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Im not sure that I am correctly understanding the rules for these weapons. A friend insisted that it would be foolish for me to field Soulrender on my Master instead of Crimson Death and i cannot understand why he thinks this. Both will wind up giving the Master strength 6 in close combat, but the Soulrender will have the additional anti-armor capability. I believe Soulrender is cheaper as well? Not sure about that. ANYHOW, the question is this: For a Master, which makes more sense?
I'd agree with you and go for Soulrender because that way you can give your master the Pendant of Khaeleth, which is probably the most broken items I've ever seen in this game.
Soulrender is better on Masters and Lords. It is cheaper, gives the same strength, and adds AP. A plus to this is that Crimson Death is then available for your Tower Master if you are using Black Guard.
Last edited by NecroNid; May 17th, 2009 at 16:46.
I always take the Crimson Death, but that's because I put my dreadlord on a cold one. The Soul Render on a mount will only be +1 Str. Plus the always strike last isn't very appealing. But that being said, i can give him Crimson Death and still have points for the Pendant.
That being said, if you have a different lord that doesn't need the Pendant, the Master on foot with Soul Render + Pendant is the way to go.
However, when I do go magic heavy, I tend to give the Supreme Sorc the Pendant cus there's no point in spending all the points and providing the best protection to someone else. So the times when It's available for a Master are few and far between (for me at least)
Last edited by Recognize Your Chain; May 17th, 2009 at 20:13.
Granted. I should have specified a bit more. I usually put my Dreadlord in my ASF BG unit so he is on foot and strikes first. I think I would only give my master the Pendent if I was playing a game smaller than 2000 pts. Otherwise it just makes sense to me to protect my most valuable character with the Pendent.I always take the Crimson Death, but that's because I put my dreadlord on a cold one. The Soul Render on a mount will only be +1 Str. Plus the always strike last isn't very appealing.
The two weapons are good in different situations.
#1. Crimson Death
The main strength of CD is that it makes your character strike at Str. 6 at initiative. It allows you to hit hard even if you are mounted. Striking at initiative is important if your character is in a unit that does not have ASF such as a block of Warriors, Corsairs, CoK's or Shades. Initiative weapons work well with items like Armour of Darkness or Blood Armour. CD's main downside is its cost.
The main bennefit to SR is that it is cheap, is armour piercing and counts as a magic attack (the last two being the only reasons you would take it over a mundane GW). SR shines in units with ASF (typically BG). The downside to SR is that it only really works well in ASF units or with the Pendant of Kaelith. Without one of those the penalty of striking last becomes a big liability for our T3 masters in challenges.
The only honorable options left to we combatants is seppuku or semantics...which amount to the same thing really.
Ok for my first game im going to give Soulrender a go and then adjust if i feel the need.
Thanks much for the feedback everyonek, cheers.