Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Last weekend I played a fun tournament. In the second battle I had to play against a dwarf player.
It was a low point tournament (1500) but I couldn't do anything :/ just got shot down.
5 dark riders
No magic went through at all... no chance of taking down the gyrocopter. (i took it down because he fled harpies charge and didnt run far enough but that was just lucky on my part)
Turn 1 chariot died, 1 knight died, hydra took 3 wounds. corssbowmen ran of table after warriors failed panic from wounds from gyrocopter
Turn 2 chariot died, 3 knights died.
By now i was left with:
5 dark riders
He lost only a gyro because of bad luck.
I marched full ahead towards him and there was nothing I could do :/ How do you deal with such an enduring mountain. I hoped for missfire but he had a rune of this on each canon (1 was flaming also) so no double missfire during the game.
Game was boring and imo this takes the fun out of warhammer for me. Opponent is a very nice guy i like him but...
Am I a bad person for saying i very much dislike playing against dwarves. Thinking about deploying the other end of the table from his enduring mounting and keep hiding behind scenery.
This is why dwarves are the most un-fun army to play or play against.
Next time you play him, just hide your whole army behind terrain so he can't get a single shot off against you and have them most boring game of either of your lives. It'll teach him a lesson that if you have to play dwarves, at least play them offensively. Anvil, scouts, no shooting etc.
Dwarfs are beatable, and they can be very entertaining games, it just depends on how you set about trying to win. By marching head on into the teeth of a Dwarf line, you are playing to the Dwarfs' strengths, not your own. The trick to beating dwarfs is to threaten the warmachines and shooting units with fast stuff, thereby diverting their firepower and assisting with getting your hard stuff into position.
Now, to give an example of what I'm on about I played two 1500 Dwarf armies back-to-back yesterday, which were composed of almost the same units (though they were different players).
Hero on Cold One
BSB on foot
14 Black Guard
5 Dark Riders
1st Dwarf Army (In Left --> Right order of deployment):
Ironbreakers (with Combat Hero)
Warriors (with BS
In this game, I sent the Hydra, Cold One Knights and Dark Riders at the Organ gun and Thunderers, the harpies at the Grudge Thrower and Cannon, and marched my Warriors and Black Guard straight at the Ironbreakers (with the Spearmen slightly ahead and to one side, aiming for a flank charge). My fast flankers attracted much of the war machine shooting (as expected), and though I lost half the Black Guard in the middle, the Harpies quickly tied up the Grudge Thrower and I was able to get all units but the Spearmen into a big combat with the Warriors. Black Guard, COKs and a Hydra all together will eat up almost anything for breakfast, especially Dwarfs. The shooting units dealt with, I was free to pick on the combat blocks. My crossbows spent the entirety of both games peppering the combat units to knock ranks off.
2nd Dwarf Army ((In Left --> Right order of deployment)
Warriors (2 Runesmiths)
Warriors (Combat Hero)
The second game played out much the same as the first, though my casualties were more severe thanks to some clever deployment on his part - he left a hole in his battle line where it looked like a combat block would go, but he put his war machines there instead, so I had to "re-deploy" my flanking force to the centre and attack in two waves (COKs, Dark Riders and Harpies first, followed by Black Guard and Spearmen). The Hydra went round the left flank and hit his weaker shooting units.
In both games I lost a fair number of casualties and, okay so I marched right up the middle with some units (most of them in game 2) but by threatening the shooters with fast stuff, I was able to make sure my combat units made it into the fights.
Dark Elves are fast, can run rings round Dwarfs, and with Harpies and Dark Riders, War Machines can be dealt with relatively swiftly. Use the speed and flanks to control the board, force the Dwarf player to make some tough decisions about what to shoot and you can win easily.
Are you a bad person for saying you very much dislike playing against Dwarfs? Well, I'd say no, but rather than hating them, wouldn't it be better to try to find ways to enjoy playing them? It is a game after all, and should always be fun.
It has yet to be proven that intelligence has any survival value. - Arthur C. Clarke (1917 - 2008)