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Only when the hero/lord will not be in a unit (riding a dragon, riding a manticore, etc.)
How come everyones first choice is always the pennant. If u are in a unit u wont ever need to use the pennent IMO. My current choice for lord is: Dreadlord-coldone,seal of ghrond,armor of eternal servitude,caledors bane,shield,sdc. With a unit of CoK's he wont have a use for it. My dreadlord on foot is same thing w/o cold one and i switch caledors bane w/ heartseeker. The only time i use pennent is on my lord riding a dragon in large point games. If someone could please explain why u use the pennent in a unit.
Last edited by Darkblade 91; June 11th, 2009 at 00:31. Reason: I forgots to adds somethings
Because he can still be picked out in combat, being in a unit has nothing to do it.
I run the Pendant because I need ==My== character to fight off enemy characters, and the Pendant basically renders all those nasty high S attacks worthless.
Check out ==My== blog: www.bnhblog.blogspot.com
There's nothing wrong with the regen armor, in fact, I think it's a great piece of armor. The pendant is usually better if you have space (most of that Talisman section is worth taking but can't be fit into an army) pendant is the only wardsave that we have and it only works if there's a strength value attached (usually there is)
The other 4+ward item is worthless and overpriced. They probably should have balanced the cost of the two to make them more comatible and less gripe-worthy (both around 45-50pts imo even though the pendant is still too good)
Basically it is because the ward save of the Pendant is almost always useable: Pit of Shades, Blade of Realities, attacks with no STR value, can stop it but that is very rare. Things like flaming attacks, Killing Blow, and no AS items are much more common. We have some other good items for protection, the Pendant is simply the best choice in terms of cost and overall effectiveness.
but against killing blow is it the str of the attack. I thought killing blow didnt have a str value , just an auto wound.
Also unless its flaming or killing blow i wil get regen saves as well. and not many CC attacks are flaming either. Also i could fail my stupidity but not often as i have ld 10. and even if the attacks ignore armor saves i will still get regen, its not an armor save.
Also against most armies(empire,brets,Wood elfs,highelfs,skaven,half of the orcs&goblins list,tomb kings,most Vampire counts units such as ghouls and skellys)are all str 4 or 3 meaning that i will almost always pass armor save befor i need my ward save. Even if it denies my armor save i still need to roll a 1,2,or 3 to pass my ward save.
Im not saying the pennant is bad. i love it. i just dont see as much use for it in units as i do when they are on their own.
Even when the opponent's strength is 3, the pendant is essentially a 4+ ward save but the other way around. I think it is most often used because people use the hero or lord to kill their opponent's hero or lord. If he has a 1+ armour save, a S6 attack from say, a chaos hero will leave him with just a 4+ armour save but with the pendnt this is a 2+ ward save in effect. I think it's too good to not be taken basically.
KB allows for no armor save or regen save - so your guy is dead no matter how many wounds he has - he is dead.
Rule of Burning iron is flaming and your character can be picked out. Str7 or better with no armor or regen save again, puts a wound on your character and if someone really wants to they can get that spell to go off. Against any saurus character with burning blade, you won't get regen and you'll need a 5-6 to save. There are just tons of things that get rid of flaming and the Pendant gives you at least a 4+ (str3) if not better against all of these and more. Against most armies, you're still going to do better with the Pendant over the Regen armor everytime. You asked why people take it - because it is the best protective item in the game. period.
For me, It's because we have a tough time dealing out super high S attacks, anything beyond 6 is fairly rare, at least from what I've seen. As well as a high number of them to go along, we're usually stuck at 4 Especially if we want to take a more rounded character instead of one that just naked w/exicutioner's axe. With a Dreadlord w/ the pendant, we have a relatively cheap character that can run up on pretty much anything and most likely wittle it down. If not kill it, at least it's been in combat for a few phases.
A prime example is how I often face an Orc player who uses Grimgore Ironhide, who gets 8 S7 WS8 Attacks with Hatred and ASF, while having a 1+ AS with a 5+ WS at T5 with 3 wounds. Besides throwing a KB assassin at him and hopping for a non-ward saved KB in the first round before we are obliterated, we really have nothing that can stand up to that. The pendant completely levels the field. My Dreadlord ends up making one or two of the armor saves and then usually all of the wardsaves because it's anything but a 6. IF i do roll a 6 i still have a 50/50 chance to save it with the regen armor.
It's contrary to alot of our hopes to get in and out of combat quick with T3, but when I send my Dreadlord in, I don't plan on winning in the first round. But I also don't plan on taking any wounds either. With a lord that is not overwhealming in attacks and strenght, it gives us something we desperately need - Staying Power.
Why take the Pendant?
To anger the Demon Player who charges his Bloodthirster into my Heroes unit and gets stuck into 4 rounds of combat with a guy who he should have killed in the first round.