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Cold One Knights
Cold One Chariot
Well, with this question I want to know what YOU the LO Darkelf players think about our specials.
Personally I don't leave home without my Cold One Knights and/or Chariots. Stupidity hurts, but my almost mandatory Dreadlord keeps them in check. The reason I take them is because DE infantry does not preform as well as speed and manuverabilty does, which we get plenty of.
Secondly, I like to take Black Guard, but find it hard to include them and find it harder to bring synergy with my army when including them.
Here is a basic outline list I make that works well and lets my Cold Ones perform very well.
Dreadlord, basic 1+ AS, PoK, Regen, Crimson Death on a Cold One, or Manticore if I feel lucky
2x Lvl 2 Sorc, 1 on Darksteed, both have 1 dispel scroll
master bsb with hydrabanner on Cold One
1+ Assassin with d3 atks, KB or rending stars, manbane, cloak
2x5 Darkriders, Musician, RxBs
1-2x10 RxB units or Corsair Unit
Coldones x5, ASF, FC or BG x20, ASF, FC
2x Chariot or 2x Shades
Hydra + 2x RBT
So give me your opinion and show me how you build a list around those oh-so-cool special choices.
I may not play Dark Elves but I play against them a lot and I have to say without a doubt Black Guard perform the best. With the Banner of Hag Graef they are such a threat, sure they will die to shooting and magic but DE have the units to take out or reduce the effectiveness of shooting and can defend magic well by going magic heavy themselves (which happens to be a good build) or taking the Ring of Hotek.
I think Black Guard are a good enough choice to put into any style list and they fit well because they are so much of threat and can be left to their devices without much worry. That and for what they can do they are pretty cheap 260pts gets 14 with a champ with Soulrender and standard with Hag Graef which is a super effective unit.
BEN DIESEL FTW!!!
i was torn between shades and Black guard. shades are super effective scouts and will destroy war mahines, stand alones, skirmishers, and even support a flank charge with GW.
But 15 black guard with FC, Standard of Hag Graef and Crimson death just owns sooo many infantry units in the warhammer world. Echoing no1cafc they die to shooting, but thats what harpies and dark riders are for magic shouldnt be a problem, as we an field one of the best magic defensive items in the whole game. I wont say what it is, we all know what im talking about!
I wanted to vote for two of them as all my lists contain Black Guard and Shades. Both of them do their required jobs very effectively. Another point for the Shades is that you can sneak in a scouting assassin and that counts for something above just what the Shades themselves can do.
I spoke to soon when making this post
Cold One Knights were my first unit to die tonight, my blackguard on the other hand where charged by a high elf star dragon with prince, 2 lion chariots (one on the rear), and a unit of 8 dragonprinces with a bsb holding the banner of battle.
Luckily his impacts only killed 1 BG, I had the ASF banner, popped my assassin out and tossed out a challenge, his dragon lord accepted, killing blowed the prince then died, my master with soulrender took out the bsb, the unit killed a few knights, and did two wounds to the rear chariot. Next turn, I smashed a chariot, slaughtered the knights to 1 man, and the dragon wiffed his attacks. They all needed double 1's to stay in combat where i proceed to run down a chariot and the last prince, sadly the dragon got away, rallied, I recharged, did 3 wounds, then they all died.
Very close game... all that I had left standing was a Hydra and he had a dragon, 1 dragon prince from another unit who got punished from my xbows, and an eagle. Very close blood match between me and those pansy high elves. Im ready for another match to regain my hard fought honor.
I love BG and Shades.
ITP, Stubborn, 2 WS5 attacks with hating halberds, low price per model. What's not to like? Add in ASF and a character or Crimson Death and they are easily the best Special choice.
WS5, hatred, GW, scouts, crossbows. Awesome.
COKs and COCs are solid too, the T3 on the knights and stupidity just hurt them.
Witch Elves can work, but I prefer Corsairs.
Execs hit like a freight train, but they're soft and get outclassed by BG.
Check out ==My== blog: www.bnhblog.blogspot.com
I've not had the opportunity to play 'properly' with my witch elves yet, but I have so much fun with them I had to vote. I can see the devastation wrought by the Executioners and the Black Guard, even the stupidity of the cold ones does not seem to hold back the Knights and Chariot for much, Shades I have not seen in action much. But the sheer surprise and destruction of a unit of Witch Elves is a joy to watch unravel upon your opponent
I voted WITCH ELVES, but I only because in my own personal experience vs the Dark Elves, the witches were the ones that often delivered the coup de'grace that finished off pretty much every skaven army that I ever sent vs the Dark ones.
In 5th and 6th edition, if they KNEW they were going up against me, I usually saw 5-8 regiments of repeater crossbows, 5 RBT, and two-3 units of witch elves. Never more then 10 in each regiment, but against SKAVEN, they were as lethal as anything out there, and it just seemed that most battles, i was lucky to get a single decimated regiment to the DE lines, where the witch elves always routed them. It was without fail.
I would say that it is easier to mention the one Special I don't find usefull, Witch Elves. No save, Frenzy and only Str 3 makes these girls a glass cannon that doesn't always hit its target. Sure they can shred standard infantry but that is what my Core units are for, not my Specials.
Blackguard: Solid stat lines and abilities and 2 Str 4 attacks make these guys good against the biggest range of opponents from heavy calvary to horde infantry. These guys are our generalist special choice and they work well because of it. In an all comers general list these guys are a top choice.
Shades: Great BS, GW's and Scout/Skirmish makes these guys a real prize. Almost every army can find a use for one small unit of 5 to march block, hunt war machines, harassment.
Executioners: Str 6 and KB are great and if you want to hit at initiative you can still opt to use Str 4 handweapons with KB. They hit like a train when things go right, but to be really effective you need a Cauldron backing them up. Their biggest drawback is that the only Hero that can join them is a Hag which is sub par.
CoK's: They are out best 'hammer' unit and the only troops we have with a good armour save. Stupidity hurts them but they are dirt cheap because of it and a naked unit of 5 CoK's is a tiny points investment for the amount of threat they generate.
CoC's: Same comments as CoK's. These guys seem to get left behind even though they are a solid 'hammer' unit for little cost.
The only honorable options left to we combatants is seppuku or semantics...which amount to the same thing really.
Well, I was going off my own personal experience vs the Dark Elves from a Skaven players standpoint, where probably 75% of my gaming was 5th edition; and about 25% 6th edition. I'm just starting to get back into it.
From a Skaven player's standpoint, the Witch Elves.....
Well, you know what? When it comes down to it ,the ENTIRE DE army list just always seemed like it was tailor made for Skaven killing. sure there were a few things I could do (ie, Rat Ogres vs Cold One Knights were on paper the only parity that I had and only if I manuevered right) but it just seems that from top to bottom, the only real advantage I really had when I took Skaven vs Dark Elves was magic, and even that the DE had a good parity with it via Dark Magic.