my opinion. You can never really count on a core unit holding the enemy, because they are core, they may or may not depending on the enemy. They do work well against other units when multiple charges are given. Then they add combat res, while the enemy gets eaten by things like executioners, coldone knights/chariots, hydras, etc.
Last edited by buckero0; April 21st, 2009 at 16:32.